<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=0.31</id>
	<title>0.31 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=0.31"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=0.31&amp;action=history"/>
	<updated>2026-08-05T11:11:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=0.31&amp;diff=1048&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=0.31&amp;diff=1048&amp;oldid=prev"/>
		<updated>2026-06-16T09:09:46Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&lt;br /&gt;
0.31 is a version of Dungeon Crawl Stone Soup. It was released on January 19th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
*New skill and background: Shapeshifters, using Talismans to change forms.&lt;br /&gt;
*New skill and background: Alchemists, melding Poison Magic and Transmutation.&lt;br /&gt;
*A variety of exciting new spells for sorcerers and sword-slingers alike.&lt;br /&gt;
*Many dangerous new monsters, from the early Dungeon to the Realm of Zot.&lt;br /&gt;
*Major changes to many species.&lt;br /&gt;
&lt;br /&gt;
==Artefacts==&lt;br /&gt;
*New unrand: Mule, a +7 flaming hand cannon which sometimes knocks the user backwards when fired.&lt;br /&gt;
*The dreamshard necklace now has Acrobat, but only restores the player to 1 HP when they&amp;#039;d otherwise die, rather than healing 50-100% of their max HP.&lt;br /&gt;
*Artefact staves and orbs can now enhance other schools of magic, even those which don&amp;#039;t have corresponding base enhancer staff types.&lt;br /&gt;
*Gyre &amp;amp; Gimble&amp;#039;s enchantment is reduced from +12 to +8.&lt;br /&gt;
*The macabre finger necklace is now evil, and the amulet of Vitality no longer is.&lt;br /&gt;
*Glaive of the Guard no longer gives +5 AC.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
*The Slime Pits now have many new endings, instead of one fixed ending.&lt;br /&gt;
*Fast-moving adventurers can find gems at the bottom of many branches. These have no use, but are great for bragging rights.&lt;br /&gt;
*Negative energy clouds have been replaced with clouds of excruciating misery, which deal damage based on max HP %.&lt;br /&gt;
*The Ecumenical Temple is now fully mapped on entry.&lt;br /&gt;
*The lairs of the lords of Pandemonium have been reworked.&lt;br /&gt;
*Bazaars now have other (friendly!) patrons.&lt;br /&gt;
*Crypt now has a 1/3 chance of containing a talisman of death.&lt;br /&gt;
*The Hall of Blades in Elf:2 now holds weapon-enhancing scrolls, and sometimes has a blade talisman.&lt;br /&gt;
*&amp;#039;Hard&amp;#039; ice caves are displayed pre-entry as &amp;quot;glacial chasms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
*New skill: Shapeshifting, used for talismans.&lt;br /&gt;
*New background: Shapeshifter, replacing Transmuter. Shapeshifters enter the dungeon with a beast talisman, a potion of lignification, and an animal skin.&lt;br /&gt;
*Merged skills: Poison Magic and Transmutations have been merged into Alchemy.&lt;br /&gt;
*Reworked background: Venom Mage has become Alchemist, which has the reworked spells Mercury Vapours and Sticky Flame, along with Sting, Mephitic Cloud, and Olgreb&amp;#039;s Toxic Radiance.&lt;br /&gt;
*Reworked Hexslinger, which now starts with new spells Jinxbite, Sigil of Binding, and Dimensional Bullseye, along with Inner Flame and Cause Fear.&lt;br /&gt;
*Conjurers no longer start with Dazzling Flash.&lt;br /&gt;
*Shields no longer degrade in effectiveness with each hit taken per-turn. Instead, they now have a limit on per-turn blocks, based on shield type.&lt;br /&gt;
*New mutation: persistent drain, which makes HP drain take more XP to cure.&lt;br /&gt;
