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	<title>0.28 - Revision history</title>
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	<updated>2026-08-04T14:19:13Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:09:38Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
0.28 is a version of Dungeon Crawl Stone Soup. It was released on February 4th, 2022.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* New Cinder Acolyte background, followers of the dying god Ignis.&lt;br /&gt;
* The Hells burn with new fury, filled with new monsters and effects.&lt;br /&gt;
* Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed.&lt;br /&gt;
* The Spider&amp;#039;s Nest respun - many new monsters and maps lurk within.&lt;br /&gt;
* Magical orbs added as a new category of off-hand equipment.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
* You will learn to fear the Hells!&lt;br /&gt;
** Branch-wide persistent effects:&lt;br /&gt;
*** Dis: ongoing -8 Corrosion.&lt;br /&gt;
*** Cocytus: potions cannot be used.&lt;br /&gt;
*** Gehenna: scrolls cannot be used.&lt;br /&gt;
*** Tartarus: willpower halved.&lt;br /&gt;
** Timed effects are now the same for all Hells: temporary mutation, hp drain, attribute drain, and noise.&lt;br /&gt;
** Floors 1-6 of each hell sub-branch are considerably smaller, and place only one pair of stairs.&lt;br /&gt;
** Each hell subbranch&amp;#039;s spawn tables are adjusted to produce more depth appropriate monsters and less chaff. (See also &amp;#039;Monsters&amp;#039;.)&lt;br /&gt;
* Six new Wizard&amp;#039;s Laboratories are added: Eringya&amp;#039;s Formal Garden, Tukima&amp;#039;s Studio, Yara&amp;#039;s Duelist Academy, Borgnjor&amp;#039;s Mausoleum, Maxwell&amp;#039;s Workshop, and Alistair&amp;#039;s Party Mansion.&lt;br /&gt;
* Abyss:&lt;br /&gt;
** The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. (Uskayaw and Yredelemnul continue to grant their special kinds of piety).&lt;br /&gt;
** Collecting the abyssal rune of zot grants two XP potions worth of experience.&lt;br /&gt;
** The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates.&lt;br /&gt;
* Sewer maps have been re-balanced and randomized, and two new sewers added.&lt;br /&gt;
* Bailey maps have been re-balanced and randomized, and three new baileys added.&lt;br /&gt;
* Spider has two new end maps, an &amp;quot;Endless Swarm&amp;quot; map featuring broodmothers and a &amp;quot;Bug Friends&amp;quot; map featuring all non-spider insects.&lt;br /&gt;
** Spider is a normal noise level again.&lt;br /&gt;
* Artefacts can now generate on D:2-3.&lt;br /&gt;
* Ziggurats no longer require runes of zot to enter.&lt;br /&gt;
* Exploration-based shaft traps can now happen a maximum of once per branch.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* Backgrounds:&lt;br /&gt;
** New background: Cinder Acolyte, an Ignis zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice.&lt;br /&gt;
** Fire Elementalist&amp;#039;s starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See &amp;#039;Spells&amp;#039;.)&lt;br /&gt;
** The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility.&lt;br /&gt;
** The Fighter background now starts with a buckler instead of a kite shield.&lt;br /&gt;
** The Abyssal Knight background now starts with 5/2/5 Str/Int/Dex (was 4/4/4).&lt;br /&gt;
* Player-chosen attribute increases now happen every 6 XLs, starting at XL 3, and increase a stat by 2. Demigods are unchanged.&lt;br /&gt;
* The experience cost of high-level skills is reduced.&lt;br /&gt;
* Late game XP gains are reduced.&lt;br /&gt;
* Formicids now dig at normal movement speed. Each cell dug causes HP drain.&lt;br /&gt;
* Each level of the evolution mutation now provides exactly two &amp;#039;good&amp;#039; random mutation, activating once per XL.&lt;br /&gt;
* New bad mutation: devolution. Mechanically similar to evolution but dispenses bad mutations and activates once every 1/4th of an XL.&lt;br /&gt;
* New Demonspawn Mutations:&lt;br /&gt;
** Weakening Stinger: gives a tail aux attack. Level 3 blocks the cloak slot and applies Weak on hit.&lt;br /&gt;
** Demonic Touch: adds AC-ignoring damage to off-hand punch attacks. Level 3 blocks the glove slot and applies Vuln (halved Will) on hit.&lt;br /&gt;
* Aux attacks now trigger with a chance based on XL.&lt;br /&gt;
