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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=0.30</id>
	<title>0.30 - Revision history</title>
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	<updated>2026-08-06T06:06:12Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:21:32Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
0.30 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2023.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
*New background: Reavers, spellswords with powerful but situational Conjurations.&lt;br /&gt;
*Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.&lt;br /&gt;
*A variety of exciting new spells for warriors and wizards alike.&lt;br /&gt;
*Many new and reworked artefacts, both random and fixed.&lt;br /&gt;
*Lugonu made more available and tempting to unfortunates cast into the Abyss.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
*It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.&lt;br /&gt;
*Slime walls now apply corrosion to the player, rather than dealing damage. Jiyva&amp;#039;s Oozemancy ability still deals damage as before.&lt;br /&gt;
*Thunderstorms now deal much more damage.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
*New background: Reaver.&lt;br /&gt;
**Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations.&lt;br /&gt;
**Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.&lt;br /&gt;
*Species rework: Palentonga -&amp;gt; Armataur.&lt;br /&gt;
**Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots.&lt;br /&gt;
**Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading.&lt;br /&gt;
**Armataurs&amp;#039; aptitudes have been adjusted.&lt;br /&gt;
*Background changes:&lt;br /&gt;
**Monks now start with an orb of light.&lt;br /&gt;
**Warpers replace Gell&amp;#039;s Gravitas with Vhi&amp;#039;s Electric Charge.&lt;br /&gt;
**Hedge Wizards have Conjure Flame replaced by Cigotuvi&amp;#039;s Dreadful Rot.&lt;br /&gt;
**Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.&lt;br /&gt;
**Ice Elementalists have Hailstorm replaced by Summon Ice Beast.&lt;br /&gt;
**The &amp;#039;Arcane Marksman&amp;#039; background has been renamed to &amp;#039;Hexslinger&amp;#039;.&lt;br /&gt;
**Removed the Abyssal Knight background.&lt;br /&gt;
*Miscellaneous species changes:&lt;br /&gt;
**Mummies gain innate Faith, giving them extra piety gain.&lt;br /&gt;
**Large species move at normal speed through shallow water.&lt;br /&gt;
**Formicids can now shaft themselves in the Tomb of the Ancients.&lt;br /&gt;
**Species size no longer affects SH.&lt;br /&gt;
**Pale draconians&amp;#039; breath is no longer usable twice as often as others&amp;#039;.&lt;br /&gt;
*rF- and rC- are added to the &amp;#039;bad mutations&amp;#039; pool.&lt;br /&gt;
*All players regenerate an extra 0.2 HP/turn.&lt;br /&gt;
*Will is now capped at `+++++`.&lt;br /&gt;
*It is now possible to stack two levels of Harm.&lt;br /&gt;
*Reaching the end of the Zot clock now causes a smaller amount of permanent max HP loss (similar to Borgnjor&amp;#039;s Revivication), rather than temp HP drain.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Lugonu:&lt;br /&gt;
**Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted.&lt;br /&gt;
**When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby.&lt;br /&gt;
**Lugonu&amp;#039;s altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased.&lt;br /&gt;
**The Bend Space ability has been removed.&lt;br /&gt;
*Ashenzari:&lt;br /&gt;
**Skill boost reduced.&lt;br /&gt;
**Trap detection moved to 4* (was at 0*).&lt;br /&gt;
**Removed Astral Vision (automatically seeing through walls).&lt;br /&gt;
*When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.&lt;br /&gt;
*Xom&amp;#039;s mutation gifts are no longer limited to a small pool of options.&lt;br /&gt;
*Gozag&amp;#039;s corpse-to-gold effect now blocks enemies from creating simulacra, and the duration of the distraction effect is no longer based on corpse size.&lt;br /&gt;
*Fedhas protects trees from being set on fire by the player.&lt;br /&gt;
*Okawaru&amp;#039;s Heroism and Finesse abilities cost more piety.&lt;br /&gt;