*Hunters and Chaos Knights now start with scrolls of butterflies instead of immolation and xom&amp;#039;s chesspieces, respectively.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Okawaru now gives exactly one weapon gift and one armour gift as a capstone (chosen by the player), rather than giving many random gifts.&lt;br /&gt;
*Ashenzari now gives perfect mapping, but only maps within LOS radius.&lt;br /&gt;
*Trog now disables pain brand instead of becoming angry at it.&lt;br /&gt;
*Nemelex:&lt;br /&gt;
**The Swarm card can now summon higher level bees.&lt;br /&gt;
**The Elements card has had its summon set adjusted.&lt;br /&gt;
**The Cloud card now produces different types of cloud based on power.&lt;br /&gt;
**The Deal Four ability now costs more piety.&lt;br /&gt;
*The Wu Jian Council now allows rampaging.&lt;br /&gt;
*Cheibriados piety gain now only depends on monsters&amp;#039; base speed.&lt;br /&gt;
*The good gods now hate distortion-branded weapons.&lt;br /&gt;
*Gozag no longer detects gold.&lt;br /&gt;
*Kikubaaqudgha&amp;#039;s wrath has been overhauled to be much more dangerous.&lt;br /&gt;
&lt;br /&gt;
==Interface and Options==&lt;br /&gt;
*Monsters with unusual items (e.g. distortion) are now highlit in purple by default.&lt;br /&gt;
*Monster descriptions have been compacted and made more informative.&lt;br /&gt;
*Monster resists from equipment is now used for display and targeting.&lt;br /&gt;
*For many list options, commas can now be escaped with backslash.&lt;br /&gt;
*The ctrl-T &amp;quot;toggle travel speed&amp;quot; option has been removed.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*New item type: talismans.&lt;br /&gt;
**When used, talismans transform the player into a corresponding form. This transformation lasts until the player chooses to end it. It takes five turns to use a talisman.&lt;br /&gt;
**Shapeshifting skill increases the power of talismans&amp;#039; forms. Insufficient Shapeshifting skill reduces the player&amp;#039;s maximum HP while in a form. Different forms have different min and max Shapeshifting skills.&lt;br /&gt;
**Beast talisman: starting talisman for Shapeshifters. Gives +Slay but melds aux armour.&lt;br /&gt;
**Flux talisman: starting talisman for Shapeshifters. Over multiple hits, contaminates enemies with magical radiation until they explode.&lt;br /&gt;
**Serpent talisman: transforms the player into a big, constricting python.&lt;br /&gt;
**Maw talisman: melds the body slot, transforming it into a devouring maw. Launches auxiliary chomp attacks and heals the player by devouring foes.&lt;br /&gt;
**Blade talisman: gives the player blade hands and also a blade body, reducing AC from body armour at lower Shapeshifting skill.&lt;br /&gt;
**Statue talisman: turns the player into a slow-moving, durable statue.&lt;br /&gt;
**Dragon-blood talisman: turns the player into a fire-breathing dragon.&lt;br /&gt;
**Storm talisman: turns the player into living lightning.&lt;br /&gt;
**Talisman of death: turns the player into an undead abomination, blighting foes on hit and tormenting them to heal.&lt;br /&gt;
*New item: sack of spiders, an XP-charged evoker which webs foes and summons creepy-crawlies. Alternates with boxes of beasts.&lt;br /&gt;
*Potions of flight replaced with enlightenment, which also give Will+.&lt;br /&gt;
*Scrolls of magic mapping replaced with revelation, which also give X-ray vision and sInv for one turn.&lt;br /&gt;
*New weapon: orcbow, between a shortbow and an arbalest in strength.&lt;br /&gt;
*Hand crossbows are now hand cannons, alchemically belching smoke and death.&lt;br /&gt;
*Ranged weapons&amp;#039; damage, delay and accuracy have been adjusted.&lt;br /&gt;