** The chance to offhand punch now starts at 5% and increases to 50% with Unarmed Combat skill.&lt;br /&gt;
* Strength 0&amp;#039;s regeneration reduction is replaced with -Regen in monster LOS.&lt;br /&gt;
* Intelligence 0&amp;#039;s 4/5 chance to fail scroll reading is replaced with -Scroll.&lt;br /&gt;
* Wanderers have more useful starting skills and new item possibilities.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* New (non-temple) God: Ignis, the Dying Flame.&lt;br /&gt;
** Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start.&lt;br /&gt;
** Ignis worshippers normally start at 5* piety.&lt;br /&gt;
** Ignis has no piety gain and no piety decay.&lt;br /&gt;
** Ignis grants the following:&lt;br /&gt;
*** Passive rF+ (fire resistance).&lt;br /&gt;
*** &amp;#039;Fiery Armour&amp;#039;: +7AC and fire damage to melee attackers for its duration.&lt;br /&gt;
*** &amp;#039;Foxfire Swarm&amp;#039;: Conjures foxfires on every open space in radius 2, which launch one-shot fire attacks ala the &amp;#039;Foxfire&amp;#039; spell.&lt;br /&gt;
*** &amp;#039;Rising Flame&amp;#039;: After 2-4 turns, sends the player through the ceiling (up one floor). Can only be used once.&lt;br /&gt;
* Yredelemnul:&lt;br /&gt;
** Piety now solely based on the number and strength of allied zombies in sight.&lt;br /&gt;
** Passive reaping: slain living, demonic, and holy monsters have a chance to automatically rise from the dead as undead allies.&lt;br /&gt;
** Zombies cannot leave the level and expire when the player leaves the level.&lt;br /&gt;
** Yredelemnul grants the following active abilities:&lt;br /&gt;
*** 0*: Recall Undead Harvest: recalls undead allies to you.&lt;br /&gt;
*** 2*: Dark Bargain. Trade 2 zombies for a long-duration undead summon. Scales with invocations.&lt;br /&gt;
*** 4*: Drain Life. Same as previous drain life, but also costs 3 zombies.&lt;br /&gt;
*** 5*: Bind Soul. Formerly known as &amp;#039;Enslave Soul&amp;#039;, but also costs 4 zombies. A bound soul is permanent and can follow the player between floors.&lt;br /&gt;
** Removed animate remains/dead and injury mirror abilities.&lt;br /&gt;
** Kills by Yredremnul allies now grant full experience.&lt;br /&gt;
* Okawaru becomes the god of single combat.&lt;br /&gt;
** New ability: Duel, granted at 5*. The Duel ability smite-targets a single non-summoned enemy in LOS (which must be threat level &amp;quot;tough&amp;quot; or higher), and transports them and the player to an Arena portal vault. Winning the duel opens a gate to return from the portal vault, and the player will be forcibly teleported back after a short duration.&lt;br /&gt;
** Finesse is moved to 4* (from 5*).&lt;br /&gt;
** Worshippers may no longer have allies of any kind.&lt;br /&gt;
* Jiyva:&lt;br /&gt;
** New active &amp;#039;Oozemancy&amp;#039; 3* ability. Temporarily turns nearby walls within radius 4 into slime-covered walls that do acid damage to adjacent monsters.&lt;br /&gt;
** Mutations now changed in bursts: existing mutations decay, then new ones are added several levels at once.&lt;br /&gt;
** Piety now granted solely for exploring, and only outside the Slime Pits.&lt;br /&gt;
** Now grants passive regeneration of HP and MP at a high rate.&lt;br /&gt;
** Passive rCorr is now granted at 2*, and jelly spawning on hit at 5*.&lt;br /&gt;
** Removed: attribute shuffling, the &amp;#039;cure mutation&amp;#039; ability, and healing/mp restoration from jelly item eating.&lt;br /&gt;
* Elyvilon:&lt;br /&gt;
** Pacification grants full XP and works on intelligent plants.&lt;br /&gt;
** Lifesaving is now completely passive, with an extra piety gated chance on top of the basic good god lifesaving chance and a cooldown.&lt;br /&gt;
** Purification is moved to 1* and reduced in cost.&lt;br /&gt;
** Greater Healing is renamed to Heal Self and moved to 3*.&lt;br /&gt;
** Lesser Healing is removed.&lt;br /&gt;
* Cheibriados permits berserk while suppressing the extra speed.&lt;br /&gt;
** Cheibriados now slows poison on worship and grants bend time at 1*.&lt;br /&gt;
* Ashenzari&amp;#039;s passive trap protection and item identification is moved to 1*.&lt;br /&gt;
* The Shining One now gives Divine Shield at 1* and Cleansing Flame at 3*.&lt;br /&gt;
&lt;br /&gt;