*Hepliaklqana&amp;#039;s Knight now attacks 50% more slowly.&lt;br /&gt;
*Good gods will now suppress evil clouds from Condenser Vanes.&lt;br /&gt;
&lt;br /&gt;
==Interface and Options==&lt;br /&gt;
*Two new menus that unify all equip and unequip actions:&lt;br /&gt;
**The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively.&lt;br /&gt;
**The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item.&lt;br /&gt;
**Tab toggles between equip and unequip.&lt;br /&gt;
*Character overview (&amp;#039;%&amp;#039;) screen:&lt;br /&gt;
**Displays much more information about items, moving niche statuses downward.&lt;br /&gt;
**No longer shows .s for low Stealth values.&lt;br /&gt;
*Damage ratings are now shown via @, including those for unarmed combat.&lt;br /&gt;
*An indicator is now displayed when movement would cause a Rampage.&lt;br /&gt;
*Bumping a foe while holding a ranged weapon shoots instead of bashing.&lt;br /&gt;
*The piety cost of divine invocations is now shown more clearly.&lt;br /&gt;
*Spells&amp;#039; maximum damage is now displayed in their descriptions.&lt;br /&gt;
*Unrands (pre-defined artefacts) have a distinct colour by default.&lt;br /&gt;
*Almost all unrands with special behavior now have a corresponding inscription.&lt;br /&gt;
*Many weapon brands now provide more quantitative damage information.&lt;br /&gt;
*Up to 100 waypoints can now be placed (up from 10).&lt;br /&gt;
*New show_blood option allows disabling blood spatters and bloody corpses.&lt;br /&gt;
*Webtiles muting commands are reworked into a block mechanism; see `/help` in webtiles chat for more details.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*New brand: Heavy.&lt;br /&gt;
**Heavy weapons have +80% base damage and +50% attack delay.&lt;br /&gt;
**Both melee and ranged weapons can be Heavy.&lt;br /&gt;
*Elemental evokers:&lt;br /&gt;
**Lightning rods now do 50% more damage.&lt;br /&gt;
**Elemental evokers now recharge faster in the early game and slower later.&lt;br /&gt;
**Each elemental evoker can now generate at most once in a given game.&lt;br /&gt;
**Jiyva jellies can no longer eat elemental evokers.&lt;br /&gt;
**Condensation Vanes and Tremorstones can no longer both generate in one game.&lt;br /&gt;
**Phials of floods have their range and effect duration reduced.&lt;br /&gt;
*Evocable invisibility and blink no longer have an MP cost.&lt;br /&gt;
*Spells have been reshuffled between books, and a new Maxwell&amp;#039;s Memoranda book has been added.&lt;br /&gt;
*Shield penalties are now reduced by Str rather than by players&amp;#039; size.&lt;br /&gt;
*Orb, scarf, and magical staff artefacts can now appear.&lt;br /&gt;
*Orbs of energy now give -Wiz in exchange for a chance to refund MP when spells are cast, with no chance of backlash.&lt;br /&gt;
*Scrolls of butterflies now blow back nearby creatures and create many more butterflies. They now alternate with scrolls of summoning instead of fog.&lt;br /&gt;
*Rings of evasion are now +5 (were +4).&lt;br /&gt;
*All ranged weapons can now generate with electrocution, antimagic, and draining brands. Venom ranged weapons no longer appear.&lt;br /&gt;
*Ranged weapons are now quieter.&lt;br /&gt;
*Longbows, arbalests and hand crossbows have had their stats slightly tweaked.&lt;br /&gt;
*Throwing weapons now deal extra damage when they break.&lt;br /&gt;
*The spectral brand now matches the player&amp;#039;s accuracy and damage, the latter reduced by 30% (ala cleaving).&lt;br /&gt;
*Short sword attack delay reduced.&lt;br /&gt;
*Removed the &amp;#039;vorpal&amp;#039; brand.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*New monsters:&lt;br /&gt;
**Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next.&lt;br /&gt;
**Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!&lt;br /&gt;
*Demonic Crawlers lose the Warning Cry ability and elemental resistances in exchange for higher damage and very fast regeneration.&lt;br /&gt;
*Doom Hounds&amp;#039; Howl is now resistable by Will.&lt;br /&gt;
*Many monsters do somewhat less damage.&lt;br /&gt;
*Walking Tomes are now unable to cast while silenced.&lt;br /&gt;
*Ironbound Frosthearts&amp;#039; Creeping Frost spell is now fully resistable by rC.&lt;br /&gt;