*Quick blades now hit twice for every swing, with a higher attack delay.&lt;br /&gt;
*Boomerangs of dispersal have been replaced with darts.&lt;br /&gt;
*Condenser vanes are now more effective at low power.&lt;br /&gt;
*Spectral weapons now share 70% of damage taken (from 50%).&lt;br /&gt;
*Staves of earth now check only 1x AC, but deal 1/3rd damage to fliers.&lt;br /&gt;
*The &amp;#039;chaos&amp;#039; brand has a new set of possible effects.&lt;br /&gt;
*Wands of light no longer affect undead, plant and nonliving monsters.&lt;br /&gt;
*Wands of quicksilver can no longer be self-targeted.&lt;br /&gt;
*Troll leather armour now has slightly less base AC.&lt;br /&gt;
*Removed books: Sky, Rime and Transfigurations.&lt;br /&gt;
*Removed: silver boomerangs and xom&amp;#039;s chesspieces.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*Uniques:&lt;br /&gt;
**New: Jeremiah, a peaceful barachi trapped between sleep and waking. Their dreams leak into reality in a stream of beautiful butterflies.&lt;br /&gt;
**Returned and revamped: Norris, a death cultist who surfs into battle with a gang of skysharks.&lt;br /&gt;
**Maurice is now a vine stalker, with high regen and antimagic bites.&lt;br /&gt;
**Erica is now an octopode, with constriction and a more focused spell set.&lt;br /&gt;
**Frederick holds an orb, has a new spell set, and is much stronger.&lt;br /&gt;
**Boris now sprays clouds of misery instead of casting Invisibility.&lt;br /&gt;
**Xtahua and Mnoleg are considerably stronger.&lt;br /&gt;
*Other new and returned monsters:&lt;br /&gt;
**Arcanists, fairly dangerous vitrifying wizards.&lt;br /&gt;
**Bombardier beetles, an early monster that shoots sticky flame.&lt;br /&gt;
**Brain worms, which eat magic and minds alike.&lt;br /&gt;
**Burial acolytes, masters of the Ossuary.&lt;br /&gt;
**Crocodiles, which drag victims backward.&lt;br /&gt;
**Formless jellyfish, which constrict and sting for single-turn paralysis.&lt;br /&gt;
**Glass eyes, which vitrify victims to make them fragile as glass.&lt;br /&gt;
**Kobold blastminers, who blast enemies with alchemical cannons and get sent flying backwards by the recoil.&lt;br /&gt;
**Laughing skulls, whose painful laughter grows stronger in numbers.&lt;br /&gt;
**Protean progenitors, which split into shapeshifting fragments when slain.&lt;br /&gt;
**Weeping skulls, which spray clouds of misery.&lt;br /&gt;
*Other changes to individual monsters:&lt;br /&gt;
**Alligators and reapers are a bit weaker, but drag victims backward.&lt;br /&gt;
**Ufetubi, tengu warriors, and draconian monks now slip behind their foes before meleeing.&lt;br /&gt;
**Tengu reavers now have rMsl.&lt;br /&gt;
**&amp;#039;Wizard&amp;#039; has been renamed to &amp;#039;occultist&amp;#039; and has a new spell set.&lt;br /&gt;
**Worms have turned into ribbon worms, doing less damage but ensnaring.&lt;br /&gt;
**Great orbs of eyes have a new spell set, and are slightly stronger.&lt;br /&gt;
**Cacodemons now Vitrify instead of casting Slow/Confuse.&lt;br /&gt;
**Killer Klowns now Vitrify instead of Polymorphing.&lt;br /&gt;
**Monsters which cast Energy Bolt now instead cast Bolt of Devastation, which applies Will/2 temporarily.&lt;br /&gt;
**Concentrate Venom (from naga mages and Amaemon) is more effective.&lt;br /&gt;
**Naga ritualists are much more powerful.&lt;br /&gt;
**Nagas&amp;#039; spit is now more powerful.&lt;br /&gt;
**Deep Elf Elementalists now cast LRD instead of Awaken Earth.&lt;br /&gt;
**Deep Elf Death Mages are tougher and summon many more lost souls.&lt;br /&gt;
**Red very ugly things now do direct fire damage instead of sticky flame.&lt;br /&gt;
**Sun moths have a different spellset and melee attack effects.&lt;br /&gt;
**Wargs are now notably stronger and faster.&lt;br /&gt;
**Abominations&amp;#039; speed is no longer randomized.&lt;br /&gt;
*Attacks of opportunity have been reworked.&lt;br /&gt;
