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{{flavour|Air Elementalists have learned the Shock spell. Later on, their selection of Air Magic spells provides them with the flexibility to survive.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Air Elementalists&amp;#039;&amp;#039;&amp;#039; are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], [[Djinni]], and [[Vine Stalker]] are the recommended species if you pick an Air Elementalist Background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*[[Potion of magic]]&lt;br /&gt;
&lt;br /&gt;
==Available Spells==&lt;br /&gt;
*[[Shock]]&lt;br /&gt;
*[[Static Discharge]]&lt;br /&gt;
*[[Swiftness]]&lt;br /&gt;
*[[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
Air Elementalists start with the [[Shock]] spell memorised.&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species&amp;#039; [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 2&lt;br /&gt;
*[[Conjurations]]: 1&lt;br /&gt;
*[[Air Magic]]: 3&lt;br /&gt;
&lt;br /&gt;
Choosing Air Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Air Elementalists start with three offensive spells, with three unique means of targeting. Along with a great utility spell in Swiftness, AE provides clever players with lots of options, though not all of them are reliable.&lt;br /&gt;
&lt;br /&gt;
===Spell Details===&lt;br /&gt;
[[Shock]] is inaccurate, but can hit twice as hard thanks to its ability to bounce and [[doublezap]] in walls. It&amp;#039;ll also pierce through enemies with no range reduction. The targeter will try to attempt to calculate a good angle, though perhaps not always the best angle available. Read the [[doublezap]] article for more details.&lt;br /&gt;
&lt;br /&gt;
[[Static Discharge]] creates an arc that travels through adjacent targets. Spreading to multiple monsters, discharges are a somewhat effective way to control crowds. These arcs can harm you, but at a heavily reduced rate. When monsters happen to get in melee range to you, it&amp;#039;s a good spell for general damage.&lt;br /&gt;
&lt;br /&gt;
[[Airstrike]] increases in effectiveness when its target has open space around it; you, other monsters, and walls count as obstructions. Most of its damage comes from the empty space bonus (which doesn&amp;#039;t scale with power), so it&amp;#039;s very powerful in the early game. It&amp;#039;s a bit MP-expensive, though, so Shock and Static Discharge can suffice when max MP is low.&lt;br /&gt;
&lt;br /&gt;
[[Swiftness]], by increasing your movement speed, can be a lifesaver -- but only if you have enough MP to cast it! Always keep an eye out on your MP; even more so than other casters. And try to keep an escape route &amp;#039;&amp;#039;somewhat&amp;#039;&amp;#039; close by; once the enchantment runs out, your movement speed will be slowed, instead.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap. &lt;br /&gt;
*Like most mage starts, [[Sif Muna]] or [[Vehumet]] are gods that offer help with magic, but you are by no means limited to worshiping either of them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], most backgrounds were buffed; all Mage backgrounds gained a [[potion of magic]]. Both [[Static Discharge]] and [[Airstrike]] gained buffs this version.&lt;br /&gt;
*Prior to [[0.27]], Air Elementalists started with the [[book of Air]], and had [[Lightning Bolt]].&lt;br /&gt;
*Prior to [[0.20]], the [[book of Air]] contained [[Repel Missiles]] instead of [[Airstrike]].&lt;br /&gt;
*Prior to [[0.19]], targeters did not attempt to calculate angles for a [[multizap]].&lt;br /&gt;
*Prior to [[0.17]], the starting book, [[Book of Air]] contained the [[Flight_(spell)|flight]] spell.&lt;br /&gt;
*It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.&lt;br /&gt;
*Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold.&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
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