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	<title>0.23 - Revision history</title>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.23&amp;#039;&amp;#039;&amp;#039; is a version of &amp;#039;&amp;#039;Dungeon Crawl Stone Soup&amp;#039;&amp;#039; released on February 7th, 2019.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* [[Trap]] system overhaul&lt;br /&gt;
* New [[Gauntlet]] portal to replace Labyrinths&lt;br /&gt;
* [[Nemelex Xobeh]] rework&lt;br /&gt;
* Nine [[unrandart]]s reworked and the new &amp;quot;[[Rift]]&amp;quot; unrandart added&lt;br /&gt;
* Support for [[seed]]ed dungeon play&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
* [[Trap]]s have been overhauled:&lt;br /&gt;
** Traps that generate on the ground are always revealed.&lt;br /&gt;
** Exploration has a chance to trigger a &amp;quot;trap effect&amp;quot; independent from terrain traps. The possible effects are [[alarm trap|alarm]], [[shaft]], and [[teleport trap|teleport]] near monsters.&lt;br /&gt;
** Monsters only trigger traps in sight of the player.&lt;br /&gt;
** Alarm traps now always Mark the player whenever they are triggered in LOS.&lt;br /&gt;
** [[Net trap]]s now try to net the player whenever they are triggered in LOS.&lt;br /&gt;
** New trap: [[dispersal trap]]. When triggered, every actor in sight of the trap is blinked.&lt;br /&gt;
** Trap placement in Ossuaries, Zot:5, and Tomb has been overhauled. In Zot:5 and Tomb, all mechanical traps save for net traps have been removed.&lt;br /&gt;
** Grate traps (triggered by [[pressure plate]]s) have been removed.&lt;br /&gt;
* A new [[Gauntlet]] portal that replaces [[Labyrinth]]s:&lt;br /&gt;
** Gauntlets have the player choose a path through several combat arenas, each of which contains (sometimes exotic) monsters and loot.&lt;br /&gt;
** Access to each arena is one-way using [[transporter]]s. Teleports and the [[Passage of Golubria]] spell are disabled.&lt;br /&gt;
** All paths lead to the [[minotaur]] who guards the exit and a pile of treasure.&lt;br /&gt;
** Gauntlets are found where Labyrinths previously generated.&lt;br /&gt;
* Support for seeded play:&lt;br /&gt;
** A new option for pregenerating the entire connected dungeon based on a fixed seed has been added. This takes a bit of time, but ensures that any playthroughs of a particular seed will use the same dungeon.&lt;br /&gt;
** This option is not yet available for online play, but can be used offline. See the manual section &amp;quot;Seeded play&amp;quot; for details.&lt;br /&gt;
** The dungeon RNG has been separated from the gameplay RNG to allow this feature to work.&lt;br /&gt;
** Each game seed generates a unique dungeon (including layout and monster and item placement) that is always the same for the same version of Crawl, as long as levels are generated in the same order.&lt;br /&gt;
** If you see that two games with the same seed generate a different dungeon, please report this as a bug!&lt;br /&gt;
* New early [[vault]]s featuring thematic item shops and monsters guarding manuals, as well as new ghost vaults for many branches.&lt;br /&gt;
* Two new dungeon layouts enabled, one for Dungeon and one for Lair.&lt;br /&gt;
* Translucent doors that can be seen through when closed have been added and are now used in some Elf layouts and some vaults, including most [[runed door]] vaults.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* The player can no longer be put to sleep when [[paralyse]]d or [[petrify|petrified]].&lt;br /&gt;
* Tengu Permanent Flight becomes immediately available at XL 5.&lt;br /&gt;
* [[Tengu]] EV bonuses are no longer applied to +EV from equipment.&lt;br /&gt;
* [[Wanderer]] starting [[spell library|spell libraries]] are announced along with equipment.&lt;br /&gt;
* Wanderers that start with exactly one level 1 spell start with it memorized.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* [[Nemelex Xobeh]] has been reworked:&lt;br /&gt;
