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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=0.26</id>
	<title>0.26 - Revision history</title>
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	<updated>2026-08-03T20:38:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=0.26&amp;diff=3504&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:22:38Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.26&amp;#039;&amp;#039;&amp;#039; is a version of &amp;#039;&amp;#039;Dungeon Crawl Stone Soup&amp;#039;&amp;#039;. It was released on January 8th, 2021.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
*New species: [[Palentonga]].&lt;br /&gt;
*New background: Delver.&lt;br /&gt;
*[[Food|Food and hunger are removed]].&lt;br /&gt;
*Swamp has many new monsters and other changes.&lt;br /&gt;
*Spells, wands, and abilities can be quivered, fired, and autotargeted with an extension of the ranged quiver/autofight interface.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*New Swamp monsters:&lt;br /&gt;
**Will-o-the-wisps, unearthly gases that launches powerful Foxfires.&lt;br /&gt;
**Goliath frogs, licking foes from afar with their acidic tongues.&lt;br /&gt;
**Eleionomae, swamp nymphs that travel through and heal from trees.&lt;br /&gt;
**Bloated husks, filled to explosively bursting with putrescent gas.&lt;br /&gt;
**Bunyips, fast-moving, hard-hitting, screaming mysteries.&lt;br /&gt;
**Fenstrider witches, terrifying hex-hurling toxic sorceresses.&lt;br /&gt;
*[[Bog bodies]] cast much more powerfully and have a stronger cold attack.&lt;br /&gt;
*New (?) monster: boulder beetle, rolling quickly to deliver huge hits.&lt;br /&gt;
*[[Insect]] glyphs have been reorganized.&lt;br /&gt;
*Pikel&amp;#039;s slaves have been rethemed to lemures. They now disappear upon Pikel&amp;#039;s death.&lt;br /&gt;
*Spiny Frogs are renamed [[Cane toad|Cane Toad]]s, for a more authentic Australian experience.&lt;br /&gt;
*[[Pandemonium lord]]s&amp;#039; possible spells and melee flavours have been expanded. They can now sometimes generate a ring of dangerous clouds.&lt;br /&gt;
*Monsters&amp;#039; [[blood scent]] and [[web sense]] have been removed.&lt;br /&gt;
*[[Crocodile]]s, [[porcupine]]s, [[hippogriff]]s, and [[hungry ghost]]s are removed.&lt;br /&gt;
*Monsters don&amp;#039;t forget about the player while the player is off level.&lt;br /&gt;
*Most plants, fungi, and other plant like things that don&amp;#039;t attack now wither in 3-5 turns after they&amp;#039;re hit. The exceptions are bushes and briars.&lt;br /&gt;
*Monsters that formerly had rot-inducing melee attacks now have drain attacks.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
*[[Hunger]] (and [[eat]]ing) are removed.&lt;br /&gt;
*Drain now temporarily reduces max HP instead of skills. Rot no longer exists as a mechanic.&lt;br /&gt;
*New species: [[Palentonga]], six-limbed scaled mammals with a rolling charge.&lt;br /&gt;
*[[Deep Elves]]&amp;#039; Bows aptitude is increased to +3.&lt;br /&gt;
*Kobolds now have the Nightstalker 3 mutation, reducing LOS and providing bonus stealth. (Demonspawn can no longer gain Nightstalker.)&lt;br /&gt;
*[[Ghoul]]s heal on kill instead of by eating chunks. They also no longer rot over time.&lt;br /&gt;
*[[Centaur]]s are removed.&lt;br /&gt;
*The Charms skill (and the Skald background) are removed.&lt;br /&gt;
*New demonspawn mutations: sharp scales &amp;amp; big brain.&lt;br /&gt;
*Transmuters no longer start with arrows, and Wereblood replaces [[Sticks to Snakes]] in the starting book.&lt;br /&gt;
*The Wizard background is renamed &amp;quot;Hedge Wizard&amp;quot;, gaining a dagger and a less int-focused set of starting attributes. The Conjurer background takes Wizards&amp;#039; old attributes.&lt;br /&gt;
*The Assassin background is renamed &amp;quot;Brigand&amp;quot;.&lt;br /&gt;
