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{{flavour|A blue-steel amulet. Its creator, an exceedingly practical woman, designed it to provide powerful protection against mundane jabs, stabs and bites. It&amp;#039;s worse than useless against fire and frost, but how often does anyone really need to worry about that?}}&lt;br /&gt;
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[[File:Amulet of elemental vulnerability.png]] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;the amulet of Elemental Vulnerability&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+8 [[AC]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Poison|rPois]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold|rC]]--&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fire|rF]]--&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;amulet of Elemental Vulnerability&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{source ref|0.31.0|art-data.txt|1685}}&amp;lt;/ref&amp;gt; is an odd piece of jewellery. Matching the [[ring of the Tortoise]]&amp;#039;s amazing AC buff is great, and [[poison]] is the killer of many, many early characters. But even in the early [[Dungeon]], there are many elemental threats.&lt;br /&gt;
*In early Dungeon, you&amp;#039;ll find [[orc wizard]]s (who cast Throw Flame) and [[ice beast]]s.&lt;br /&gt;
*[[The Lair]] isn&amp;#039;t safe either; it has [[rime drake]]s and the occasional [[lindwurm]].&lt;br /&gt;
*Any weapon-wielding monster can have a weapon of [[flaming]] or [[freezing]], increasing their threat level significantly. &lt;br /&gt;
*You can also find [[unique]]s, like [[Dowan]], [[Azrael]], and [[Fannar]], with fire/cold attacks.&lt;br /&gt;
&lt;br /&gt;
Overall, this amulet will make &amp;#039;average&amp;#039; encounters easier, but create entirely new threats in the process. Therefore, it is great for weak characters that struggle with average encounters. Strong characters benefit much less: you can handle average encounters on your own, but this amulet can make you take damage spikes from otherwise nonthreatening enemies. In addition, it introduces a &amp;#039;&amp;#039;player-side&amp;#039;&amp;#039; risk -- if *you* forget you are vulnerable, you can take surprising spikes of damage.&lt;br /&gt;
&lt;br /&gt;
This artefact is more likely to spawn in the early game, where it is more likely to be useful. By the time you reach [[Vaults]] and [[Depths]], there are a large amount of fire/cold monsters, so it becomes a very questionable choice.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Vulnerabilities do not stack. Both rF-- and rF- give the same 150% damage from fire attacks and 200% damage from fire melee attacks.&lt;br /&gt;
*[[AC]] protects against magic and most types of elemental damage, e.g. Throw Flame is reduced by AC. Melee &amp;quot;[[attack flavour]]s&amp;quot; (such as [[ice beast]] cold melee) are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; blocked by AC - however, the ice beast needs to deal at least 1 physical damage in order to trigger the cold attack flavour.&lt;br /&gt;
:In the very early game, the AC bonus can mean you take similar average damage from fire/ice attacks (though maximum damage increases):&lt;br /&gt;
:*An orc wizard&amp;#039;s Throw Flame deals 3d5 on its own. That&amp;#039;s 9 avg. damage, 15 max. damage.&lt;br /&gt;
:*With fire vulnerability, Throw Flame deals 3d5 * 1.5 damage. But the 8 AC reduces damage by an average of 4. That&amp;#039;s 9.5 avg. damage, 23 max damage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The amulet of Elemental Vulnerabilty was introduced in [[0.29]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
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