**Monsters now have a chance to attack when moving into melee with a player who just moved away. Previously, this triggered immediately when the player moved away, didn&amp;#039;t use any of the monster&amp;#039;s time, and couldn&amp;#039;t trigger for monsters slower than the player.&lt;br /&gt;
**Monsters have a slight chance to fall behind or catch up while following the player.&lt;br /&gt;
*Other behavioral changes:&lt;br /&gt;
**Giant monsters can now be ensnared by webs and nets.&lt;br /&gt;
**Jellies can no longer be netted or constricted.&lt;br /&gt;
**Allied undead no longer become angry when damaged.&lt;br /&gt;
**Allies match your speed when no foes are nearby.&lt;br /&gt;
**Polymorphing monsters no longer heals them.&lt;br /&gt;
**Monsters no longer use up charges when zapping wands.&lt;br /&gt;
**Monsters can no longer use scrolls or potions.&lt;br /&gt;
*Some monsters now have special dialogue after killing the player.&lt;br /&gt;
*Flying skulls have been removed.&lt;br /&gt;
&lt;br /&gt;
==Species==&lt;br /&gt;
*Ogres have been renamed to Oni.&lt;br /&gt;
**They heal twice as much from potions, and launch a &amp;#039;drunken brawling&amp;#039; melee attack against all adjacent foes when drinking healing potions.&lt;br /&gt;
**Some apts have been improved or tweaked.&lt;br /&gt;
**They now have Horns 1.&lt;br /&gt;
*Armataurs:&lt;br /&gt;
**At XL7 and higher, armataurs now regenerate HP and MP when rampaging.&lt;br /&gt;
**Their &amp;#039;double potion&amp;#039; effect has been removed.&lt;br /&gt;
**Their max HP is reduced.&lt;br /&gt;
*Felids now get an extra life at XL 1, and don&amp;#039;t lose XLs on dying. They also have higher base health, but no longer have fast movement.&lt;br /&gt;
*Tengu now have inherent Acrobat (+15 EV after moving/waiting) at XL 1. They now gain +4 EV at XL7 instead of a 20% EV bonus and fast movement.&lt;br /&gt;
*Humans now heal while exploring, but their XP apt is now average.&lt;br /&gt;
*Mummies now get their first necromancy enhancer at XL 1, not 3.&lt;br /&gt;
*Vine Stalkers now get regeneration at XL 1, not 4.&lt;br /&gt;
*Djinn now use all magic skills, instead of only Spellcasting. Djinn can only choose to train all magic skills or none.&lt;br /&gt;
*Ghouls start with an additional +4 Int and +1 MP.&lt;br /&gt;
*Formicids can no longer be involuntarily shafted.&lt;br /&gt;
*Meteorans have been removed.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*Poison Magic and Transmutations have merged into a new Alchemy school.&lt;br /&gt;
**Poisonous Vapours has been replaced by Mercury Vapours, which can now inflict Weak on the target and other creatures nearby, but has short range.&lt;br /&gt;
**Sticky Flame is now L4 Fire/Alch (was L4 Fire/Conj), does much more damage, but can be shaken off by non-forced movement.&lt;br /&gt;
**Ignite Poison is now L4 Fire/Alch (was L3 Fire/Poison/Tmut).&lt;br /&gt;
**Leda&amp;#039;s Liquefaction is now L4 Earth / Alch (was L4 Earth / Hexes)&lt;br /&gt;
**Sting is now Conj/Alch (was Pois/Tmut), and has more range and damage.&lt;br /&gt;
**Fulminant Prism is now Conj/Alch (was Conj/Hex).&lt;br /&gt;
*New spells:&lt;br /&gt;
