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	<title>Attack flavour - Revision history</title>
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	<updated>2026-08-04T17:29:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Attack_flavour&amp;diff=3102&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:21:34Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
&lt;br /&gt;
Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental [[status effect]]s. What a monster&amp;#039;s melee attacks are capable of is determined by the monster&amp;#039;s &amp;#039;&amp;#039;&amp;#039;[[:Category:Attack flavours|attack flavour]]&amp;#039;&amp;#039;&amp;#039;. These modify a monster&amp;#039;s melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1 border-style=&amp;quot;solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Flavour&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Plain flavour|Plain]]&lt;br /&gt;
| {{monsterlink|Goblin}}&lt;br /&gt;
| No special effects.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Reach flavour|Reaching]]&lt;br /&gt;
| {{Monsterlink|Snapping turtle}}&lt;br /&gt;
| Inherent [[reaching]] (can melee attack from two tiles away).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Constrict type|Constrict]]&lt;br /&gt;
| {{Monsterlink|Ball python}}&lt;br /&gt;
| Inflicts [[constriction]] (pins victim in place, dealing damage over time).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Barbs flavour|Barbs]]&lt;br /&gt;
| {{Monsterlink|Steelbarb worm}}&lt;br /&gt;
| The attacker inflicts [[barbs]] on the target when attacking, making further movement painful.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Trample type|Trample]]&lt;br /&gt;
| {{Monsterlink|Elephant}}&lt;br /&gt;
| Has a chance of knocking the defender back one tile (chance depends on defender&amp;#039;s [[size]] relative to the attacker). If successful, the attacker moves into the tile the defender occupied.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drag flavour|Drag]]&lt;br /&gt;
| {{Monsterlink|Alligator}}&lt;br /&gt;
| Pulls the defender towards themselves, and backs up one tile. If the attacker has reaching and attacks from afar, they will not step backwards.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Fire flavour|Fire]]&lt;br /&gt;
| {{Monsterlink|Fire bat}}&lt;br /&gt;
| Adds [[HD]] + 1d(HD) - 1 [[fire]] damage. &lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Pure fire flavour|Pure fire]]&lt;br /&gt;
| {{Monsterlink|Fire elemental}}&lt;br /&gt;
| Deals no physical damage. Consists solely of [[HD]] + 1d(HD + 1) + (HD / 2) [[fire]] damage. &lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Sear flavour|Sear]]&lt;br /&gt;
| {{Monsterlink|Searing wretch}}&lt;br /&gt;
| May strip one level of [[fire resistance]] from the defender.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Cold flavour|Cold]]&lt;br /&gt;
| {{Monsterlink|Ice beast}}&lt;br /&gt;
| Adds HD + 1d(HD*2) - 1 [[cold]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Electricity flavour|Electricity]]&lt;br /&gt;
| {{Monsterlink|Sky beast}}&lt;br /&gt;
| Adds HD + 1d(HD/2) - 1 [[electricity]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Acid flavour|Acid]]&lt;br /&gt;
| {{Monsterlink|Jelly}}&lt;br /&gt;
| Splashes the defender with 4d3 [[acid]] damage, dealing additional damage and possibly causing [[corrosion]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Reach tongue flavour|Reach tongue]]&lt;br /&gt;
| {{Monsterlink|Goliath frog}}&lt;br /&gt;
| Inherent [[reaching]] and splashes the defender with [[acid]], possibly [[corrosion|corroding]] it.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Poison flavour|Poison]]&lt;br /&gt;
| {{Monsterlink|Adder}}&lt;br /&gt;
| Inflicts HD*2 to HD*4 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Strong poison flavour|Strong poison]]&lt;br /&gt;
| {{Monsterlink|Redback}}&lt;br /&gt;
| Inflicts HD*11/3 to HD*13/2 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Paralyse flavour|Paralytic poison]]&lt;br /&gt;
| {{Monsterlink|Hornet}}&lt;br /&gt;