*New background: Delver, starting on D:5 with a variety of escape tools.&lt;br /&gt;
*Artificers now start with better defensive skills, no weapon skill, and a club in place of the short sword and short blade skill.&lt;br /&gt;
*[[Banishment|Banishing]] monsters grants full XP.&lt;br /&gt;
*Contamination decays three times faster.&lt;br /&gt;
*Wanderers have a chance to start with any of the misc evokers.&lt;br /&gt;
*[[Evocations]] skill no longer grants [[MP|MaxMP]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*New scarf ego: Shadows. Scarves of shadows reduce line of sight by 1; this stacks with other LOS altering effects; as well as act as a negative spell enhancer.&lt;br /&gt;
*New weapon ego: Spectral. The spectral ego appears on giant spiked clubs, quarterstaffs, lajatangs, and two-handed randarts of any base type. On hit the ego spawns a spectral weapon to fight along side the user whose strength scales with Evocations skill.&lt;br /&gt;
*New boots ego: Rampaging. Boots of rampaging cause the wearer to take an extra step for no cost---only when moving in the direction of a foe. The rampaging ego can also appear on any kind of artefact armour.&lt;br /&gt;
*New misc evocable: Condenser Vane. A condenser vane is an XP-charged evoker that creates clouds around hostile monsters (skipping allies). The cloud quality scales with evocations.&lt;br /&gt;
*New item: potion of attraction, which pulls nearby enemies closer.&lt;br /&gt;
*Unrandart Changes:&lt;br /&gt;
**The Salamander Hide Armour no longer gives *Rage, it now is a fire spell enhancer with rF++, rC--, flame cloud immunity, and a ring of flame clouds effect.&lt;br /&gt;
**The ratskin cloak is changed from +Rats to *Rats, spawning rats when the player is hit.&lt;br /&gt;
**Wucad Mu no longer provides evocable channeling. Instead, with a chance depending on evocations, it refunds the MP cost of the spell. There is a chance of confusion or intelligence drain (which scales on spell cost and evocations skill) when a spell is refunded.&lt;br /&gt;
**The cloak of the Thief is changed from +Fog to *Fog, creating fog when the player is hit.&lt;br /&gt;
**The Majin-Bo loses Archmagi, and instead gives a chance for any cast spell to be vampiric, healing the caster for damage done to living creatures.&lt;br /&gt;
**The shield of Resistance is now a +2 kite shield {rF++ rC++ MR++}.&lt;br /&gt;
**Glaive of the Guard now has both the spectral weapon and electricity egos. It no longer has sInv nor +Rage.&lt;br /&gt;
**Cloak of Starlight gains *Dazzle, which sometimes dazzles foes like the Dazzling Flash spell on successful dodge. It no longer has rElec and rC+.&lt;br /&gt;
**The Sword of Power is now +5, vorpal, and sometimes fires a powerful but low-accuracy damage beam with a chance based on the player&amp;#039;s current HP.&lt;br /&gt;
*[[Phantom mirror]]s and [[box of beasts|boxes of beasts]] now recharge with XP.&lt;br /&gt;
*Wands of polymorph now show what monsters might become when targeted.&lt;br /&gt;
*[[Amulet]]s are now slow to equip (like armour), and many amulets no longer have attunement logic. [[amulet of faith|Faith]], [[amulet of regeneration|Regen]], and [[amulet of magic regeneration|MPRegen]] retain their swap drawbacks.&lt;br /&gt;
*[[Barding]]s are merged into a single item type.&lt;br /&gt;
*[[staff of earth|Staves of earth]] deal higher damage, but with the shrapnel effect of being affected 3 times by AC. [[staff of conjuration|Staves of conjuration]] deal bonus irresistable damage that checks AC.&lt;br /&gt;
*The full contents of item piles are revealed on sight.&lt;br /&gt;
*[[Potions of stabbing]], [[wand of clouds|wands of clouds]], and [[staff of energy|staves of energy]], [[staff of summoning|summoning]], and [[staff of wizardry|wizardry]] are removed.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
