<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Antimagic</id>
	<title>Antimagic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Antimagic"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Antimagic&amp;action=history"/>
	<updated>2026-08-03T04:53:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Antimagic&amp;diff=774&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Antimagic&amp;diff=774&amp;oldid=prev"/>
		<updated>2026-06-16T09:09:01Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected.}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;antimagic&amp;#039;&amp;#039;&amp;#039; effect and weapon [[brand]] interferes with the [[spellcasting]] of anything it affects.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
===Against monsters===&lt;br /&gt;
Antimagic is a status that interferes with casting. When using a &amp;quot;Magical&amp;quot; or &amp;quot;Wizard&amp;quot; [[spell slot flag|ability]], monsters have a &amp;lt;code&amp;gt;duration/(4 + duration)&amp;lt;/code&amp;gt; (in [[decaAut]]) chance to fail, wasting their turn.&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-cast.cc|4685}}&amp;lt;/ref&amp;gt; Even [[silence]]-proof enemies like [[demon]]s and [[orbs of fire]] can be affected by antimagic, but &amp;quot;Priestly&amp;quot; (e.g. [[spriggan berserker]]) or &amp;quot;Natural&amp;quot; (e.g. [[dragon]] breath) abilities aren&amp;#039;t affected.&lt;br /&gt;
&lt;br /&gt;
Weapons of antimagic inflict &amp;lt;code&amp;gt;damage×8/([[HD]]+1)&amp;lt;/code&amp;gt; turns of the antimagic status.&amp;lt;ref&amp;gt;{{source ref|0.32.1|attack.cc|1408}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.32.1|beam.cc|6579}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Against players===&lt;br /&gt;
Antimagic directly reduces your current MP. Every time a monster attacks you with an antimagic branded weapon, it drains a random amount of MP up to the damage dealt, but weighted toward half that amount.&amp;lt;ref&amp;gt;{{source ref|0.32.1|beam.cc|3912}}&amp;lt;/ref&amp;gt; Player [[Djinn]] are immune to this effect, as they don&amp;#039;t have proper MP.&lt;br /&gt;
&lt;br /&gt;
===Wielding===&lt;br /&gt;
Players that wield a weapon of antimagic will have their maximum MP reduced by 2/3. A character who has already exhausted their MP pool is free to switch to it mid-combat, though this will lower your MP regeneration (as it is based off max MP).&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Antimagic is a fairly rare status and brand. The brand is unable to be obtained via a [[scroll of brand weapon]]. &lt;br /&gt;
&lt;br /&gt;
*The antimagic brand is [[Trog]]&amp;#039;s special brand, so gifted weapons may have it. &lt;br /&gt;
*The [[Enfeeble]] spell will always inflict the antimagic status, regardless of resistance or EV.&lt;br /&gt;
*[[Vine Stalker]]s possess a unique antimagic [[auxiliary attack|bite attack]].&lt;br /&gt;
*[[Black Mark]] may inflict antimagic if it would have an effect on the target.&lt;br /&gt;
*[[Ru]]&amp;#039;s Apocalypse may cause antimagic (25%) on any target it would have an effect on.&lt;br /&gt;
*[[Mana viper]]s and [[sin beast]]s apply antimagic with their bite attacks.&lt;br /&gt;
*[[Draconian#Purple|Purple Draconian]]s&amp;#039; breath weapon applies antimagic in an 5x5 area.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monster-only spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Drain Magic]] and [[Draining Gaze]] directly inflict antimagic, using [[spell power]] to determine MP drain.&lt;br /&gt;
*[[Sap Magic]] inflicts antimagic when used against other monsters (players hit by Sap Magic gain an analogous, but distinct effect).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Though it deals no extra damage, antimagic weapons are extremely useful against magical opponents. A well-enchanted weapon in the hands of a capable fighter will be able to cause most of an enemy&amp;#039;s spells to fail, which amounts to semi-[[paralysis]]. As such, antimagic weapons can reduce the threat posed by powerful end-game opponents such as the lords of [[Hell]] or [[orbs of fire]] dramatically; you just have to get into melee range with the enemy first.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>