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	<title>Beastly Appendage - Revision history</title>
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	<updated>2026-08-03T18:54:13Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Beastly Appendage&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|&lt;br /&gt;
Causes monstrous horns and talons to grow from the caster&amp;#039;s body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.&lt;br /&gt;
&lt;br /&gt;
For [[Octopode]]s:&lt;br /&gt;
&lt;br /&gt;
Causes a vicious spike to grow from one of the caster&amp;#039;s tentacles, increasing the damage of their extra tentacle attacks. It is not powerful enough to affect tentacles which are already mutated.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beastly Appendage&amp;#039;&amp;#039;&amp;#039; is a level 1 [[Transmutations]] spell. &lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]s begin with this spell memorized.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Effect==&lt;br /&gt;
Beastly Appendage briefly gives you the following temporary combat enhancing [[mutation]]s, melding armour in the process:&lt;br /&gt;
*[[Horns|Horns 2]] - grants an auxiliary headbutt attack, melding [[helmet]]s.&lt;br /&gt;
*[[Talons|Talons 2]] - grants an auxiliary kick attack, melding [[boots]].&lt;br /&gt;
**Like other Transmutations, Beastly Appendage will fully meld [[Lear&amp;#039;s hauberk]].&lt;br /&gt;
&lt;br /&gt;
The duration of these mutations is dependent upon your [[spell power]]. Casting the spell again extends the duration of your current mutations.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
Your helmet and boot slot (or equivalent) will meld, even if these mutations aren&amp;#039;t valid:&lt;br /&gt;
* [[Armataur]]s, [[naga]]s, [[merfolk]], and [[felid]]s cannot get Talons, as they don&amp;#039;t have humanoid feet. However, their [[boots]] / [[barding]]s are melded, anyway.&lt;br /&gt;
*Octopodes, being incompatible with either mutation, gain a [[Good mutations#Tentacle Spike|spiked tentacle 3]] instead. Their hat slot is still melded.&lt;br /&gt;
&lt;br /&gt;
[[Undead]] species ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) can&amp;#039;t cast this spell, like other [[transformation|form]]-changing spells.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beastly Appendage can significantly improve the combat capabilities of low level melee characters. It isn&amp;#039;t likely for an early adventurer to have helmets or boots, so melding these aux armour slots shouldn&amp;#039;t be noticeable.&lt;br /&gt;
&lt;br /&gt;
Beastly Appendage doesn&amp;#039;t give any special bonus to [[Unarmed Combat]]. Low level Transmuters can feel free to wield and train with a weapon. Note that further Transmutations ([[Spider Form]] &amp;amp; [[Ice Form]]) do rely on Unarmed, though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*This spell was removed in [[0.31]], along with the Transmutations spell school.&lt;br /&gt;
*Prior to [[0.26]], the spell could provide either Horns 2 or Talons 3 (instead of both) and couldn&amp;#039;t meld aux armour in those slots.&lt;br /&gt;
*Prior to [[0.12]], Claws 3 was a possible result.&lt;br /&gt;
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws.&lt;br /&gt;
*Beastly Appendage was added in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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