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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Ballistomycete_spore</id>
	<title>Ballistomycete spore - Revision history</title>
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	<updated>2026-08-04T23:17:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Ballistomycete_spore&amp;diff=1457&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Ballistomycete_spore&amp;diff=1457&amp;oldid=prev"/>
		<updated>2026-06-16T09:10:53Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{list of | plants}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ballistomycete spores&amp;#039;&amp;#039;&amp;#039; are fast-moving, suicidal creatures created by [[ballistomycete]]s. On contact with a target or on death, they explode in a 3x3 area. This deals &amp;lt;code&amp;gt;3d(6 + [[Invocations]] skill)&amp;lt;/code&amp;gt; damage&amp;lt;ref&amp;gt;{{source ref|0.30.0|mon-explode.cc|69}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.30.0|spl-summoning.cc|2494}}&amp;lt;br&amp;gt;Note that the spore&amp;#039;s HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.&amp;lt;/ref&amp;gt; and [[confusion|confuses]] living, [[unbreathing|breathing]] targets. They have only 1 HP, so any successful attack will destroy them.&lt;br /&gt;
&lt;br /&gt;
Ballistomycetes are never found in the dungeon proper, but can be created using [[Fedhas]]&amp;#039; Grow Ballistomycete ability. Spores are considered plants, so you can fire through one without harming it.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones. &lt;br /&gt;
*Spores aren&amp;#039;t mindful of what they hit. Don&amp;#039;t be next to a spore when it explodes, or you&amp;#039;ll take a huge chunk of damage and be confused. You can&amp;#039;t &amp;#039;&amp;#039;&amp;#039;[[t]]&amp;#039;&amp;#039;&amp;#039;ell them to do anything, so don&amp;#039;t bother.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], [[ballistomycete]]s could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.&lt;br /&gt;
*Prior to [[0.19]], ballistomycete spores were known as &amp;#039;&amp;#039;&amp;#039;giant spores&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Prior to [[0.17]], ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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