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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Blind</id>
	<title>Blind - Revision history</title>
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	<updated>2026-08-03T18:00:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Blind&amp;diff=3902&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:23:44Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blind&amp;#039;&amp;#039;&amp;#039; is a [[status effect]] which causes monsters to treat all creatures as if they were [[invisible]], ignoring [[see invisible]]. Players instead get an accuracy penalty that scales with distance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dazzled&amp;#039;&amp;#039;&amp;#039; has identical effects to blindness, but with a shorter duration.&lt;br /&gt;
&lt;br /&gt;
==Blindness==&lt;br /&gt;
The effects of blindness vary if the victim is a monster or player:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monsters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Monster behavior is the same as if the player goes [[invisible]] and the monster cannot [[see invisible]].&lt;br /&gt;
*Blind attackers receive a -35% penalty to [[to-hit]] rolls&lt;br /&gt;
*Blind enemies cannot perform [[attacks of opportunity]].&lt;br /&gt;
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.&lt;br /&gt;
*Anything with animal [[intelligence]] or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.&lt;br /&gt;
*Blind enemies are susceptible to low-tier [[stabbing]] attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Players:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players suffer a &amp;lt;code&amp;gt;15 * (distance + 1)&amp;lt;/code&amp;gt;% miss chance penalty to all attacks that check EV, where &amp;lt;code&amp;gt;distance&amp;lt;/code&amp;gt; is how many tiles away the target is.&lt;br /&gt;
**The maximum miss chance from this penalty is 90%&lt;br /&gt;
*The screen gains a filter depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Immunity==&lt;br /&gt;
Some monsters have the [[:Category:Unblindable|unblindable flag]], which prevents blinding from all sources except [[Enfeeble]] and [[god]] powers. These include monsters with no eyes, such as [[list of jellies|jellies]] and [[glowing orange brain]]s, and creatures with strong non-sight senses like [[bat]]s and [[warg]]s.&lt;br /&gt;
&lt;br /&gt;
[[Nonliving]] and [[plant]] creatures are immune to blindness, except from Enfeeble and god powers.&lt;br /&gt;
&lt;br /&gt;
[[Undead]] creatures are immune to blindness except from Enfeeble, god powers, and [[wand of light]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player and monster:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Atropa]] [[dart]]s&lt;br /&gt;
*[[Wand of light]]&lt;br /&gt;
*The [[Gloom]] spell&lt;br /&gt;
*The [[Enfeeble]] spell&lt;br /&gt;
*[[Chaos]] weapons&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Players only:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Wearing the [[Cloak of Starlight]]&lt;br /&gt;
*[[Ru]]&amp;#039;s Aura of Power and Apocalypse&lt;br /&gt;
*[[Zin]]&amp;#039;s Recite (when used against heretics)&lt;br /&gt;
*[[The Shining One]]&amp;#039;s Divine Shield ability&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Against the player:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Gozag]] wrath (chance to trigger when seeing gold)&lt;br /&gt;
*Zin wrath&lt;br /&gt;
*[[Throw Klown Pie]]&lt;br /&gt;
*Being hit by a melee attack after being afflicted with the [[Black Mark]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], [[undead]] creatures were totally immune to blindness.&lt;br /&gt;
*Prior to [[0.32]], blindness against players simply caused [[confusion]]. Many new sources of player blindness were added in this version.&lt;br /&gt;
*Prior to [[0.31]], creatures with non-living and plant holiness could be blinded by wands of light.&lt;br /&gt;
*Wands of light were added in [[0.29]].&lt;br /&gt;
*The cloak of Starlight gained *Dazzle in [[0.26]].&lt;br /&gt;
*Prior to [[0.16]], the [[sense invisible]] monster intrinsic would stop blindness.&lt;br /&gt;
*During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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