<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Auxiliary_attack</id>
	<title>Auxiliary attack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Auxiliary_attack"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Auxiliary_attack&amp;action=history"/>
	<updated>2026-08-02T11:43:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Auxiliary_attack&amp;diff=547&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Auxiliary_attack&amp;diff=547&amp;oldid=prev"/>
		<updated>2026-06-16T09:08:16Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Auxiliary attacks&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;aux attacks&amp;#039;&amp;#039;&amp;#039;) are additional attacks that you can perform in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Whenever you make a melee attack, you have a chance to perform an auxiliary attack, taking no time in the process. If your character has multiple valid attacks, each has a separate chance to trigger. &lt;br /&gt;
&lt;br /&gt;
Aux attacks have a base damage dependent on the aux attack and its relevant [[mutation]]s; e.g. higher levels of [[Talons]] increases kick damage. They are affected by [[strength]], [[slaying]] and the [[Might]] effect as normal. [[Fighting]] affects aux attacks, but at a reduced effectiveness.&amp;lt;ref&amp;gt;For auxiliary attacks, Fighting skill multiplies damage by &amp;lt;code&amp;gt;1 + uniform(Fighting)/40&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;uniform(x) = 1d(x+1)-1&amp;lt;/code&amp;gt;, or a roll from 0 to x, inclusive; see {{source ref|0.32.0|fight.cc|1587}}&amp;lt;/ref&amp;gt; They do not scale with weapon damage (though swinging faster means you perform aux attacks more often). Other than the &amp;quot;offhand punch&amp;quot; or equivalent, [[Unarmed Combat]] skill has no influence on them.&lt;br /&gt;
&lt;br /&gt;
[[Reaching]] weapons don&amp;#039;t make aux attacks when attacking from a distance. When [[cleaving]], you only make aux attacks on the main target. [[Quick blade]]s make 2 sets of aux attacks per action, with [[Gyre and Gimble]] performing 4.&lt;br /&gt;
&lt;br /&gt;
===Chance to Trigger===&lt;br /&gt;
In order to make an auxiliary attack, you must succeed 2 separate chances &amp;#039;&amp;#039;at the same time&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; A chance based on [[XL]], &amp;lt;code&amp;gt;(30 + XL) / 59&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.0|melee-attack.cc|1425}}&amp;lt;/ref&amp;gt; This is equal to to 52.5% at XL 1, and 96.6% at XL 27. A few attacks ignore this check:&lt;br /&gt;
:*Constriction, Demonic Touch, and Maw Form bite completely ignore this check.&lt;br /&gt;
:*The off-hand punch replaces it with chance = &amp;lt;code&amp;gt;(3 + [[UC]]_skill) / 60 &amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.0|melee-attack.cc|1619}}&amp;lt;/ref&amp;gt; That&amp;#039;s 5% at 0 skill, and 50% at 27 skill.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; A % chance based on the auxiliary attack itself. For example, Bite has a 40% chance to pass only if the XL-based check above succeeds. See below for a list of attacks and their chances of success.&lt;br /&gt;
&lt;br /&gt;
In addition, the body part related to the attack must be free. You must have no weapon to make an offhand punch, you cannot be wearing [[boots]] to kick with [[Talons]], and so on.&lt;br /&gt;
&lt;br /&gt;
