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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Airstrike</id>
	<title>Airstrike - Revision history</title>
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	<updated>2026-08-06T09:58:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:09:52Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|formula = 2d([pow+13]/14 + 2m)&amp;lt;br&amp;gt;m = empty spaces&lt;br /&gt;
|maxdmg = 2d(15)&amp;lt;br&amp;gt;2d(31) (8 empty spaces)&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|tohit = Never miss&lt;br /&gt;
|special = Each adjacent empty space adds +2 to maximum die roll}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Airstrike&amp;#039;&amp;#039;&amp;#039; is a level 4 [[Air Magic]] spell which hits a single enemy, dealing moderate and irresistible wind damage. The spell uses [[smite-targeting]], able to target anything in your [[line of sight]] with perfect accuracy. For every empty tile adjacent to your target, the damage increases. Empty tiles are devoid of creatures (including the caster) or walls.&lt;br /&gt;
&lt;br /&gt;
[[Air Elementalist]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Airstrike is a useful spell for its smite-targeted, irresistible damage. [[Air Elementalist]]s can use it to kill electric-resistant enemies like [[sky beast]]s (among other things). Summoners can use Airstrike to attack behind their summons.&lt;br /&gt;
&lt;br /&gt;
Most of this spell&amp;#039;s damage comes from the empty space bonus. At moderate levels of power, Airstrike deals 2d5 base damage, but 2d21 damage with 8 empty spaces - a huge boost. Since the empty space bonus is unaffected by spell power, even a low power Airstrike will deal good damage. Don&amp;#039;t be afraid to snipe weaker enemies in a cramped space, but take advantage of empty space as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*If there&amp;#039;s little/no open space around the opponent, [[Shock]] and [[Static Discharge]] will be more efficient to cast.&lt;br /&gt;
*Airstrike&amp;#039;s targeter will treat any unknown space as solid, to avoid leaking information (as a wall/monster &amp;#039;&amp;#039;could&amp;#039;&amp;#039; be there). If the space is empty, though, you&amp;#039;ll still get the space bonus.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Airstrike functions identically to the player spell, with each empty tile adding +2 to the die roll.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following monsters cause an airstrike when they hit you in melee:&lt;br /&gt;
*{{monsterlink|Sky beast}} (max. 20 damage)&lt;br /&gt;
*{{monsterlink|Sphinx marauder}} (max. 47 damage)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[Attack flavour|AF_AIRSTRIKE]] was added in [[0.33]].&lt;br /&gt;
*Prior to [[0.29]], Airstrike dealt &amp;lt;code&amp;gt;5 + M + Md[2 + (power)/7]/M&amp;lt;/code&amp;gt; damage, for M = empty tiles, 3 minimum. This meant the empty space bonus  was significantly weaker, for both players and monsters.&lt;br /&gt;
*Prior to [[0.27]], Airstrike dealt 50% bonus damage to [[flying]] targets.&lt;br /&gt;
*Prior to [[0.25]], Airstrike damage did not vary based on the empty space around the target. The old formula was :&amp;lt;code&amp;gt;8 + 1d(2 + power/7)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Prior to [[0.22]], some enemies could resist wind damage, including [[Tornado]].&lt;br /&gt;
*In [[0.20]], the Airstrike damage formula was given a much-wanted simplification. The old formula was:&lt;br /&gt;
:&amp;lt;code&amp;gt;7 + 1d(1d4 1 + (1d(power) - 1)/6) + (1d(power) - 1)/7)&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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