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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Aptitudes&amp;#039;&amp;#039;&amp;#039; are a measure of how fast you can advance in a [[skill]] - the higher the aptitude, the faster you&amp;#039;ll learn the skill. Aptitudes are determined by your [[species]], where each species has a separate aptitude rating for each skill. Therefore, some species will prefer certain skills over others. For example, [[Deep Elves]] have an easier time learning magic, and [[Minotaur]]s have an easier time learning melee combat. Taking advantage of your species&amp;#039; aptitudes is key to winning the game.&lt;br /&gt;
&lt;br /&gt;
You can view your species&amp;#039; aptitudes at any time by opening the skill menu (&amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;). You can also press &amp;#039;&amp;#039;&amp;#039;? %&amp;#039;&amp;#039;&amp;#039; in-game to see the big table of races and aptitudes, or you can check each each [[species]]&amp;#039; individual pages on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Aptitudes are rated from -5 to +11, with 0 being the baseline.&lt;br /&gt;
&lt;br /&gt;
Aptitudes are determined almost entirely by your [[species]]; there are very few ways to modify them during a game. A [[manual]] will increase your aptitudes by +4 until it runs out. Also, you can willingly lower your aptitudes as part of a [[Ru]] sacrifice.&lt;br /&gt;
&lt;br /&gt;
Higher aptitudes are faster because they require less XP. The relative amount of XP required for a given aptitude is tabulated below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Aptitude&lt;br /&gt;
!Skill Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
|(238)&lt;br /&gt;
|abysmal aptitude&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
|(200)&lt;br /&gt;
|very poor aptitude&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
|(168)&lt;br /&gt;
|poor aptitude&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
|(141)&lt;br /&gt;
|bad aptitude&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|(119)&lt;br /&gt;
|slightly disfavoured aptitude&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|(100)&lt;br /&gt;
|standard aptitude&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
|(84)&lt;br /&gt;
|slightly favoured aptitude&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|(71)&lt;br /&gt;
|strong aptitude&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
|(59)&lt;br /&gt;
|very strong aptitude&lt;br /&gt;
|-&lt;br /&gt;
| +4&lt;br /&gt;
|(50)&lt;br /&gt;
|outstanding aptitude&lt;br /&gt;
|-&lt;br /&gt;
| +5&lt;br /&gt;
|(42)&lt;br /&gt;
|exceptional aptitude&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
E.g. a species with -5 aptitude would require &amp;lt;code&amp;gt;238/100&amp;lt;/code&amp;gt; = 2.38x as much XP as a species with 0 aptitude. &lt;br /&gt;
&lt;br /&gt;
If an aptitude is listed as &amp;quot;NA&amp;quot;, it means the species is completely unable to learn that skill. For example, [[Felid]]s can&amp;#039;t wear [[armour]], so they can&amp;#039;t gain any levels of the [[Armour skill]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
If a species has an aptitude of &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt;, it needs &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;code&amp;gt;2^(-n/4)&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt; as much XP to gain a level of that skill, compared to a species with aptitude 0. In other words, increasing aptitude by +4 means halving the XP cost per level.&lt;br /&gt;
&lt;br /&gt;
Example: a [[Poltergeist]] has a +4 aptitude in [[Hexes]], while a [[Human]] has an aptitude of 0. If a Human would require 100 XP to advance a level, it would take the Poltegeist &amp;lt;code&amp;gt;100 * 2^(-4/4)&amp;lt;/code&amp;gt;, or 50 XP, to advance that same level.&lt;br /&gt;
&lt;br /&gt;
Note that half the XP cost ≠ twice the amount of levels, since XP cost rises for each level you have of a skill. So if a Human had 10 levels of Hexes, a Poltergeist would actually have 14 levels, not 20.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Aptitudes are meaningful, and a species&amp;#039; good aptitudes should be taken advantage of when it is reasonable.&lt;br /&gt;
&lt;br /&gt;
However, the impact of aptitudes are often overstated. A different of ±1 aptitude isn&amp;#039;t a big deal &amp;#039;&amp;#039;in practice&amp;#039;&amp;#039;, as training a skill at -1 aptitude is not much slower than training at 0 aptitude. Even a ±2 difference is manageable - after all, it is possible to win with [[Mummy]]. See the below table for how aptitude affects skill levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!0 Aptitude&lt;br /&gt;
!-1 Aptitude&lt;br /&gt;
!-2 Aptitude&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|Level 4.5&lt;br /&gt;
|Level 4.12&lt;br /&gt;
|-&lt;br /&gt;
|Level 10&lt;br /&gt;
|Level 9.16&lt;br /&gt;
|Level 8.36&lt;br /&gt;
|-&lt;br /&gt;
|Level 15&lt;br /&gt;
|Level 13.8&lt;br /&gt;
|Level 12.75&lt;br /&gt;
|-&lt;br /&gt;
|Level 20&lt;br /&gt;
|Level 18.49&lt;br /&gt;
|Level 17.08&lt;br /&gt;
|-&lt;br /&gt;
|Level 27&lt;br /&gt;
|Level 25.04&lt;br /&gt;
|Level 23.23&lt;br /&gt;
|}&lt;br /&gt;
For most types of skills, the difference between, say, level 15 and level 13.8 is small. Going from 13.8 to 15 levels of a weapon skill is rarely a make-or-break decision.&lt;br /&gt;
&lt;br /&gt;
Therefore, you shouldn&amp;#039;t dismiss a skill just because you have a poor aptitude. When deciding to train a skill, you should also consider your [[stat]]s and available gear/spells as well. For example, if you find an amazing [[randart]] [[demon blade]] early on, you should probably use it, even if you have a -2 aptitude for [[Long Blades]].&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
The table below shows the average aptitudes of all currently playable species. Due to their skill training restrictions, [[Gnoll]]s&amp;#039; aptitudes and [[Djinni|Djinn]]&amp;#039;s magic aptitudes are not included. Of the [[Draconian]] variants, only base Draconian is included.&lt;br /&gt;
{{species aptitudes|Average|noheading=true}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.7.0]], aptitudes were expressed in numbers smaller or larger than 100 (average), as in the &amp;#039;&amp;#039;Skill Cost&amp;#039;&amp;#039; table above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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