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	<title>Armour (skill) - Revision history</title>
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	<updated>2026-08-04T09:25:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].&lt;br /&gt;
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{{skill aptitudes|Armour}}&lt;br /&gt;
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[[Felid]]s, [[Draconian]]s, [[Octopodes]], and [[Poltergeist]]s cannot train Armour due to their body restrictions.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
Each level in Armour skill will:&lt;br /&gt;
* Give bonus [[AC]], equal to ~4.5% Base AC per level. (&amp;quot;Base AC&amp;quot; is the combined AC of all your armour, after considering multipliers like [[Deformed]], excluding AC from their [[enchant]]ment)&lt;br /&gt;
* Reduce body armour [[encumbrance]] by ~2.22% per level.&lt;br /&gt;
: This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill directly; this penalty is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; impacted by Armour skill. Armour skill won&amp;#039;t reduce the [[stealth]] penalty, either.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Armour skill provides a percent boost to AC and a percent reduction to encumbrance. Therefore, there is no specific threshold of Armour skill &amp;quot;required&amp;quot; to wear a given body armour. If you&amp;#039;re playing a [[Fighter]], for instance, you&amp;#039;ll want something heavy like [[chain mail]] or [[plate armour]] - whether you have 3 Armour skill or 15 Armour skill.&lt;br /&gt;
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[[Strength]] has a big impact when determining what body armour you should wear, arguably more so than Armour skill. As an arbitrary example, say a player has 10 strength and are considering [[swamp dragon scales]]. For this specific character, gaining +2 strength would have a &amp;#039;&amp;#039;greater&amp;#039;&amp;#039; impact than ~6.92 levels of Armour skill (the exact value also depends on [[Dodging]] skill).&lt;br /&gt;
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In the [[Early Game Character Building|early game]], the impact of the Armour skill is relatively small, so it is better to train offensive skills first.&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.33]], the AC bonus from Armour skill did not take into account [[Deformed]]-type multipliers.&lt;br /&gt;
*Prior to [[0.32]], AC was not tracked to 2 decimal places; only whole points of AC mattered.&lt;br /&gt;
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{{skills}}&lt;br /&gt;
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[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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