| If not immune to poison, the defender will be poisoned, [[slow]]ed for 1d3 turns, and has a 1 in 6 chance to be [[paralysis|paralysed]] for 1d3 turns. Has a 1 in 3 chance to affect poison-resistant targets.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Momentary paralysis flavour|Momentary paralysis]]&lt;br /&gt;
| {{Monsterlink|Formless jellyfish}}&lt;br /&gt;
| Similar to Paralytic poison, but without the slowing and with a 100% chance to paralyse the target for 1 turn (reduced accordingly by poison resistance and immunity).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Reach sting flavour|Reach sting]]&lt;br /&gt;
| {{Monsterlink|Orange demon}}&lt;br /&gt;
| Inherent [[reaching]] and inflicts [[poison]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drown flavour|Drown]]&lt;br /&gt;
| {{Monsterlink|Water nymph}}&lt;br /&gt;
| Attacks do a small amount of [[asphyxiation]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Flood flavour|Flood]]&lt;br /&gt;
| {{Monsterlink|Water elemental}}&lt;br /&gt;
| Attacks have a chance of engulfing the target, giving it [[Status effects#Flooded|Flooded]] status, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]] on targets that need to breathe. Asphyxiation resistance negates both effects.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Holy flavour|Holy]]&lt;br /&gt;
| {{Monsterlink|Pearl dragon}}&lt;br /&gt;
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Distort flavour|Distortion]]&lt;br /&gt;
| {{Monsterlink|Spatial vortex}}&lt;br /&gt;
| Inherent [[distortion]] brand (deals additional irresistible damage, causes the defender to [[blink]], or [[banish]]es defender to [[the Abyss]]).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Rift flavour|Rift]]&lt;br /&gt;
| {{Monsterlink|Starflower}}&lt;br /&gt;
| [[Smite-targeted]] attacks that can reach targets up to 3 tiles away. Also applies the [[distortion]] brand.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Pain flavour|Pain]]&lt;br /&gt;
| {{Monsterlink|Grinder}}&lt;br /&gt;
| Inherent [[Pain (brand)|pain]] brand (deals [[negative energy]] damage based on attacker HD)&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drain experience flavour|Drain XP]]&lt;br /&gt;
| {{Monsterlink|Wight}}&lt;br /&gt;
| Has a 50% chance of [[draining]] the target (temporary max HP reduction vs. player, temporary HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., &amp;quot;touch&amp;quot;). In spite of the name, player experience is completely unaffected by this attack flavour.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Vampiric flavour|Vampiric]]&lt;br /&gt;
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] &amp;#039;&amp;#039;&amp;#039;[[Vampire_(monster)|Vampire]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Will [[heal]] the attacker for 1d(damage inflicted) if the defender is [[cold-blooded]] or [[warm-blooded]]. Deals normal damage but has no healing effect against bloodless defenders.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Shadow stab flavour|Shadow stab]]&lt;br /&gt;
| {{Monsterlink|Shadow}}&lt;br /&gt;
| When [[invisible]] and not [[Corona|back]][[Aura#Halo|lit]], the attacker gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the defender has [[see invisible]] it negates the extra damage and accuracy, but not the added speed. After the attack, the attacker&amp;#039;s invisibility ends.&lt;br /&gt;
|-&lt;br /&gt;
! Drain [[:Category:Drain strength flavour|strength]], [[:Category:Drain dexterity flavour|dexterity]], [[:Category:Drain intelligence flavour|intelligence]], [[:Category:Drain stat flavour|stat]]&lt;br /&gt;
| {{Monsterlink|Quasit}}&lt;br /&gt;
| May deal 1 point of [[stat]] damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of [[negative energy]] resistance has a further 33% chance to negate the stat loss.).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drain speed flavour|Drain speed]]&lt;br /&gt;
| {{Monsterlink|Wraith}}&lt;br /&gt;
| May [[slow]] the victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Scarab flavour|Scarab]]&lt;br /&gt;
| {{Monsterlink|Death scarab}}&lt;br /&gt;
| Combines vampiric and drain speed.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Ensnare flavour|Ensnare]]&lt;br /&gt;
| {{Monsterlink|Jumping spider}}&lt;br /&gt;
| If the attack does any damage, it has a 50% chance of trapping the defender in a [[web]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Steal flavour|Steal]]&lt;br /&gt;