*Fleeing monsters will no longer avoid harmful clouds.&lt;br /&gt;
*Monsters, notably Asterion, can now use spectral weapons.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*New spells:&lt;br /&gt;
**Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster.&lt;br /&gt;
**Momentum Strike (L2 Conj/Tloc). Redirects the caster&amp;#039;s momentum for a damaging attack that doesn&amp;#039;t require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires).&lt;br /&gt;
**Cigotuvi&amp;#039;s Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster&amp;#039;s flesh to create a cloud of deadly miasma on their tile.&lt;br /&gt;
**Volatile Blastmotes (L3 Fire/Tloc). Creates an explosive cloud on the caster&amp;#039;s tile, usable as a land mine or tricky tool.&lt;br /&gt;
**Vhi&amp;#039;s Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route.&lt;br /&gt;
**Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain.&lt;br /&gt;
**Plasma Beam (L6 Fire/Air): Fires a bolt of lightning and another bolt of fire, both at the most distant foe.&lt;br /&gt;
*Hailstorm moved to L3 (from L4) and can now miss.&lt;br /&gt;
*Call Imp now always and only calls a spear-wielding cerulean imp.&lt;br /&gt;
*Manifold Assault moved to L4 (from L5) and does half as many attacks with UC as with a weapon.&lt;br /&gt;
*Lesser Beckoning moved to L2 (from L3) and is now better at low power.&lt;br /&gt;
*Battlespheres now fire when any destructive spell is cast, not just Conj.&lt;br /&gt;
*Ozocubu&amp;#039;s Refrigeration&amp;#039;s damage has been increased.&lt;br /&gt;
*Slow no longer has bonus hex power.&lt;br /&gt;
*Irradiate now only has a 50% chance of malmutating affected creatures.&lt;br /&gt;
*The Scorch, Simulacrum and Static Discharge spells have been weakened.&lt;br /&gt;
*Removed: Conjure Flame, Corpse Rot and Lightning Bolt.&lt;br /&gt;
&lt;br /&gt;
==Tiles and Other Art==&lt;br /&gt;
*New tiles for player draconians.&lt;br /&gt;
*More icons for mutations.&lt;br /&gt;
*Several new splash screens.&lt;br /&gt;
*A new icon for Monstrous Menagerie.&lt;br /&gt;
*New art for many monsters, including Prince Ribbit and X-shaped simulacra.&lt;br /&gt;
*New art for many unrands, including the Elemental Staff and Wrath of Trog.&lt;br /&gt;
*New holiday-exclusive tiles for Sigmund, ogres and hats.&lt;br /&gt;
&lt;br /&gt;
==Unrands==&lt;br /&gt;
*New unrands:&lt;br /&gt;
**The Hermit&amp;#039;s Pendant, an amulet of faith that sets the wearer&amp;#039;s Invocations skill to 14 and their Evocations skill to 0.&lt;br /&gt;
**The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view.&lt;br /&gt;
**The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc.&lt;br /&gt;
**The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow.&lt;br /&gt;
**The Storm Queen&amp;#039;s Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks.&lt;br /&gt;
**The toga &amp;quot;Victory&amp;quot;, a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.&lt;br /&gt;
*Orbs:&lt;br /&gt;
**The Staff of Dispater is now an orb with +AC and *Corrode.&lt;br /&gt;
**The Staff of Battle is now an orb. It now enhances all destructive spells (matching Vehumet&amp;#039;s categorization), but de-enhances other spells.&lt;br /&gt;
**The Staff of Wucad Mu is now an orb, with double the MP refund chance of a normal orb of energy.&lt;br /&gt;
*Devorpalization:&lt;br /&gt;
**Sniper is now +27 and Heavy (was +9 and Vorpal).&lt;br /&gt;
**The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.&lt;br /&gt;
**Other formerly Vorpal unrands have been adjusted individually.&lt;br /&gt;
*The Mad Mage&amp;#039;s Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP.&lt;br /&gt;
*The Ring of the Hare is now +10 (was +8).&lt;br /&gt;
*Majin-Bo is now one-handed and deals much more damage in melee.&lt;br /&gt;
*The sceptre of Asmodeus is now an eveningstar that summons demons on-hit.&lt;br /&gt;
*The Elemental Staff now provides weaker resistances.&lt;br /&gt;
*The Lochaber Axe now causes HP Drain on unequip.&lt;br /&gt;
*Removed Morg.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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