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	<title>0.7.0 - Revision history</title>
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	<updated>2026-08-04T08:59:08Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oldversion|0.7.0}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.7.0&amp;#039;&amp;#039;&amp;#039; is an old version of &amp;#039;&amp;#039;Dungeon Crawl Stone Stoup&amp;#039;&amp;#039;, released on July 24, 2010.&lt;br /&gt;
&lt;br /&gt;
==Release notes==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.7 (20100724)&lt;br /&gt;
&lt;br /&gt;
===Balance fixes===&lt;br /&gt;
* Monster double actions due to energy randomisation always include a move.&lt;br /&gt;
* Greatly accelerate armour training when armour is heavy relative to skill.&lt;br /&gt;
* Make heavy armour guaranteed damage reduction percentage independent of armour skill.&lt;br /&gt;
* Heavy armour doesn&amp;#039;t affect weapon speed anymore.&lt;br /&gt;
* Shields reduce attack speed.&lt;br /&gt;
* Nagas and worshippers of Cheibriados don&amp;#039;t suffer from as much hunger.&lt;br /&gt;
&lt;br /&gt;
===Unsorted===&lt;br /&gt;
* New mini-game, Dungeon Sprint.&lt;br /&gt;
* New tutorial, old tutorial is now a hints mode.&lt;br /&gt;
* Aptitudes now on a scale +5 to -5.&lt;br /&gt;
* Track the source of poison for death messages.&lt;br /&gt;
* Magic mapping and Lugonu&amp;#039;s self-banishment now work in Pandemonium.&lt;br /&gt;
* Ghouls can no longer starve; they just rot faster.&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* New starting menus, mouse-operable in tiles builds.&lt;br /&gt;
* New tiles monster list tab.&lt;br /&gt;
* Swap water and disturbance glyphs (&amp;#039;~&amp;#039; and &amp;#039;{&amp;#039;).&lt;br /&gt;
* Show effective weapon speed in &amp;#039;@&amp;#039; character info.&lt;br /&gt;
* Player body size is now described on the &amp;quot;A&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
* Walls in the Slime Pits are acidic.&lt;br /&gt;
* Changed shop distribution between branches.&lt;br /&gt;
* Removed instant stat death.&lt;br /&gt;
* Monster silence.&lt;br /&gt;
* Monster halos.&lt;br /&gt;
* New demonspawn mutations.&lt;br /&gt;
* Make Shoals monsters generate on land.&lt;br /&gt;
* Reduced missile enchantment effect on mulching.&lt;br /&gt;
* New maps.&lt;br /&gt;
* Fix old player ghost speech, and add player ghost speech fitting the ghost.&lt;br /&gt;
* Monster equipment can be corroded by acid.&lt;br /&gt;
* Lost stats are now recovered one point at a time.&lt;br /&gt;
* Magic contamination effects are more than twice as harsh.&lt;br /&gt;
* The Abyss may now include hand-made structures.&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
* Zin no longer objects to deaths of non-sentient allies, and takes collateral kills of unclean and chaotic monsters.&lt;br /&gt;
* Zin has a new power: Imprison.&lt;br /&gt;
* Elyvilon&amp;#039;s Divine Vigour scales better in terms of power.&lt;br /&gt;
* Yredelemnul no longer gifts vampires.&lt;br /&gt;
* Sif Muna&amp;#039;s piety is no longer unfair to skilled species.&lt;br /&gt;
* Nemelex no longer takes gold sacrifices.&lt;br /&gt;
* Fedhas can now evolve ballistomycetes into hyperactive ballistomycetes.&lt;br /&gt;
* Jiyva now gives the player conservation and unique slime-related mutations, and produces temporary friendly slimes instead of permanent neutral ones via the royal jelly effect.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
* Scrolls of holy word do more damage to susceptible monsters.&lt;br /&gt;
* Blowguns no longer show damage, as they do none; accordingly, scrolls of enchant weapon II no longer work on them.&lt;br /&gt;
* Flame- and frost-branded darts no longer always mulch, and the steel brand is properly applied for thrown weapons.&lt;br /&gt;
* Demon tridents can be blessed by TSO.&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* Thieves and Death Knights are no more.&lt;br /&gt;
* Warpers receive darts of dispersal.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Anacondas are now amphibious.&lt;br /&gt;
* Skeletal dragons are renamed to bone dragons.&lt;br /&gt;
* Manes are now iron imps, with stat tweaks.&lt;br /&gt;
* Imps lose see invisible while shadow imps gain it, and white imps resist poison but are vulnerable to fire.&lt;br /&gt;
* (Very) ugly things are no longer amphibious.&lt;br /&gt;
* Glyph change for demonic crawlers.&lt;br /&gt;
* Orange demons&amp;#039; poison can now drain any stat.&lt;br /&gt;
* Hell hounds, hell hogs and demonic crawlers now leave corpses.&lt;br /&gt;
* Hell knights have more HP and do more damage.&lt;br /&gt;
* Blink frogs have phase shift.&lt;br /&gt;
* New monsters: elephant, dire elephant, hellephant, spriggan, spriggan druid, spriggan firefly rider.&lt;br /&gt;
* New unique: Grinder the shadow imp.&lt;br /&gt;
* Wayne is now capable of laying a major smackdown.&lt;br /&gt;
* Archer variation of statue added. &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Call Imp is now level 2, takes spell power into account, and can summon iron imps.&lt;br /&gt;
* Call Canine Familiar replaces Summon Elemental in the book of Callings, and is removed from the book of Summonings.&lt;br /&gt;
* Summon Ugly Thing summons very ugly things less often at high power.&lt;br /&gt;
* Invisibility no longer works on glowing monsters.&lt;br /&gt;
* Extension only extends spells that you know.&lt;br /&gt;
* Death&amp;#039;s Door only blocks healing, paralysis only for Revivification.&lt;br /&gt;
* Summon Ugly Things is level 6, Haunt is level 7.&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
* LOS and areas recalculated on-demand.&lt;br /&gt;
* Asserts are enabled by default.&lt;br /&gt;
* Abstract tiles code from SDL and OpenGL.&lt;br /&gt;
* Cleaned up game selection code.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
https://crawl.develz.org/wordpress/downloads&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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