==Interface and Options==&lt;br /&gt;
* WebTiles now has a clickable action panel, similar to the local tiles inventory panel. This UI element by default shows tactically-relevant consumables, and comes with a number of configuration options (see the various action_panel... options, or right-click on the X).&lt;br /&gt;
* Mutation descriptions can now be inspected in the mut(A)tion menu.&lt;br /&gt;
* Most abilities now have targeters (similar to spell targeters). These are configurable via the force_ability_targeter option, and spell targeter configuration is moved to force_spell_targeter.&lt;br /&gt;
* Many improvements to menus and popups:&lt;br /&gt;
** Arrow key navigation and selection is available in many more menus. This can be disabled with the new option menu_arrow_control for the classic roguelike experience. Shift-arrows replace arrows as the binding to scroll by a single line. (Console users: not all terminals support these keycodes on default settings.)&lt;br /&gt;
** The quiver menu has a mode that uses hotkeys from the items/spells/abilities it is showing.&lt;br /&gt;
** The stash search menu more clearly differentiates items that can be traveled to, and has a number of interface improvements. The closest (travelable) search result is always available via the enter key.&lt;br /&gt;
** Description popups have been improved and actions in these popups are now activatable using the mouse on webtiles.&lt;br /&gt;
** Improvements and bugfixes to many other menus.&lt;br /&gt;
* WebTiles mouse support is expanded.&lt;br /&gt;
* WebTiles supports virtual keyboards on touch devices, configurable via the tile_web_mobile_input_helper option. There have also been a number of improvements to rendering on touch devices. (Caveat: these changes are aimed at tablets, not phones.)&lt;br /&gt;
* Console:&lt;br /&gt;
** A new console option bold_brightens_foreground=force lets bold be applied to bright foreground colors even in 16-color mode.&lt;br /&gt;
** A popup accessible via ! in the help screen shows current terminal and console settings, and attempts to indicate misconfiguration. (PuTTY users may find this particularly helpful.)&lt;br /&gt;
* A small number of options are automatically saved across games based on their value in the relevant in-game user interface. These include default_manual_training, quiver_menu_focus (for the new quiver menu modes), and several of the action panel settings, which can be edited by right-clicking on the panel close button.&lt;br /&gt;
* On MacOS local games, a game menu option will reveal the rc file in the Finder.&lt;br /&gt;
* The inventory-full autopickup prompt now has an &amp;quot;(A)lways ignore&amp;quot; choice.&lt;br /&gt;
* Webtiles chat can be closed, as well as opened, via F12.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* New item type: orbs, occupying the shield slot.&lt;br /&gt;
** Orbs give no SH and impose no shield penalty, but always come with an ego.&lt;br /&gt;
** Orb egos are all new:&lt;br /&gt;
*** Light: a radius 3 halo.&lt;br /&gt;
*** Wrath: *Rage (20% chance to berserk on melee hit).&lt;br /&gt;
*** Mayhem: chance to frenzy a monster in sight after a kill, causing them to wildly attack friends and foes alike ala the Discord spell.&lt;br /&gt;
*** Guile: reduces Will by ++ for both the wearer and those they try to hex.&lt;br /&gt;
*** Energy: gives a source of passive channeling, which gives a chance to refund the MP of a cast spell and a chance to backfire. Backfires cause confusion or Int drain. Scales with Evocations.&lt;br /&gt;
* New glove ego: infusion, spending 1 MP per melee hit to add extra damage.&lt;br /&gt;
* New unrand: the +3 Mad Mage&amp;#039;s Maulers {Infuse+∞ RegenMP Int-3}. These use all available MP to give proportional bonus damage to a melee hit.&lt;br /&gt;
* New unrand: the dreamshard necklace {*Dream}. On receiving a lethal or near-lethal hit, the dreamshard necklace shatters, averting the blow, healing the player, releasing dream allies, and fog. Otherwise does nothing.&lt;br /&gt;
* New &amp;quot;early-game&amp;quot; unrandarts, unlikely to appear after the early game:&lt;br /&gt;
