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	<title>Brigand - Revision history</title>
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	<updated>2026-08-04T17:09:20Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|A Brigand is a shady character who is especially good at killing, using daggers or darts. They start with a dagger, a robe and cloak, poisoned darts, and a few deadly and rare curare darts.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brigands&amp;#039;&amp;#039;&amp;#039; are operatives who specialize in stealth and the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living.&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Troll]], [[Demonspawn]], [[Spriggan]], [[Vine Stalker]], and [[Vampire]] are the recommended races if you pick a Brigand background.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Felid]]s are forbidden from becoming Brigands because they cannot throw darts. A Felid Brigand would start with the same items as a [[Monk]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+2 [[dagger]]&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*+0 [[cloak]]&lt;br /&gt;
*9 [[poison]]ed [[dart]]s&lt;br /&gt;
*3 [[curare]] darts&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species&amp;#039; [[aptitude]]s.&lt;br /&gt;
*[[Fighting]]: 2&lt;br /&gt;
*[[Short Blades]]: 2&lt;br /&gt;
*[[Throwing]]: 2&lt;br /&gt;
*[[Dodging]]: 1&lt;br /&gt;
*[[Stealth]]: 4&lt;br /&gt;
&lt;br /&gt;
Choosing Brigand adds 3 to your starting [[Strength]], 3 to your starting [[Intelligence]] and 6 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Brigands are a good general starting background for stealthy types; the enchanted dagger handles early-game monsters fairly well, while the curare and poisoned darts are excellent for taking down tougher targets.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t underestimate the power of [[curare]]. Curare deals a fair amount of damage on impact, then poisons and [[slow]]s the enemy. Almost all early-game threats up to [[Lair]] will be greatly weakened by these darts. Of course, this assumes that you &amp;#039;&amp;#039;hit&amp;#039;&amp;#039; the dart. A few points into [[Throwing]] skill will increase your accuracy.&lt;br /&gt;
&lt;br /&gt;
Since you start with 3 curare darts, and there&amp;#039;s a 1 in 6 chance that they [[mulch]] (break) after fired, you&amp;#039;ll have 18 shots on average. You can [[kite]] enemies in order to conserve them. Throw the curare dart, then back away and throw regular poisoned darts afterward, slowly whittling their HP down.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], most backgrounds were buffed; Brigands gained an extra poison and curare [[dart]].&lt;br /&gt;
*Prior to [[0.26]], Brigands were called &amp;#039;&amp;#039;&amp;#039;Assassins&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Prior to [[0.24]], Assassins began with a [[blowgun]] and their respective [[needle]]s of poison and curare.&lt;br /&gt;
*Prior to [[0.15]], the starting dagger had an enchantment of +2, +2.&lt;br /&gt;
*Prior to [[0.14]], Assassins began with [[potions of poison]] identified, and had 50 [[gold]].&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
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