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	<title>Awaken Armour - Revision history</title>
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	<updated>2026-08-03T19:57:35Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awaken Armour&amp;#039;&amp;#039;&amp;#039; is a level 4 [[Earth]]/[[Forgecraft]] spell which brings forth your armour&amp;#039;s spirit into battle as an &amp;#039;&amp;#039;&amp;#039;armour echo&amp;#039;&amp;#039;&amp;#039;. The heavier your armour, the stronger it will be.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Constructs an echoed version of your body armour:&lt;br /&gt;
*HP: base 35&lt;br /&gt;
*HD: 15 + power/10&lt;br /&gt;
*AC: &amp;lt;code&amp;gt;2 * base AC + enchantment&amp;lt;/code&amp;gt;&lt;br /&gt;
*Attack: Hits twice for &amp;lt;code&amp;gt; base AC + (base AC)^2 / 2&amp;lt;/code&amp;gt; damage.&amp;lt;ref&amp;gt;{{source ref|0.33.0|mon-util.cc|2042}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Extremely slow movement speed (33%)&lt;br /&gt;
*Infinite [[willpower]]&lt;br /&gt;
*Immunity to [[poison]] and [[negative energy]]&lt;br /&gt;
*Is mindless and [[fly]]ing.&lt;br /&gt;
*Gains resistances dependent on the base type and artefact properties.&lt;br /&gt;
&lt;br /&gt;
The multipliers from [[Deformed]] and [[form]]s are ignored. Other means of increasing [[AC]] not related to your body armour do not affect the spirit&amp;#039;s stats.&lt;br /&gt;
&lt;br /&gt;
There is a cap of 1 echoed armour; casting the spell again will cause the old construct to very quickly time out.&lt;br /&gt;
&lt;br /&gt;
[[Draconian]]s, [[Felid]]s, [[Octopode]]s, and [[Poltergeist]]s cannot use this spell, as they cannot wear body armour; neither can players in an armour-melding [[Transformation|form]], though swapping forms or taking off your armour will not dispel the summon.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is meant primarily for melee-caster hybrids, giving you an extra ally in melee. Even when created using the heaviest armour, the summon is slow and relatively frail - it will not win too many battles alone.&lt;br /&gt;
&lt;br /&gt;
The armour&amp;#039;s strength scales heavily with its AC; while a [[robe]] may hit twice for up to 4 damage, the relatively light [[fire dragon scales]] deals up to 40 damage per hit. A [[crystal plate armour]] can deal up to 112 damage &amp;#039;&amp;#039;twice&amp;#039;&amp;#039; - but the huge effort required to cast this spell in crystal plate could have been used on something more effective than creating a single slow ally. Meanwhile, [[quicksilver dragon scales]] synergize well: they have a high base AC, but very low encumbrance.&lt;br /&gt;
&lt;br /&gt;
High-stat characters, such as [[Demigod]]s, [[Oni]], and worshippers of [[Cheibriados]], are the most likely to wear, and cast spells in, a suitable piece of armour. It is particularly effective for [[Mountain Dwarf|Mountain Dwarves]] whose spellcasting penalty from heavy armour is dramatically reduced. However, many characters can afford to use this on a mid-weight armour, such as [[swamp dragon scales|swamp]] or quicksilver dragon scales, effectively.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], this spell was called &amp;#039;&amp;#039;&amp;#039;Animate Armour&amp;#039;&amp;#039;&amp;#039;, was level 4 [[Summoning]]/[[Earth]], and would summon a +0 copy of your current armour&amp;#039;s base type instead of copying the enchantment and artefact properties.&lt;br /&gt;
*Prior to [[0.32]], animated armours did not gain resists innate to their base type.&lt;br /&gt;
*Prior to [[0.29]], animated armours did not [[fly]].&lt;br /&gt;
*Animate Armour was added in [[0.27]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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