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	<title>Alistair&#039;s Intoxication - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alistair&amp;#039;s Intoxication&amp;#039;&amp;#039;&amp;#039; is a level 5 [[Alchemy]] spell which attempts to [[confusion|confuse]] all monsters in your line of sight.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Alistair&amp;#039;s Intoxication attempts to [[confusion|confuse]] every monster in sight. It can only affect monsters that are all of the following:&lt;br /&gt;
*[[Natural]], [[demonic]], or [[holy]].&lt;br /&gt;
*Of human [[monster intelligence|intelligence]] (&amp;quot;it is intelligent&amp;quot;).&lt;br /&gt;
*Do not have poison immunity or [[clarity]].&lt;br /&gt;
&lt;br /&gt;
It has a &amp;lt;code&amp;gt;40 + [[spell power|power]]/3&amp;lt;/code&amp;gt;% chance (max. 90%) to confuse each valid monster without [[poison resistance]]. Monsters with rPois are only x33% as likely to be confused (i.e., a 66% chance to resist).&lt;br /&gt;
&lt;br /&gt;
If this spell has confused at least one monster, you have a &amp;lt;code&amp;gt;60 - power/3&amp;lt;/code&amp;gt;% chance (min. 10%) to gain the [[Vertigo]] status. Poison resistance offers no benefit to players when casting this spell.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell faces competition from [[Mephitic Cloud]], a level 3 spell which confuses monsters. Since Mephitic Cloud has multiple chances to confuse an enemy, it is often more MP and turn-efficient despite Intoxication having a higher confusion chance. Still, this spell has multiple benefits over Mephitic Cloud:&lt;br /&gt;
*It affects everything in [[LOS]]. Intoxication has better range, and can affect multiple enemies that are spread out.&lt;br /&gt;
*It has a chance to affect monsters with poison resistance.&lt;br /&gt;
*It does not check [[willpower]] or [[HD]]. Unlike [[Hexes]] like [[Cause Fear]], Intoxication has the same chance to affect any vulnerable monster, whether it be a [[goblin]] or [[Antaeus]].&lt;br /&gt;
&lt;br /&gt;
This spell can be useful in branches like [[Shoals]], [[the Vaults]], or [[Depths]], which have a high number of intelligent ranged enemies. Being able to confuse a squad of [[yaktaur]]s from full range is a notable advantage. In [[Zot]], it can help manage [[list of draconians|draconian]] packs and [[Killer Klown]]s. Can be used to tackle [[Vaults]]:5 in particular, since the [[vault guard]]s surrounding you can all be confused by this spell.&lt;br /&gt;
&lt;br /&gt;
If you want to get later Alchemy spells like [[Eringya&amp;#039;s Noxious Bog]] or [[Irradiate]], Alistair&amp;#039;s Intoxication practically costs no XP. If you got the spell levels, you might as well use it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Alistair&amp;#039;s Intoxication was a dual-school, level 5 [[Poison Magic]] / [[Transmutations]] spell.&lt;br /&gt;
*Prior to [[0.28]], Alistair&amp;#039;s Intoxication could not affect demonic or holy monsters.&lt;br /&gt;
*Prior to [[0.26]], Alistair&amp;#039;s Intoxication had a power cap of 100.&lt;br /&gt;
*Prior to [[0.18]], Alistair&amp;#039;s Intoxication was level 4 Poison/Transmutations spell, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.&lt;br /&gt;
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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