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	<title>Attack type - Revision history</title>
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	<updated>2026-08-02T16:05:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Attack_type&amp;diff=3755&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:23:13Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack type&amp;#039;&amp;#039;&amp;#039; determines what special properties a [[melee]] attack has.  Most monster attack types have no special properties, aside from what text is used when the attack is made.&lt;br /&gt;
&lt;br /&gt;
Different attacks can generate different levels of [[noise]]—for instance, &amp;quot;tail-slaps&amp;quot; generate twice as much noise as &amp;quot;stings&amp;quot;. However, the amount of damage done by the attack is a larger factor, and no melee attack is ever louder than a [[shout]].&lt;br /&gt;
&lt;br /&gt;
==Special effects==&lt;br /&gt;
* AT_CHERUB ([[:Category:Cherub type|monster list]]) randomly transformed into AT_HIT, AT_PECK, AT_BITE, or AT_GORE.&lt;br /&gt;
* AT_CLAW ([[:Category:Claw type|monster list]]) severs [[hydra]] heads.&lt;br /&gt;
* AT_CONSTRICT ([[:Category:Constrict type|monster list]]) [[constrict]]s the defender, causing extra damage and trapping the opponent.&lt;br /&gt;
* AT_TRAMPLE ([[:Category:Trample type|monster list]]) can [[trample]] the defender, pushing it back one square.&lt;br /&gt;
* AT_RANDOM ([[:Category:Random type|monster list]]) randomly transformed into AT_HIT or AT_GORE.&lt;br /&gt;
* AT_REACH_STING ([[:Category:Reach sting type|monster list]]) has [[reaching]].&lt;br /&gt;
* AT_SPORE ([[:Category:Spore type|monster list]]) makes certain [[attack flavour]]s (AF_CONFUSE and AF_SLEEP) ineffective against [[unbreathing]] creatures. E.g. a monster with AT_SPORE &amp;#039;&amp;#039;and&amp;#039;&amp;#039; AF_CONFUSE cannot confuse unbreathing creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack types]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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