**Jinxbite (L2 Hex): deals additional Will-checking damage to foes attacked while its duration lasts, but also halves the caster&amp;#039;s will.&lt;br /&gt;
**Sigil of Binding (L3 Hex): creates two magical traps nearby, which temporarily bind hapless victims in place.&lt;br /&gt;
**Brom&amp;#039;s Barrelling Boulder (L4 Earth/Conj): creates a boulder, which crushes and knocks back foes and explodes when hitting walls.&lt;br /&gt;
**Martyr&amp;#039;s Knell: L4 Summ/Necro. Summons a shade that absorbs damage taken by other allies. Becomes a flayed ghost on death.&lt;br /&gt;
*Replaced spells:&lt;br /&gt;
**Fugue of the Fallen (replacing Wereblood): Now L3 Necro (was L2 Tmut), triggers on ally kills as well as the player&amp;#039;s, inflicts pain on nearby foes at max power, caps at +7 (was +9), and no longer gives minor healing.&lt;br /&gt;
**Blazeheart Golem (replacing Guardian Golem): Now L4 Summ/Fire (was L3 Summ/Hex). Now has slow, powerful, self-damaging melee, and blows up one turn after dying. Only functions when the player is adjacent.&lt;br /&gt;
**Dimensional Bullseye (replacing Portal Projectile): targets a foe and teleports all shots fired at other foes to also hit the chosen unfortunate.&lt;br /&gt;
**Curse of Agony (replacing Agony). Hexed foes have their health halved after each of the next two melee attacks the caster lands against them.&lt;br /&gt;
**Bombard (replacing Iron Shot). Sometimes knocks back the caster.&lt;br /&gt;
**Sculpt Simulacrum (replacing Simulacrum). L6 Ice/Alch (was L6 Ice/Necro).  Creates simulacra of an adjacent foe after a few turns.&lt;br /&gt;
*Call Canine Familiar now summons inugami, dog spirits which scale with power. Recasting the spell heals the dogs and gives them a free cleaving attack, but if the inugami is defeated, it can&amp;#039;t be resummoned for some time.&lt;br /&gt;
*Passwall is now L3 Earth (was L2 Earth/Tmut). It now has fixed range and gives temporary AC.&lt;br /&gt;
*Petrify can now chain its effect on up to two other adjacent foes, but has its range reduced to 6.&lt;br /&gt;
*Summon Ice Beast is now L3 (was L4).&lt;br /&gt;
*Plasma Beam no longer has limited range, but does 10% less damage.&lt;br /&gt;
*Arcjolt now initially arcs to foes within two tiles of the caster.&lt;br /&gt;
*Static Discharge now does more damage, but checks half AC instead of none.&lt;br /&gt;
*Hailstorm does more damage at low power and less at high power.&lt;br /&gt;
*Swiftness now works in water.&lt;br /&gt;
*Cigotuvi&amp;#039;s Dreadful Rot now drains the user much less.&lt;br /&gt;
*Borgnjor&amp;#039;s Vile Clutch (and Fastroot) now work on invisible enemies.&lt;br /&gt;
*Borgnjor&amp;#039;s Vile Clutch does less damage.&lt;br /&gt;
*Blastmotes now explode when waited in.&lt;br /&gt;
*Spellforged Servitor requires conjurations to be &amp;lt;=20% fail (was 50%).&lt;br /&gt;
*Many summons now have a shorter duration.&lt;br /&gt;
*Removed: Beastly Appendage, Spider Form, Ice Form, Blade Hands, Statue Form, Dragon Form, Storm Form, Necromutation.&lt;br /&gt;
&lt;br /&gt;
==Tiles and Other Art==&lt;br /&gt;
*New art for existing game elements:&lt;br /&gt;
**Monsters:&lt;br /&gt;
***Ancient liches.&lt;br /&gt;
***Blink frogs.&lt;br /&gt;
***Deep elf death mages.&lt;br /&gt;
***Dragons.&lt;br /&gt;
***Rakshasas.&lt;br /&gt;
***Shrike simulacrula.&lt;br /&gt;
***Barachi and Oni (decorative).&lt;br /&gt;
**Unrands: Eos, Sniper, Starlight, Dragonskin, Ratskin and the Thief.&lt;br /&gt;
**Short sword and eveningstar artefacts.&lt;br /&gt;
**All bardings.&lt;br /&gt;
**Volatile Blastmotes (spell icon and clouds).&lt;br /&gt;
**Dragon form.&lt;br /&gt;
**Many mutation icons.&lt;br /&gt;
**Stone walls and floors in the Depths.&lt;br /&gt;
**Dithmenos&amp;#039;s altar.&lt;br /&gt;
**The Orb of Zot.&lt;br /&gt;
*New Eustachio splash screen.&lt;br /&gt;
*Player body variants are randomized at the start of each game.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>