| {{Monsterlink|Maurice}}&lt;br /&gt;
| Each attack steals one item from [[inventory]] (only affects players).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Corrode flavour|Corrode]]&lt;br /&gt;
| {{Monsterlink|Rust devil}}&lt;br /&gt;
| [[Corrode]]s the defender.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Weakness flavour|Weakness]]&lt;br /&gt;
| {{Monsterlink|Orange demon}}&lt;br /&gt;
| Attacks have a chance to inflict [[weak]]ness on a target.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Sleep flavour|Sleep]]&lt;br /&gt;
| {{Monsterlink|Sleepcap}}&lt;br /&gt;
| Has a 50% chance of putting the defender to [[sleep]] when dealing damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Confuse flavour|Confuse]]&lt;br /&gt;
| {{Monsterlink|Tarantella}}&lt;br /&gt;
| Has a 33% chance of [[confusing]] the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Rage flavour|Rage]]&lt;br /&gt;
| {{Monsterlink|Moth of wrath}}&lt;br /&gt;
| Has a 33% chance of sending the defender into a [[berserk]] rage, if it is capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Bloodzerk flavour|Bloodzerk]]&lt;br /&gt;
| {{Monsterlink|Skyshark}}&lt;br /&gt;
| When striking targets that bleed, the user is [[Might|strengthened]], then sent into into a [[berserk]] rage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Vuln flavour|Vulnerable]]&lt;br /&gt;
| {{Monsterlink|Phantasmal warrior}}&lt;br /&gt;
| Has a 33% chance of temporarily halving the defender&amp;#039;s [[willpower]]. If the defender is already so afflicted, it instead increases the duration of the effect.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Antimagic flavour|Antimagic]]&lt;br /&gt;
| {{Monsterlink|Mana viper}}&lt;br /&gt;
| Inherent [[antimagic]] brand (drains player [[MP]], or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Swoop flavour|Swoop]]&lt;br /&gt;
| {{Monsterlink|Hellwing}}&lt;br /&gt;
| The attacker swoops in to perform a melee attack if far away.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Flank flavour|Flank]]&lt;br /&gt;
| {{Monsterlink|Ufetubus}}&lt;br /&gt;
| Slips behind the target before attacking.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Blink flavour|Blink]]&lt;br /&gt;
| {{Monsterlink|Blink frog}}&lt;br /&gt;
| The attacker has a 33% chance of [[blink]]ing after a successful hit.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Blink with flavour|Blink with]]&lt;br /&gt;
| {{Monsterlink|Phantom}}&lt;br /&gt;
| After a successful hit, the attacker may [[blink]] both itself and the defender.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Spider flavour|Spider]]&lt;br /&gt;
| {{Monsterlink|Broodmother}}&lt;br /&gt;
| May summon a [[list of arachnids|spider]] when attacking.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Hell Hunt flavour|Hell hunt]]&lt;br /&gt;
| {{Monsterlink|Obsidian bat}}&lt;br /&gt;
| Summons a [[hell hound]] or [[hell rat]] on hit.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Swarm flavour|Swarm]]&lt;br /&gt;
| {{Monsterlink|Marrowcuda}}&lt;br /&gt;
| Summons a copy of itself on hit.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Chaos flavour|Chaos]]&lt;br /&gt;
| {{Monsterlink|Chaos spawn}}&lt;br /&gt;
| Changes flavour with every attack, to one of the following:&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
*[[Cold]]&lt;br /&gt;
*[[Electricity]]&lt;br /&gt;
*Strong [[poison]]&lt;br /&gt;
*[[Vampiric]]&lt;br /&gt;
*[[Confusion]]&lt;br /&gt;
*&amp;quot;Pure&amp;quot; chaos, which has many different possible effects detailed on the [[chaos]] page.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Foul flame flavour|Foul flame]]&lt;br /&gt;
| {{Monsterlink|Pandemonium lord}}&lt;br /&gt;
| Deals an additional 75% damage to [[holy]] creatures, 50% damage to neutral creatures, and 25% damage to [[evil]] creatures.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Airstrike flavour|Airstrike]]&lt;br /&gt;
| {{Monsterlink|Sky beast}}&lt;br /&gt;
| Deals increased damage with more open spaces adjacent to the target, similarly to the [[Airstrike]] spell.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Alembic flavour|Vent fumes]]&lt;br /&gt;