** Decks are accessed through abilities and no longer exist as items.&lt;br /&gt;
** Nemelex offers three abilities: &amp;quot;Draw Escape&amp;quot;, &amp;quot;Draw Destruction&amp;quot;, and &amp;quot;Draw Summoning&amp;quot;, which provide card effects.&lt;br /&gt;
** The deck abilities do not have rarities; card power levels are determined by invocations and piety alone.&lt;br /&gt;
** Nemelex periodically adds cards to the three abstract decks.&lt;br /&gt;
** Triple Draw works on the three decks as before, offering a choice of three cards. The piety cost is increased.&lt;br /&gt;
** Deal Four deals four cards from a deck and has a reduced piety cost.&lt;br /&gt;
** Stack Five constructs a player-ordered stack of five cards drawn from any of the three decks to be drawn later. Creating a new stack discards the old. The piety cost is the same as old stack five.&lt;br /&gt;
** The [[Velocity card]] no longer hastes enemies, instead always slowing them with a chance proportional to power.&lt;br /&gt;
** The [[Storm card]] has been revised. It now performs a wind blast followed by one to nine electrical explosions.&lt;br /&gt;
* [[Elyvilon]]&amp;#039;s Heal Other is adjusted:&lt;br /&gt;
** The formula depends only on monster type, not specific monster max HP.&lt;br /&gt;
** [[Player ghost]]s and [[Pandemonium lord]]s are now immune.&lt;br /&gt;
** The targeter displays the pacification chance.&lt;br /&gt;
* [[Ashenzari]] protects followers from exploration based trap effects.&lt;br /&gt;
* [[Qazlal]]&amp;#039;s cloud immunity is extended to elementals created with Elemental Force.&lt;br /&gt;
* [[Fedhas]]&amp;#039; protection of plants from player spells is extended to LOS-wide attack spells.&lt;br /&gt;
* The acid damage from [[Makhleb]]&amp;#039;s Minor Destruction has been reduced.&lt;br /&gt;
* Exploration-based piety is no longer granted for the [[Temple]], deep [[water]], or [[lava]].&lt;br /&gt;
* Monster conversion for [[Beogh]], [[Gozag]]&amp;#039;s Bribe Branch, and [[Jiyva]] is attempted upon sight instead of on the turn after the monster enters LOS.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* Spell damage message punctuation has been adjusted to reflect damage done using the same scale as melee damage.&lt;br /&gt;
* Damage brand message punctuation has been similarly adjusted.&lt;br /&gt;
* [[Monster]] descriptions in &amp;#039;[[x]]v&amp;#039; display spell ranges.&lt;br /&gt;
* The Religion screen &amp;#039;[[^]]&amp;#039; gains a fourth pane for gods that need Extra information:&lt;br /&gt;
** [[Ashenzari]] displays information about bondage status.&lt;br /&gt;
** [[Beogh]] displays a list of named followers, with gifts.&lt;br /&gt;
** [[Gozag]] displays bribe information.&lt;br /&gt;
** [[Hepliaklqana]] displays ancestor upgrades.&lt;br /&gt;
** [[Nemelex Xobeh]] displays deck information.&lt;br /&gt;
** [[Wu Jian]] displays information about martial attacks.&lt;br /&gt;
* The [[Hepliaklqana]] ancestor reaching full health interrupts resting. The exact behavior of this interrupt can be configured by rest_wait_ancestor.&lt;br /&gt;
* The new display_chars cloud_weak, cloud_fading, and cloud_terminal indicate remaining cloud duration in console.&lt;br /&gt;
* [[WebTiles]] users can use a &amp;quot;Forgot Password&amp;quot; link to reset their password via a link sent to their registration email address. This feature is not yet enabled on most official servers.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* [[Unrandart]] changes:&lt;br /&gt;
