<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Animate_Dead</id>
	<title>Animate Dead - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Animate_Dead"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Animate_Dead&amp;action=history"/>
	<updated>2026-08-03T10:01:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Animate_Dead&amp;diff=4835&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Animate_Dead&amp;diff=4835&amp;oldid=prev"/>
		<updated>2026-06-16T09:26:30Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise living enemies as [[zombie]]s.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] may grant this spell at 1* piety.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Grants the &amp;#039;&amp;#039;&amp;#039;Reap&amp;#039;&amp;#039;&amp;#039; status for a spellpower-based duration: &amp;lt;code&amp;gt;20 + 1d(pow)&amp;lt;/code&amp;gt; turns, for a maximum of 100 turns.&amp;lt;ref&amp;gt;{{source ref|0.30.0|spl-other.cc|122}}&amp;lt;/ref&amp;gt; For every [[natural]] monster you or your allies kill, you have a &amp;lt;code&amp;gt;(150 + 0.5 * power) / 2&amp;lt;/code&amp;gt; percent,&amp;lt;ref&amp;gt;{{source ref|0.30.0|mon-death.cc|1369}}&amp;lt;/ref&amp;gt; chance to create a friendly zombie. Monsters from Kikubaaqudgha&amp;#039;s Unearth Wretches that naturally die will also be reaped.&lt;br /&gt;
&lt;br /&gt;
Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: &amp;lt;code&amp;gt;minion_hd = mons_hd * (100 + pow) / 300&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Animate Dead may stack with [[Death Channel]], but [[Infestation]] does not work alongside this spell.&lt;br /&gt;
&lt;br /&gt;
This spell does not work with [[Gozag]] (who turns corpses into gold), [[Yredelemnul]] (who reaps for you), or [[Okawaru]] (who forbids all allies).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Animate Dead is good against crowds of enemies. When fighting a group, you&amp;#039;ll create zombies mid-fight, who in turn will fight their former allies and act as distractions. Since zombies last until you leave the floor, any remaining undead can help with your future endeavors. &lt;br /&gt;
&lt;br /&gt;
It is a very powerful spell for [[Kikubaaqudgha]] followers, due to the Unearth Wretches ability. Using it at the start of a dangerous battle or even floor will generate a large gang of unlimited duration allies, at an affordable piety cost. Thankfully, Kiku can gift this spell, though it isn&amp;#039;t guaranteed.&lt;br /&gt;
&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
*Works well with [[Anguish]] and [[Death Channel]], which are both spells that Kiku can gift. &lt;br /&gt;
** Anguish is a hex which causes enemies to take damage whenever they attack &amp;#039;&amp;#039;something&amp;#039;&amp;#039;, including zombies. Zombies are durable relative to other undead, making it a nice combination.&lt;br /&gt;
** Death Channel is compatible with Animate Dead, allowing you to create up to 2 minions for every monster kill.&lt;br /&gt;
*Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally. This does not slow down manual movement.&lt;br /&gt;
*In the [[Tomb]], [[death scarab]]s make for excellent zombies, as they lose their chaotic movement while retaining their lightning-fast speed, and are available in extremely plentiful numbers. Their combined strength lets them take out even [[royal mummies]] with ease.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Derived undead]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the ground (and in sight) as undead. This required monsters to drop a corpse (effective 50% reanimate chance), zombies would wield weapons and armour on their tile, and they&amp;#039;d eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies&amp;#039; corpses.&lt;br /&gt;
*Prior to [[0.26]], the lifespan of raised undead didn&amp;#039;t depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but [[Animate Skeleton]] did).&lt;br /&gt;
*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.&lt;br /&gt;
*Prior to [[0.15]], [[plague shambler]]s would also only produce skeletons.&lt;br /&gt;
*Prior to [[0.13]], [[vampire mosquito]]es, [[ugly thing]]s, [[very ugly thing]]s, [[guardian serpent]]s, [[sky beast]]s and [[Arachne]] could not be animated.&lt;br /&gt;
*Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse. &lt;br /&gt;
*Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>