** Delatra&amp;#039;s gloves. These gloves heal the wearer for drinking unknown potions and give the wearer MP for reading unknown scrolls.&lt;br /&gt;
** The woodcutter&amp;#039;s axe is a vorpal +8 war axe that always swings at 10 aut regardless of skill and speed modifiers.&lt;br /&gt;
** The staff of the Meek is a +7 quarterstaff of protection that gives extra AC when below 55 HP.&lt;br /&gt;
** Throatcutter is a +7 long sword of draining with a 1/3 chance to instantly kill foes that are below 21 HP.&lt;br /&gt;
* Shields and armour:&lt;br /&gt;
** Shield penalties scale linearly with skill, completely disappearing at skill 27. The size of the penalty depends on the shield&amp;#039;s encumbrance rating and species size factors.&lt;br /&gt;
** Shields are no longer affected by Str, only Dex.&lt;br /&gt;
** Armour and shields no longer impose to-hit penalties.&lt;br /&gt;
* Riposte is removed from long blades and base damage is increased.&lt;br /&gt;
* The skill requirements for minimum delay for executioner&amp;#039;s axes and bardiches are reduced to 24; for triple swords the requirement is reduced to 22.&lt;br /&gt;
* *Rage now causes berserk on 20% of hits. This chance stacks linearly among items and with the berserkitis mutation. Certain unrands grant a higher chance.&lt;br /&gt;
* Evokable berserk is removed as an artefact property.&lt;br /&gt;
* The generation of throwing ammunition is reduced.&lt;br /&gt;
* Wand generation is reduced.&lt;br /&gt;
* The electrocution brand triggers 25% less often.&lt;br /&gt;
* One &amp;#039;+&amp;#039; of regen is reduced to 0.8 HP/turn (was 1.0 HP/turn).&lt;br /&gt;
* MPRegen amulets are buffed to 0.4 MP/turn (was 0.25 MP/turn).&lt;br /&gt;
* The archery ego is renamed to &amp;#039;hurling&amp;#039; and now only applies to throwing.&lt;br /&gt;
* Unrandart tweaks:&lt;br /&gt;
** The staff of Battle now triggers the battlesphere on melee hits (in addition to the usual spell trigger).&lt;br /&gt;
** The robe of Clouds&amp;#039; thunder cloud ability is now passive, placing storm clouds on enemies within range 2 each turn.&lt;br /&gt;
** Leech no longer has *Rage, and now has Harm and Drain.&lt;br /&gt;
** The necklace of bloodlust now gives a 50% chance to go berserk on hit.&lt;br /&gt;
** The Zealot&amp;#039;s sword now gives a 20% chance to go berserk on hit (up from 5%).&lt;br /&gt;
* The hat of the bear spirit gives a 20% chance to go berserk on hit, increases the bonus HP from going berserk, and reduces the slow duration after. It no longer has rN+.&lt;br /&gt;
* The ring of the Mage is now a ring of Wizardry and Archmagi.&lt;br /&gt;
* The autumn katana loses Clarity and gains a chance to manifold assault on hit.&lt;br /&gt;
* The glaive of Prune turns the wielder into a prune when paralysed, petrified, or asleep, halving the damage received for the duration.&lt;br /&gt;
* Lear&amp;#039;s Hauberk is reduced to +18 (was +27).&lt;br /&gt;
* The trident of the Octopus King loses +Will.&lt;br /&gt;
* Wucad Mu now counts as 1.5 sources of channeling. This means it is 1.5x as likely to refund MP and the probability of backfiring is reduced.&lt;br /&gt;
* The robe of Misfortune loses Contam and Drain.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* New unique: Mlioglotl. A unique horror with the power to corrupt the level, changing terrain and summoning other abyssal horrors, as well as cause fear. Appears in the S-branches and rarely in the abyssal lair end.&lt;br /&gt;
* New Hell monsters (with subbranch):&lt;br /&gt;
** Wendigo, collapses simulacra into painful iceblasts (Coc)&lt;br /&gt;
** Nargun, hits hard and petrify (Coc)&lt;br /&gt;
** Quicksilver elemental, with antimagic and quicksilver bolts (Dis)&lt;br /&gt;
** Crystal echidna, throws barbs and crystal bolts (Dis)&lt;br /&gt;
** Creeping inferno, which explodes into a Fire Storm (Geh)&lt;br /&gt;
** Stoker, keeps at range and calls creeping infernos (Geh)&lt;br /&gt;
** Searing wretch, a hard hitting fighter that strips fire resistance (Geh)&lt;br /&gt;
** Tainted leviathan, a giant with a ring of miasma and mesmerise (Tar)&lt;br /&gt;
** Putrid mouth, a ghost with poisonous melee and miasma breath (Tar)&lt;br /&gt;
* New Spider monsters:&lt;br /&gt;