| {{Monsterlink|Walking alembic}}&lt;br /&gt;
| Creates poison clouds on and around the target when striking them.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Bomblet flavour|Bomblet]]&lt;br /&gt;
| {{Monsterlink|Monarch bomb}}&lt;br /&gt;
| May summon a [[bomblet]] when attacking.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Trickster flavour|Trickster]]&lt;br /&gt;
| {{Monsterlink|Haunted armour}}&lt;br /&gt;
| May irresistibly [[drain]], [[daze]], or [[confuse]] the target.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Dim flavour|Dim]]&lt;br /&gt;
| {{Monsterlink|Void ooze}}&lt;br /&gt;
| Diminishes the power of target&amp;#039;s spells.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Doom flavour|Doom]]&lt;br /&gt;
| {{Monsterlink|Drude}}&lt;br /&gt;
| Draws target&amp;#039;s [[Doom]] closer by increasing &amp;quot;doom meter&amp;quot; by a number in interval from (5 + HD / 3) to (8 + HD). The amount will be lowered for player in case of existing banes.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Slimify flavour|Slimify]]&lt;br /&gt;
| {{Monsterlink|Morphogenic ooze}}&lt;br /&gt;
| Slimifies the target. For player it will result in [[Status effect#Slimifying|Slimifying]] status which will turn them into [[Jelly]] after several turns, monsters will be transformed immediately with 25% chance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]] the Engulf flavour was changed to apply a flooded debuff, and the new Doom, Reach-cleave ugly, Diminished Spells and Slimify flavours were added.&lt;br /&gt;
*[[0.33]] added the Airstrike, Alembic, Bomblet, and Trickster flavours.&lt;br /&gt;
*[[0.32]] added the Drag, Swarm, Hell Hunt and Foul Flame flavours.&lt;br /&gt;
*[[0.31]] added the Flank and Momentary paralysis flavours and removed the Sticky Flame and Mutate flavours. The latter had a 25% chance of [[malmutating]] the player (or [[polymorph]]ing if the defender was a monster).&lt;br /&gt;
*[[0.30]] added the Sleep and Bloodzerk flavours.&lt;br /&gt;
*[[0.29]] added the Rift flavour.&lt;br /&gt;
*[[0.28]] removed the [[:Category:Kite flavour|Kite]] flavour and added the Barbs and Spider flavours.&lt;br /&gt;
*[[0.27]] added the Blink with flavour.&lt;br /&gt;
*[[0.26]] removed the [[:Category:Rot flavour|Rot]] and [[:Category:Hunger flavour|Hunger]] flavours; enemies that caused rot now inflict [[draining]], which now temporarily reduces the player&amp;#039;s maximum HP.&lt;br /&gt;
*[[0.23]] removed the [[:Category:Klown flavour|Klown]] flavour that could choose randomly between [[Fire]], [[Cold]], [[Electricity]], [[Poison|Strong poison]], [[Slow|Drain speed]], [[Pain (brand)|Pain]], or [[Antimagic]].&lt;br /&gt;
*Prior to [[0.22]], [[:Category:Engulf flavour|Engulf]] applied a movement penalty, which doubled the player&amp;#039;s movement delay.&lt;br /&gt;
*[[0.19]] removed the [[:Category:Miasmata flavour|Miasmata]] flavour.&lt;br /&gt;
*[[0.18]] introduced the Miasmata flavour and removed the [[:Category:Firebrand flavour|Firebrand]] flavour.&lt;br /&gt;
*[[0.16]] introduced the [[:Category:corrode flavour|Corrode]], [[:Category:scarab flavour|Scarab]], [[:Category:trample flavour|Trample]], [[:Category:kite flavour|Kite]], and [[:Category:swoop flavour|Swoop]] flavours. It also made Drain Speed apply slow even through rN+.&lt;br /&gt;
*As of [[0.15]], the [[:Category:Plague flavour|Plague]] flavour was removed and the [[:Category:Sticky flame flavour|Sticky flame]] attack flavour was added. Item destruction was removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).&lt;br /&gt;
*[[0.14]] contained many monster flavour changes:&lt;br /&gt;
**The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.&lt;br /&gt;
**[[Harpies]] had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.&lt;br /&gt;
**There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.&lt;br /&gt;
**[[Poison]]&amp;#039;s overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.&lt;br /&gt;
*[[0.13]] removed the [[:Category:Disease flavour|Disease]] flavour and introduced the Plague flavour.&lt;br /&gt;
[[Category:Attack flavours|*]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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