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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=0.24</id>
	<title>0.24 - Revision history</title>
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	<updated>2026-08-06T04:35:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=0.24&amp;diff=3446&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:22:26Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.24&amp;#039;&amp;#039;&amp;#039; is a version of &amp;#039;&amp;#039;Dungeon Crawl Stone Soup&amp;#039;&amp;#039;. It was released on October 25th, 2019.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* Vampire species simplified&lt;br /&gt;
* Thrown weapons streamlined&lt;br /&gt;
* Fedhas reimagined&lt;br /&gt;
* Sif Muna reworked&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
* Incremental pregeneration:&lt;br /&gt;
** This mode generates the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games should now be the same.&lt;br /&gt;
** Games using the same seed will see the same dungeon if they are incrementally pregenerated without requiring the long initial generation time of full pregeneration as introduced in 0.23.&lt;br /&gt;
** Incremental pregeneration is the default mode for new games.&lt;br /&gt;
** Servers can now enable seed selection without heavy CPU cost.&lt;br /&gt;
* A Trove map requiring many uses of digging has been removed.&lt;br /&gt;
* Identification scrolls are no longer used as a potential Trove cost.&lt;br /&gt;
* Transporters in vaults now correctly place in the Abyss.&lt;br /&gt;
* Fog generation in the Desolation of Salt portal now happens far less often per turn, greatly reducing slowdown from high CPU usage.&lt;br /&gt;
* Random traps no longer place under items placed by vaults.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* Formicids can now use their dig ability on diggable statues.&lt;br /&gt;
* Manticore barbs now can only be picked out if the player can move, isn&amp;#039;t confused, and isn&amp;#039;t asleep.&lt;br /&gt;
* Net traps now always trigger when the player steps on them.&lt;br /&gt;
* Vampiric weapons no longer have a hunger cost upon wield.&lt;br /&gt;
* Vampire simplification: Player vampires no longer eat or drink blood, and have exactly two blood states:&lt;br /&gt;
** Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no batform, can transform and berserk normally.&lt;br /&gt;
** Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus, undead resistances, batform, no other transformations or berserk.&lt;br /&gt;
** Blood states are transitioned by an ability which costs delay; becoming bloodless incurs no penalty, becoming alive causes a temporary frail mutation.&lt;br /&gt;
** Bat form causes stat drain.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* Fedhas reimagined:&lt;br /&gt;
** Piety is gained exclusively from kills instead of through corpse decay.&lt;br /&gt;
** Fedhas abilities now create plant allies directly as temporary summons instead of creating permanent allies using plants. All abilities cost piety instead of food.&lt;br /&gt;
** New abilities:&lt;br /&gt;
*** 2*: Active &amp;#039;Wall of Briars&amp;#039; ability to surround the player with briar patches. Hostile monsters will attack briars to reach you, taking damage.&lt;br /&gt;
*** 3*: Active &amp;#039;Grow Ballistomycete&amp;#039; ability to place a ballistomycete at any location within radius 2. The ballistomycete will fire spores that seek out foes and make a 1-radius damaging explosion that additionally confuses living creatures.&lt;br /&gt;
*** 4*: Active &amp;#039;Overgrow&amp;#039; ability to destroy any non-permarock walls in a 3x3 area, replacing them with plant allies, mostly wandering mushrooms or burning bushes and sometimes ballistomycetes or oklob plants.&lt;br /&gt;
*** 5*: Active &amp;#039;Grow Oklob&amp;#039; ability to place an oklob plant at any location within radius 2.&lt;br /&gt;
** Fedhas no longer hates any necromancy spells, and allows worship by undead species.&lt;br /&gt;
** Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain.&lt;br /&gt;
* Sif Muna reworked:&lt;br /&gt;