*Swamp&amp;#039;s levels are now smaller, and many weak monsters no longer appear.&lt;br /&gt;
*Crimson and shadow imps are now much less common in the Dungeon. White imps and ufetubi take their place.&lt;br /&gt;
*Shadows and wights no longer appear in the Crypt spawn list, replaced with flying skulls, necromancers, and wraiths.&lt;br /&gt;
*Spider is now quiet.&lt;br /&gt;
*The malevolent force of Zot will find players that tarry far too long in one place.&lt;br /&gt;
*Gauntlet monsters now generate awake, and those other than the minotaur don&amp;#039;t pick up loot.&lt;br /&gt;
*Net traps are now permanent and the nets always mulch.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*The Charms skill and school have been removed.&lt;br /&gt;
*Ozocubu&amp;#039;s Armour is now Ice only, Swiftness is now Air only, Death&amp;#039;s Door is now Necromancy only and Level 9. Excruciating Wounds is now Necromancy only, prevents unwielding your weapon for the duration, and applies a Wizardry penalty as well as noise.&lt;br /&gt;
*Battlesphere is now Conjurations only, and its targeting has been adjusted to work with all Conjurations school spells other than Servitor.&lt;br /&gt;
*Song of Slaying is now Transmutations and renamed Wereblood; the noise is reduced somewhat.&lt;br /&gt;
*[[Animate Skeleton]] and [[Animate Dead]] creations now have strength scaling with spellpower; [[Animate Skeleton]] has a power cap. Both creations have a shorter lifespan. Additionally, these spells can&amp;#039;t be cast if corpses are not nearby.&lt;br /&gt;
*[[Animate Skeleton]] now animates the nearest skeleton, and does not require you to stand on the corpse.&lt;br /&gt;
*Frozen Ramparts has its effect end upon player movement.&lt;br /&gt;
*Death Channel spectral things have a shorter duration and fade if Death Channel expires.&lt;br /&gt;
*Infestation scarabs have a shorter duration.&lt;br /&gt;
*Vampiric Draining&amp;#039;s damage is no longer limited by how much it heals.&lt;br /&gt;
*Eringya&amp;#039;s Toxic Bog now places bogs in all squares within a range of 4 where there is no adjacent solid feature.&lt;br /&gt;
*[[Beastly Appendage]] now melds helmets and boots, and gives two levels of both Horns and Talons (octopodes keep their tentacle spike) instead of randomly choosing.&lt;br /&gt;
*[[Irradiate]] now checks monster AC but does slightly more damage.&lt;br /&gt;
*Alistair&amp;#039;s Intoxication prompts when nothing in view can be affected, always applies Vertigo when successful, and has a higher power cap.&lt;br /&gt;
*Conjure Ball Lightning&amp;#039;s scaling with spellpower has been simplified.&lt;br /&gt;
*Beam spells and wands no longer have their range reduced by hitting things.&lt;br /&gt;
*All temporary allies dismiss when you leave the level.&lt;br /&gt;
*Translocations miscasts now inflict -Move which prevents walking in addition to translocating.&lt;br /&gt;
*[[Aura of Abjuration]], [[Darkness]], Infusion, [[Recall]], Ring of Flames, Shroud of Golubria, Spectral Weapon, [[Sticks to Snakes]], and [[Summon Butterflies]] are removed.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*[[Gozag]] no longer gives a free potion petition on worship.&lt;br /&gt;
*Nemelex&amp;#039;s deck gifting begins at higher piety.&lt;br /&gt;
*Nemelex&amp;#039; [[Shaft card]] is removed, and the [[Exile card]] no longer has a chance to self [[banish]].&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
