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	<title>Attacks of opportunity - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{crawlquote|When you move away from an enemy, they have a small (1/3) chance of taking advantage and launching a free attack. Repositioning and retreating is often still good, but keep an eye out for those extra attacks.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attacks of opportunity&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;AOO&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;AOOp&amp;#039;&amp;#039;&amp;#039;) can trigger whenever you move away from an enemy in melee.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Whenever you move away from an enemy&amp;#039;s melee attack range, and the monster would pursue, it has a 33% chance to trigger an attack of opportunity. This allows it to move and attack simultaneously. They can only occur if a monster would choose to pursue. Enemies with [[reaching]] attacks can make attacks of opportunity from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
The time spent to do both actions is a single monster turn, but with a 50% chance for it to lose an extra 10% of a turn. If a monster attacks slower than it moves, or moves slower than the attacks, it takes time equal to the slower of the two actions.&lt;br /&gt;
&lt;br /&gt;
Note that [[random energy]] does not apply whenever an attack of opportunity happens. However, if a monster would be eligible for an attack, but doesn&amp;#039;t actually get one, random energy will apply.&lt;br /&gt;
&lt;br /&gt;
===Avoiding===&lt;br /&gt;
The following conditions will prevent attacks of opportunity entirely:&lt;br /&gt;
*If a monster would choose not to move or melee attack, it won&amp;#039;t make attacks of opportunity. For example, a [[centaur (monster)|centaur]] will prefer to use its bow over a weak melee attack. &lt;br /&gt;
*Monsters who cannot move or melee attack will not perform attacks of opportunity, so the following statuses stop them entirely:&lt;br /&gt;
**Incapacitation: [[Asleep]], [[paralysed]], [[petrified]], or [[confused]]&lt;br /&gt;
**Cannot move: [[Constrict]]ed, caught in a [[web]]/[[net]]&lt;br /&gt;
**Cannot attack: [[Fear|Fleeing]]&lt;br /&gt;
**Cannot see you: you are [[invisible]] to the attacker or the attacker is [[blind]]ed&lt;br /&gt;
*If you swap places with an [[ally]], so that the ally blocks the monster&amp;#039;s movement, you avoid an attack of opportunity. &lt;br /&gt;
*[[Zin]]&amp;#039;s Sanctuary prevents all attacks. This protection is retroactive - if you were previously outside the area and moved inside, the Sanctuary still protects you.&lt;br /&gt;
*You become immune to attacks of opportunity while performing [[Wu Jian|martial attacks]], [[rampaging]], or Serpent&amp;#039;s Lash.&lt;br /&gt;
*[[Translocation]]s don&amp;#039;t count as movement, so you can use them safely.&lt;br /&gt;
&lt;br /&gt;
Being faster than the monster can help you escape from a melee monster, but attacks of opportunity can still occur. For example, against a 100% speed monster, a [[haste]]d player can take at most 2 attacks of opportunity before escaping melee range.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Watch out! When retreating, a 100% speed enemy with AOO gets more attacks than an [[adder]] would without AOO. Always try to reposition (say, to a [[stair dancing|upstairs]]) &amp;#039;&amp;#039;before&amp;#039;&amp;#039; you get adjacent to them. Once you&amp;#039;re adjacent to a melee enemy, you should only move if you have a good reason to.&lt;br /&gt;
&lt;br /&gt;
Should you need to retreat from a bad fight, your options are limited. Common ways to escape include:&lt;br /&gt;
*Swapping places with a [[summon]] or other type of [[ally]]&lt;br /&gt;
*Prevent the monster from moving: [[Throwing net]], [[BVC]], [[wand of roots]]&lt;br /&gt;
*Translocating yourself away: [[Blink]], [[Passage of Golubria]], [[scroll of teleport]], [[scroll of blinking]]&lt;br /&gt;
*Sending the monster away: [[Iskenderun&amp;#039;s Mystic Blast]], [[Dispersal]] ([[Dispersal|spell]] and [[dispersal (brand)|darts]]), [[scroll of butterflies]], [[scroll of fear]], [[phial of floods]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.31]], attacks of opportunity were reworked. Prior to this version:&lt;br /&gt;
**Monsters didn&amp;#039;t have a 50% chance to lose 0.1 of a turn after making an opportunity attack.&lt;br /&gt;
**Monsters only made attacks of opportunity if you were &amp;#039;&amp;#039;adjacent&amp;#039;&amp;#039;, not in &amp;#039;&amp;#039;melee range&amp;#039;&amp;#039;. Therefore, monsters with [[reaching]] attacks couldn&amp;#039;t make attacks of opportunity. Their AI would let you get 2 tiles away before chasing, thus invalidating opportunity attacks.&lt;br /&gt;
**You were immune to attacks of opportunity if you moved faster than the monster.&lt;br /&gt;
**Certain [[attack flavour]]s, such as [[engulf]], [[constrict]], and any effect that moved the player or monster, were disabled during attacks of opportunity.&lt;br /&gt;
:Also, [[random energy]] was re-introduced in this version.&lt;br /&gt;
*Attacks of opportunity were introduced in [[0.29]], as a replacement for [[energy randomisation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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