** Piety gain is exclusively from kills.&lt;br /&gt;
** &amp;#039;Channel Energy&amp;#039; is available at 1* piety instead of 3*.&lt;br /&gt;
** &amp;#039;Forget Spell&amp;#039; is available at 3* piety instead of 4*.&lt;br /&gt;
** New 4* &amp;#039;Divine Exegesis&amp;#039; ability to cast any spell in your library regardless of skill training. Receives a spell-power bonus based on Invocations skill of 1.5 times the spell-power received from equivalent levels of training in the spell&amp;#039;s schools.&lt;br /&gt;
** The Divine Energy ability and Sif&amp;#039;s miscast protection are removed.&lt;br /&gt;
* Trog and Okawaru now can gift unbranded boomerangs and javelins.&lt;br /&gt;
* Jiyva&amp;#039;s Slimify ability now works properly on skeletons, zombies and simulacra.&lt;br /&gt;
* Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* The &amp;#039;X&amp;#039; key map mode has zoom support, defaulting to 60% zoom.&lt;br /&gt;
* Sealed off clinging and sensed monsters no longer stop autoexplore.&lt;br /&gt;
* Equipment melding no longer stops autoexplore and autotravel.&lt;br /&gt;
* Armour, jewellery, and weapons can be worn/wielded from the floor.&lt;br /&gt;
* Summoner monsters are now highlighted when the cursor is over one of its summons.&lt;br /&gt;
* Traps are now shown in the ctrl-x listing and are indexed in the stash tracker.&lt;br /&gt;
* Scarves are now properly shown on player tiles.&lt;br /&gt;
* Species and background selection menus now have tiles.&lt;br /&gt;
* Updated visual theme for main menu, high scores, and related screens.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* New unrand: Staff of Battle, a staff of conjuration that spawns a battlesphere when a hostile monster is in view.&lt;br /&gt;
* Unrandart changes:&lt;br /&gt;
** The Storm Bow now has a penetration effect.&lt;br /&gt;
** Gyre and Gimble now has the protection brand, enchantment of +7, and no longer has Dex-3.&lt;br /&gt;
** Piercer has been removed, its effect having been merged into Storm Bow.&lt;br /&gt;
* Weapons with the holy wrath ego can now be cursed.&lt;br /&gt;
* Randart rings no longer generate with both rCorr and *Corrode.&lt;br /&gt;
* Throwing weapons have been streamlined.&lt;br /&gt;
** Blowguns are removed, needles are replaced with throwing darts.&lt;br /&gt;
*** Dart effects scale with Throwing and Stealth skill.&lt;br /&gt;
*** Darts of sleep, paralysis, confusion are removed.&lt;br /&gt;
*** Darts of frenzy are renamed datura-tipped darts.&lt;br /&gt;
*** A new dart brand, atropa is added. Atropa-tipped darts cause brief confusion and longer-lasting blindness in the target.&lt;br /&gt;
** Tomahawks are renamed to boomerangs and always return.&lt;br /&gt;
** Javelins always penetrate.&lt;br /&gt;
** Steel and silver are merged into a single brand, called silver. Silver ammunition applies the maximum of vorpal bonus damage and the old silver damage bonus.&lt;br /&gt;
** Poison, returning, penetration, and exploding are no longer available brands for tomahawks and javelins.&lt;br /&gt;
&lt;br /&gt;
==Lua==&lt;br /&gt;
* Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua monster.info class.&lt;br /&gt;
* A new function &amp;#039;defeat_mr()&amp;#039; to determine the chance that a given spell defeats a monster&amp;#039;s magic resistance.&lt;br /&gt;
* There is a basic seed explorer available in scripts/seed_explorer.lua.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* Monsters can now use wands of clouds, iceblast, and scattershot.&lt;br /&gt;
* Monsters clones created by Mara and rakshasa have the intended reduced HP of the original monster instead of several times that value.&lt;br /&gt;
* A monster having the Dig spell no longer allows it to cast spells out of LOS.&lt;br /&gt;
* Azrael and draconian scorchers can use Call Down Damnation when not at low HP.&lt;br /&gt;
* Player ghosts can be shafted.&lt;br /&gt;
* Golden Eyes no longer have randomized spellpower for their gaze.&lt;br /&gt;
* Monster airstrike uses the same formula as the player, reducing damage variance.&lt;br /&gt;
* Pikel&amp;#039;s slaves no longer drop corpses nor items.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* The HP from Death&amp;#039;s Door is fixed at time of casting rather than being updated continuously, hence being subject to changes in spellpower.&lt;br /&gt;
* Olgreb&amp;#039;s Toxic Radiance now properly triggers ally conducts when cast.&lt;br /&gt;
* Olgreb&amp;#039;s Toxic Radiance now applies direct damage and poison status in a way that considers the time of each turn.&lt;br /&gt;
* Shroud of Golubria&amp;#039;s spellpower is now capped at 50.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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