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	<title>Beast talisman - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.}}&lt;br /&gt;
[[File:beast talisman.png]] A &amp;#039;&amp;#039;&amp;#039;beast talisman&amp;#039;&amp;#039;&amp;#039; is a [[talisman]] that changes you into &amp;#039;&amp;#039;&amp;#039;Beast Form&amp;#039;&amp;#039;&amp;#039;, a wild, hulking form that grants bonuses to physical combat.&lt;br /&gt;
&lt;br /&gt;
From [[0.31]] to [[0.32]], [[Shapeshifter]]s started with this item, and started the game in Beast Form.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
When e&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;oked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
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Beast Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Unarmed Combat]]:&amp;#039;&amp;#039;&amp;#039; 3 base damage (&amp;#039;&amp;#039;no boost&amp;#039;&amp;#039;).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Slaying]] Bonus:&amp;#039;&amp;#039;&amp;#039; adds 0-4 [[slaying]], increasing your damage and accuracy with melee, ranged, and thrown weapons (including Unarmed Combat). Scales linearly with Shapeshifting skill.&amp;lt;ref&amp;gt;{{source ref|0.32.0|transform.cc|1031}}&amp;lt;/ref&amp;gt; (+0.57 slay per level)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Transformation#Useful Info|Melded Gear]]:&amp;#039;&amp;#039;&amp;#039; All [[armour]] &amp;#039;&amp;#039;except&amp;#039;&amp;#039; for [[body armour]] and [[shield]]s. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s.)&lt;br /&gt;
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Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to [[HP]] / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of 7; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Note that Beast Form &amp;#039;&amp;#039;sets&amp;#039;&amp;#039; your base Unarmed damage to 3 - it does not boost your base damage by +3. Thus, Beast Form has identical UC damage as your base form. The only boost comes from the slaying, which applies to all melee, including weapons. Therefore, don&amp;#039;t hesitate to use any strong weapons you find. For example, if you find a [[dagger]] of [[venom]] on D:2, it&amp;#039;s probably worth using.&lt;br /&gt;
&lt;br /&gt;
===Skill Analysis===&lt;br /&gt;
Even [[Shapeshifter]]s might not want to train Shapeshifting skill right away. When considering Beast Form alone: each level of Shapeshifting offers less return than a level of Unarmed Combat, but more return than a level of weapon skill.&lt;br /&gt;
&lt;br /&gt;
Benefits of each skill:&lt;br /&gt;
*1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and [[accuracy]].&lt;br /&gt;
*1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.&lt;br /&gt;
*1 weapon skill will give benefits depending on the weapon itself. Examples:&lt;br /&gt;
**A [[short sword]] gets +0.1 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).&lt;br /&gt;
**A [[mace]] gets +0.16 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces &amp;amp; Flails|M&amp;amp;F]] level.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;N.B.&amp;#039;&amp;#039;&amp;#039; Base damage is somewhat more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter: 0.16 base damage is not better than 0.57 slay.&lt;br /&gt;
&lt;br /&gt;
Therefore, early levels of Unarmed Combat are more important than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill. &lt;br /&gt;
&lt;br /&gt;
If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for [[Flux Form]], Shapeshifting is obviously more important.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Beast talismans were removed in [[0.33]].&lt;br /&gt;
*Beast talismans were introduced in [[0.31]], along with talismans themselves. Beast Form is analogous to [[Beastly Appendage]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
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