==List of Auxiliary Attacks==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Chance ||Special&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Offhand Punch&amp;#039;&amp;#039;&amp;#039; || 5 + UC/2 || 100% || Negated by wielding any shield / weapon, or being in [[Flux Form|Flux]] / [[Serpent Form]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand Punch w/ [[Claws]] || {5 + UC/2} + 1d3 × (Claws ranks) || 100% ||Also negated by Blade Hands or by wearing [[gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand Punch w/ [[Blade Hands]] || {5 + UC/2} + 6 || 100% || Negates claws&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || 5 + 3 × (Horns ranks) || 66% ||[[Minotaur]]s occasionally counter enemy attacks that miss with this&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peck&amp;#039;&amp;#039;&amp;#039; || 6 || 66% || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kick&amp;#039;&amp;#039;&amp;#039; w/ [[Hooves]] || 5 + (5/3) × (Hooves ranks) || 100% || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kick&amp;#039;&amp;#039;&amp;#039; w/ [[Talons]] || 6 + (Talons ranks) || 100% || Wearing boots negates this&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tail Slap&amp;#039;&amp;#039;&amp;#039; || 6 || 50% || Grey Draconians in deep water can push back their enemies&lt;br /&gt;
|-&lt;br /&gt;
| Tail Slap w/ [[Armoured Tail]] || 10 || 50% || -&lt;br /&gt;
|-&lt;br /&gt;
| Tail Slap w/ [[Stinger]] || {6 or 10} + (2 * Stinger ranks) - 1 || 50% || [[Venom]]. 6 base damage, or 10 w. Armoured Tail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bite&amp;#039;&amp;#039;&amp;#039; w/ [[Fangs]] || 2 × (Fangs ranks) + 1 || 40% || Bloodless [[Vampire]]s have a [[vampiric]] bite&lt;br /&gt;
|-&lt;br /&gt;
| Bite w/ [[Acidic Bite]] || {2 × (Fangs ranks) + 1} + 4 + 2d4 acid splash || 40% || [[Corrosion]]&lt;br /&gt;
|-&lt;br /&gt;
| Bite w/ [[Antimagic]] Bite || {2 × (Fangs ranks) + 1} + XL/3|| 100% || [[Antimagic]], [[Vine Stalker]] only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Pseudopods]]&amp;#039;&amp;#039;&amp;#039; || 4 × (Pseudopods rank) || 66% || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tentacle Spike&amp;#039;&amp;#039;&amp;#039; || 5 + (Tentacle Spike rank) || 100% || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tentacle Slap&amp;#039;&amp;#039;&amp;#039; || 5 + UC/2 || 100% || Octopodes&amp;#039; equivalent to the offhand punch &amp;lt;small&amp;gt;(can be done even if offhand is occupied, as long as you&amp;#039;re not wielding a weapon)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tentacles (squeeze)&amp;#039;&amp;#039;&amp;#039; || 12 || 66% || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Constriction&amp;#039;&amp;#039;&amp;#039; || 0 || 100% || [[Constriction]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Touch&amp;#039;&amp;#039;&amp;#039; w/ [[Demonspawn_mutations#Demonic_Touch|Demonic touch]] || 6 + 4 × (Demonic Touch ranks) || 40% || Negated by wielding a shield / two-handed weapon. At three ranks, applies [[Vulnerability (status effect)|Vulnerability]]. Deals a minimum of 6 damage and does not benefit from Str, slay, or any skill or buff. Ignores AC. &amp;lt;small&amp;gt;(This can activate even if you&amp;#039;re wielding a weapon in your main hand, unlike Offhand Punches.)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], offhand punches were allowed with a one-handed weapon, if your offhand was free.&lt;br /&gt;
*Prior to [[0.28]], aux attacks other than the offhand punch required an initial pass of &amp;lt;code&amp;gt;1 + str + dex &amp;gt; 1d50&amp;lt;/code&amp;gt;, and the offhand punch required to pass all three of &amp;lt;code&amp;gt;UC &amp;gt;= 1d20&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2 &amp;gt;= 1dAdjusted Body Armour Penalty&amp;lt;/code&amp;gt;, and a 33% chance. Octopodes also had an extra chance to do an offhand tentacle slap. Also, Bite had an extra +1 damage for every 5 STR beyond 10.&lt;br /&gt;
*Prior to [[0.17]], headbutts had a chance to stun, hooves partially bypassed AC, and claws caused [[bleeding]].&lt;br /&gt;
*In earlier versions of &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, all auxiliary attacks were more effective if you had a high Unarmed Combat skill, making it a valuable skill for any character designed for melee combat.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>