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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Action</id>
	<title>Action - Revision history</title>
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	<updated>2026-08-04T07:22:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Action&amp;diff=1708&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:33Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Dungeon Crawl]]&amp;#039;&amp;#039; is a turn-based game. Every &amp;#039;&amp;#039;&amp;#039;action&amp;#039;&amp;#039;&amp;#039; your character takes progresses the &amp;#039;&amp;#039;&amp;#039;turn counter&amp;#039;&amp;#039;&amp;#039; forward by one, and the game is paused between each of your actions. However, you can quickly observe that character and monster behavior can&amp;#039;t simply be measured in raw turns.&lt;br /&gt;
&lt;br /&gt;
Every character action has an associated &amp;#039;&amp;#039;&amp;#039;delay&amp;#039;&amp;#039;&amp;#039;, measured in &amp;#039;&amp;#039;&amp;#039;aut&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;rbitrary &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;nits of &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;ime). Your delay determines how much time passes during a given turn for monsters to take their own actions. Monsters that do not act during a turn are still accumulating time for their next action.&lt;br /&gt;
&lt;br /&gt;
The standard time required for a single turn is 10 auts, or one [[decaAut]]. The time that actions actually take is dependent on what type of action, but other factors like [[haste]], [[slow]], or weapon [[skill]] may change them. Most [[species]] and [[monster]]s move at 1 decaAut, and it is the normal time it takes to consume an item. Keep in mind that some monsters are significantly faster (or slower) than this speed.&lt;br /&gt;
&lt;br /&gt;
==Players get their turn before monsters==&lt;br /&gt;
The player will always finish a full action before monsters have their turn. For example, if it takes 2.0 decaAut to swing a weapon, then you spend the full 2.0 turns first, and then monsters have the full 2.0 decaAut to retaliate. (If you kill a monster with your weapon swing, then that monster will not get a chance to move.)&lt;br /&gt;
&lt;br /&gt;
This is particularly important when [[teleport]]ing. After moving, if a [[scroll of teleport]] is activated, you will teleport after your action, but before monsters get to move, resulting in monsters in your new destination getting a chance to act. The same applies to other sorts of teleport, including [[sourceless malevolence]]. This could theoretically lead to [[instant death]] if especially unlucky.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Delay&amp;quot; vs &amp;quot;Speed&amp;quot;==&lt;br /&gt;
*&amp;quot;Delay&amp;quot; is the time taken per action; higher numbers are slower.&lt;br /&gt;
*&amp;quot;Speed&amp;quot;, which is used for monster stats, is a measure of time; higher numbers are faster. A 100% speed monster takes 1 decaAut to move. A 50% speed monster takes 100%/50% = 2 decaAut, while a 200% speed monster takes 100%/200% = 0.5 decaAut to move. &lt;br /&gt;
&lt;br /&gt;
The game doesn&amp;#039;t track time past single aut. Monsters with a decimal delay will be rounded up or down in a weighted fashion. A monster with a calculated 0.54 decaAut (5.4 aut) delay has a 40% chance to take 5 aut and a 60% chance to take 6 aut for their action. The same rounding applies to any other non-granular delay, such as your own [[weapon speed]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.31]], [[energy randomisation]] was reintroduced but only applies when you move away from an enemy.&lt;br /&gt;
*Prior to [[0.29]], all hostile monsters were subject to [[energy randomisation]]. If they were moving, they had a 33% to gain and 33% to lose 1 aut of time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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