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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Blood</id>
	<title>Blood - Revision history</title>
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	<updated>2026-08-03T20:00:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Blood&amp;diff=2747&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:20:28Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;For the obsolete item, see [[potion of blood]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; is a liquid present within most [[natural]] creatures. &lt;br /&gt;
&lt;br /&gt;
==What has blood==&lt;br /&gt;
Most player [[species]] have blood. The player species who don&amp;#039;t are: [[undead]] species ([[Revenant]], [[Poltergeist]], [[Mummy]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Statue Form]], [[Storm Form]]...), which removes blood while in the form.&lt;br /&gt;
&lt;br /&gt;
[[Draconian]]s and players in [[Serpent Form]] are cold-blooded.&lt;br /&gt;
&lt;br /&gt;
Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. If a monster has either the &amp;quot;warm-blooded&amp;quot; or &amp;quot;cold-blooded&amp;quot; tag, it has blood.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:&lt;br /&gt;
&lt;br /&gt;
*The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood.&lt;br /&gt;
*Vampiric attack flavours (e.g. attacks from [[vampire (monster)|vampires]]; &amp;#039;&amp;#039;not&amp;#039;&amp;#039; including the [[vampiric]] weapon brand) only work on a target with blood.&lt;br /&gt;
*[[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain [[might]] for a short period. If the skyshark damages a valid target with bloodzerk again, it will go [[berserk]].&lt;br /&gt;
*The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.&lt;br /&gt;
&lt;br /&gt;
===Blood temperature===&lt;br /&gt;
Creatures with blood can either be &amp;#039;&amp;#039;&amp;#039;cold-blooded&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;warm-blooded&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu&amp;#039;s Refrigeration]], and [[Freezing Cloud|freezing vapour]].&lt;br /&gt;
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].&lt;br /&gt;
&lt;br /&gt;
*Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], [[Vampire]]s would drink [[potions of blood]] in place of regular [[food]].&lt;br /&gt;
*Prior to [[0.17]], creatures with blood were vulnerable to the bleeding status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Blood temperature]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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