*The &amp;quot;quiver&amp;quot; feature is generalized and can now hold spells, evokables, and abilities. The fire interface can be used to target any quiverable action, and quiverable actions can be autofired via &amp;#039;&amp;#039;&amp;#039;shift+tab&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;. Existing autofight ranged settings such as autofight_throw are generalized to handle new quiverables. The &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039; key swaps between the two most recent quivered actions. See the [https://github.com/crawl/crawl/blob/stone_soup-0.26/crawl-ref/docs/options_guide.txt options guide] for more information on new and updated options: autofight_throw, autofight_stop, automagic_stop, fail_severity_to_quiver, launcher_autoquiver, fire_order. See the manual section 4, subsection [https://github.com/crawl/crawl/blob/stone_soup-0.26/crawl-ref/docs/crawl_manual.rst#attacking-and-firing &amp;quot;Attacking and firing&amp;quot;] for a summary of the relevant key bindings.&lt;br /&gt;
*Launchers can now be fired independently of the quiver; use v to target (like reaching weapons) or regular autofight commands to autotarget.&lt;br /&gt;
*Static targeters are added for spells and abilities that indicate which cells will be affected, along with a new option to configure which of these are shown while casting, force_targeter.&lt;br /&gt;
*Player wand damage, spell damage, and spell accuracy is now displayed in the UI.&lt;br /&gt;
*Viewing a monster with xv now shows to-hit chance with your current weapon.&lt;br /&gt;
*Monsters&amp;#039; spell damage is shown in xv.&lt;br /&gt;
*Examining cells with multiple interesting things now gives a selection menu.&lt;br /&gt;
*The &amp;quot;view stack/pickup key&amp;quot; ; can be pressed twice to force autopickup even in unsafe situations.&lt;br /&gt;
*The ^x view description is now available from all targeting prompts, and when used while targeting lists valid targets in range.&lt;br /&gt;
*Any floor can be annotated from anywhere in the ! interface.&lt;br /&gt;
*Spellpower is now displayed as a percentage of max spellpower.&lt;br /&gt;
*Macro updates: Macros/keybinds can be viewed via the ~ menu in-game. RC file keybind settings support escape codes.&lt;br /&gt;
*Updated uption: travel_open_doors now has a setting that tries to avoid opening doors during autotravel.&lt;br /&gt;
*New option: travel_one_unsafe_move. Setting this option to true causes auto-travel to make one move towards its goal before conducting the usual safety checks.&lt;br /&gt;
*New option: monster_item_view_features. This is a regex list option, features that match patterns on this list will be displayed in the ^x view description.&lt;br /&gt;
*New option: always_show_zot. When enabled, the remaining time until Zot finds the player is always shown, rather than when there are only 1500 turns left.&lt;br /&gt;
*New options: tile_overlay_col and tile_overlay_alpha_percent control the appearance of the message window in local tiles.&lt;br /&gt;
&lt;br /&gt;
==Lua==&lt;br /&gt;
*Three new hooks, chk_ability_choice, chk_spell_choice, and c_message can be used to answer the ability and spell menu prompts and to react to messages.&lt;br /&gt;
*A new api is introduced for targeted fire of spells, items, and abilities as a less brittle alternative to sending keys. See lua functions: crawl.do_targeted_command, spells.cast, item.fire, you.activate_ability, you.quiver_valid, and you.quiver_enabled.&lt;br /&gt;
*Other new functions: you.memorise (memorise a spell by name), spells.power_perc (get spellpower for a spell as a percentage)&lt;br /&gt;
&lt;br /&gt;
==Release 0.26.1==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.26.1&amp;#039;&amp;#039;&amp;#039; is a bugfix update released on February 2nd, 2021.&lt;br /&gt;
&lt;br /&gt;
* ctrl-attack again no longer works while confused.&lt;br /&gt;
* Console display flickering is reduced.&lt;br /&gt;
* It is no longer possible to obtain infinite nets from net traps.&lt;br /&gt;
* Various vault placement balance adjustments and teleport closet fixes.&lt;br /&gt;
* 95 other fixes, tweaks, copy-edits, and interface improvements.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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