** Pharaoh ants are undead that drain and bind souls on death.&lt;br /&gt;
** Steelbarb worms are fast, regenerate, resist fire and apply barbs in melee.&lt;br /&gt;
** Jorogumo are tough, ensnare, cast bolt of draining and have hornet poison melee.&lt;br /&gt;
** Broodmothers summon spiders and bite to summon spiders.&lt;br /&gt;
** Culicivora join spider packs with a vampiric bite and heal other.&lt;br /&gt;
** Sun moths are holy with a single tile halo, sticky flame, and energy bolt.&lt;br /&gt;
** Radroaches are armoured roaches that cast irradiate, greatly contaminating the player.&lt;br /&gt;
* New monsters: walking tomes, which summon living spells that cast themselves at the player. Appear in Depths and the Tukima&amp;#039;s Studio wizlab.&lt;br /&gt;
* Demonspawn warmongers&amp;#039; Sap Magic effect now causes a short term -Cast after casting a spell.&lt;br /&gt;
* All derived undead retain their reach, constriction, and trample attacks.&lt;br /&gt;
* Red Devils now apply barbs on hit, instead of hopping back.&lt;br /&gt;
* Wretched Stars only apply one temporary mutation per use of corrupting pulse, and use the spell less often.&lt;br /&gt;
* Demonic and holy monsters are now susceptible to fear, berserk, alistairs intoxication, and ballistomycete spores.&lt;br /&gt;
* Monsters have a chance to break a door permanently when opening it. This chance is higher if the mosnter is berserk.&lt;br /&gt;
* Classed draconians have a fixed colour per job.&lt;br /&gt;
* When Dowan dies Duvessa goes berserk permanently; when Duvessa dies Dowan gains haste permanently.&lt;br /&gt;
* If Jiyva dies Dissolution&amp;#039;s summon eyeballs is replaced with a cantrip.&lt;br /&gt;
* Kills by and of player-frenzied monsters now grant XP.&lt;br /&gt;
* Ironbound Beastmasters are removed.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* Kills by summoned allies now grant full experience.&lt;br /&gt;
* Spell summon caps are reduced:&lt;br /&gt;
** Summon Small Mammal, Summon Hydra, and Monstrous Menagerie are capped at 2.&lt;br /&gt;
** Haunt is capped at 8.&lt;br /&gt;
** All other summon spells except Summon Horrible Things and Dragon&amp;#039;s Call are capped at 1.&lt;br /&gt;
* New spell: Summon Cactus Giant (L6 Summonings). Summons a giant which attacks very slowly but has enormous spines, impaling melee attackers.&lt;br /&gt;
* New spell: Scorch (L2 Fire). Hits a random enemy within 3 tiles, dealing fire damage and (if damage is dealt) applying short term rF- to the foe.&lt;br /&gt;
* New spell: Flame Wave (L4 Conjuration/Fire). Burns adjacent creatures, then when channeled by hitting &amp;#039;.&amp;#039; (like Searing Ray), repeatedly hits enemies in an increasing radius.&lt;br /&gt;
* New spell: Enfeeble (L7 Hexes). Enfeeble irresistibly applies weakness and antimagic to a single foe. Targets that fail a Willpower check are also dazed and blinded.&lt;br /&gt;
* New spell: Anguish (L4 Hexes/Necromancy). All enemies in sight must pass a Will check or gain the new Anguished status effect. Whenever Anguished monsters deal damage, they take the same amount of damage right back.&lt;br /&gt;
* Yara&amp;#039;s Violent Unravelling can now unravel summons, killing them immediately and turning them into explosions. It is now smite targeted.&lt;br /&gt;
* Inner Flame is now smite targeted.&lt;br /&gt;
* Corpse Rot now scales with spell power, placing more clouds per corpse and reaching up to range 2 with sufficient clouds.&lt;br /&gt;
* Death Channel now works on demonic and holy creatures. It also now works on corpseless living creatures.&lt;br /&gt;
* Metabolic Englaciation has a minimum slow duration when successful.&lt;br /&gt;
* Eringya&amp;#039;s Noxious Bog now places a bog under the caster, as well as on cells with only one adjacent wall. The caster is now immune to their own bog.&lt;br /&gt;
* Slow is now level 1 with a lower power cap.&lt;br /&gt;
* Searing Ray and Storm Form have reduced power scaling.&lt;br /&gt;
* Storm Form&amp;#039;s blinkbolt ability is now always LOS range.&lt;br /&gt;
* Passage of Golubria now has a range that scales with spell power.&lt;br /&gt;
* Blink now has a cooldown that scales with spell power.&lt;br /&gt;
* Lesser Beckoning&amp;#039;s power cap is reduced to 100 and range reduced to 5.&lt;br /&gt;
* Bolt of Magma, Corona, Shadow Creatures, and Invisibility are now monster only.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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