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	<title>Armour class - Revision history</title>
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	<updated>2026-08-03T04:47:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
When something injures you, your &amp;#039;&amp;#039;&amp;#039;armour class&amp;#039;&amp;#039;&amp;#039; (often abbreviated to &amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;) reduces the amount of damage you suffer. The higher the value, the better.&lt;br /&gt;
&lt;br /&gt;
The most common way to improve your AC is by wearing [[armour]]. Wearing heavier [[body armour]] provides more AC, but comes at the cost of [[encumbrance]] - reducing [[EV]], [[spell failure|spell success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
AC reduces the damage of attacks by an absolute value between 0 and your current AC value. An AC of 10 will reduce damage by a random number between 0 and 10. This applies to damage that would traditionally ignore armour in other games, such as [[spell]] magic.&lt;br /&gt;
&lt;br /&gt;
The game tracks AC internally using two decimal places. If AC is not a whole number, this internal number will be rounded in a weighted manner each time damage is taken. For example, with an AC of 10.60, there is a 60% chance of AC being treated as 11 and 40% chance of AC being treated as 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;BEAM_ELEC&amp;lt;/code&amp;gt; damage (such as from [[Shock]] or [[Lightning Bolt]]) ignores half of the target&amp;#039;s AC. &amp;lt;code&amp;gt;BEAM_FRAG&amp;lt;/code&amp;gt; damage (such as from [[Sandblast]] or a [[tin of tremorstones]]) is affected three times as much by AC.&lt;br /&gt;
&lt;br /&gt;
For details on how AC is calculated, see [[AC calculations]].&lt;br /&gt;
&lt;br /&gt;
===Guaranteed Damage Reduction===&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[GDR]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When taking physical damage from a melee, ranged weapon, or throwing attack, guaranteed damage reduction will improve AC rolls. GDR% is equal to &amp;lt;code&amp;gt;16*(AC)^1/4&amp;lt;/code&amp;gt;. If GDR is applied, the minimum possible AC roll will equal (damage*GDR%) or (AC/2), whichever is lower. Spells and abilities, including &amp;#039;physical&amp;#039; spells like [[Harpoon Shot]] or [[Stone Arrow]], do not use GDR. Only the player benefits from GDR.&lt;br /&gt;
&lt;br /&gt;
==List of Damage that ignores AC==&lt;br /&gt;
*[[Torment]] and [[Holy Word]].&lt;br /&gt;
*[[Smite]].&lt;br /&gt;
*[[Damnation]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shared damage&amp;#039;&amp;#039;&amp;#039; from [[Anguish]], [[Injury Mirror]], [[Injury Bond]], [[Uskayaw#Given Abilities|Pain Bond]], or [[spectral weapon]]s (uses the original target&amp;#039;s AC instead).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Status effects&amp;#039;&amp;#039;&amp;#039;: [[poison]], [[sticky flame]], [[flay]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hex effects&amp;#039;&amp;#039;&amp;#039;: [[Pain]] / [[Necrotise]], [[Wand of mindburst|Mindburst]], [[Anguish]], [[Agony]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weapon [[brand]] damage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;monster [[attack flavour]]s&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** Note that weapon brand damage is often a percentage of AC-reduced damage in the first place.&lt;br /&gt;
** Some monster attack flavours require a physical, AC-checking attack to deal damage to apply, though the attack flavour itself is not influenced by AC.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Specific spells&amp;#039;&amp;#039;&amp;#039;: [[Freeze]], [[Vampiric Draining]], [[Static Discharge]], [[Ignite Poison]], [[Dispel Undead]] / [[Dispel Undead Range]], [[Lee&amp;#039;s Rapid Deconstruction]] (directly on a monster).&lt;br /&gt;
**The chilling blast [[draconian breath attack|breath attack]] of a [[Draconian_(monster)|white draconian]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], AC was not tracked to two decimal places.&lt;br /&gt;
*Prior to [[0.29]], [[Frozen Ramparts]] and [[Ozocubu&amp;#039;s Refrigeration]] ignored AC.&lt;br /&gt;
*Prior to [[0.26]], [[Irradiate]] ignored AC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Defence]]&lt;/div&gt;</summary>
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