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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Ballistomycete</id>
	<title>Ballistomycete - Revision history</title>
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	<updated>2026-08-05T00:50:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Ballistomycete&amp;diff=2056&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:12:16Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A [[ballistomycete]] is a plant-type monster, capable of spawning explosive [[ballistomycete spore]]s. These spores home in on nearby enemies.&lt;br /&gt;
&lt;br /&gt;
They don&amp;#039;t generate anywhere in the Dungeon, though [[Fedhas]] worshippers can summon them with the Grow Ballistomycete ability.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones. &lt;br /&gt;
*Spores aren&amp;#039;t mindful of what they hit. Don&amp;#039;t be next to a spore when it explodes, or you&amp;#039;ll take a huge chunk of damage and be confused. You can&amp;#039;t &amp;#039;&amp;#039;&amp;#039;[[t]]&amp;#039;&amp;#039;&amp;#039;ell the spores to do anything, so don&amp;#039;t bother.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], ballistomycetes could reproduce via [[ballistomycete spore]]s. Followers of [[Fedhas Madash]] could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.&lt;br /&gt;
*Prior to [[0.17]], ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.&lt;br /&gt;
*Prior to [[0.14]], destroying a colony of ballistomycetes would give you about 500 experience.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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