** New Unrand: the +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}. A [[distortion]] [[demon trident]] with a reaching range of 3 and smite targeted attack.&lt;br /&gt;
** The [[Singing Sword]]&amp;#039;s sonic damage effect is stronger, can trigger at low tension, and triggers only on-hit. It also gains the vorpal brand.&lt;br /&gt;
** The [[Spriggan&amp;#039;s Knife]] converts all stabs to sleep-tier stabs and loses Dex+4 and MR+.&lt;br /&gt;
** The [[robe of Misfortune]] is +5 {*Contam *Corrode *Drain Harm *Slow EV+5} and is now always identified.&lt;br /&gt;
** The [[sceptre of Torment]] is now a +7 eveningstar of pain, and its torment does not affect the wielder.&lt;br /&gt;
** The [[arc blade]]&amp;#039;s effect now casts static discharge only once, but at very high spellpower. The weapon&amp;#039;s enchantment is now +8.&lt;br /&gt;
** [[Finisher]] loses Str+3 and gains a chance to instant-explode the target.&lt;br /&gt;
** The [[robe of Clouds]] is now +3 {+Thunder rCloud rElec}, providing evocable storm clouds in place of its old mist.&lt;br /&gt;
** The [[storm bow]] no longer occasionally creates rain clouds.&lt;br /&gt;
** The [[skin of Zhor]] gains SInv and a passive Metabolic Englaciation effect.&lt;br /&gt;
** Unrandarts with melee effects that could anger nearby allies give a proper warning.&lt;br /&gt;
* [[Wand]] charges for wands of [[wand of digging|digging]], [[wand of enslavement|enslavement]], [[wand of flame|flame]], [[wand of paralysis|paralysis]], [[wand of polymorph|polymorph]], and [[wand of random effects|random effects]] have been reduced.&lt;br /&gt;
* [[Butchering]] a [[corpse]] always leaves a skeleton.&lt;br /&gt;
* The [[blowgun]] targeter now displays the chance to affect the target.&lt;br /&gt;
* Stash search can now search by handedness.&lt;br /&gt;
&lt;br /&gt;
==Lua==&lt;br /&gt;
* The custom `require` used in clua and dlua has been renamed `crawl_require`.&lt;br /&gt;
* A new function `spells.path` has been added to the `spells` module to provide access to the targeter from clua.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* [[Monster]] [[weapon]]s, [[armour]], and [[wand]]s are [[identification|identified]] and revealed to the player when the monster is first seen.&lt;br /&gt;
* The [[shambling mangrove]] [[Grasping Roots]] ability now performs smite-targeted [[constriction]] instead of applying a &amp;#039;Roots&amp;#039; status.&lt;br /&gt;
* [[Jorgrun]] gains the [[Grasping Roots]] spell and can now spawn in [[Swamp]].&lt;br /&gt;
* [[Killer Klown]]s now have a pie throwing ability that damages the player and affects them with one of [[Vertigo]], [[Silence]], [[Status_effects#No_Potions|-Potion]], [[Stat zero|Stat drain]], rF-, or [[polymorph]] to [[bat form|bat]], [[pig form|pig]], or [[wisp form|wisp]] [[bad form|form]].&lt;br /&gt;
* Killer Klowns have highly enchanted, branded [[club]]s instead of the Klown melee flavor, and no longer have [[:Category:Regenerates|fast regen]].&lt;br /&gt;
* [[Orb run]] spawns are more frequently near the player and more dangerous.&lt;br /&gt;
* [[Pandemonium lord]]s&amp;#039; spell sets and attack brands are revealed.&lt;br /&gt;
* Monster summons disappear whenever the summoner changes alignment from being charmed/uncharmed, pacified, or slimified.&lt;br /&gt;
* [[Confusion|Confused]] monsters now get a 1 in 3 chance to move normally, like players do.&lt;br /&gt;
* [[Giant]] monsters no longer tear through [[web]]s.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* [[Confusing Touch]] works with a weapon wielded.&lt;br /&gt;
&lt;br /&gt;
==0.23.1==&lt;br /&gt;
The bugfix release of 0.23.1 was released on February 28th, 2019.&lt;br /&gt;
* [[Vampiric]] attacks by the player against allies created from Sticks to Snakes and the Ratskin Cloak no longer restore HP or give vampires satiation.&lt;br /&gt;
* Damage from [[Ozocubu&amp;#039;s Refrigeration]] has been increased to the correct amount.&lt;br /&gt;
* Placement for the uniques [[Aizul]], [[Bai Suzhen]], [[Donald]], [[Jorgrun]], and [[Mara]] has been fixed so they can place throughout their intended level ranges.&lt;br /&gt;
* The chance of [[Boris]] to respawn has been lowered to match previous rates.&lt;br /&gt;
* Yellow [[draconian]]s now correctly receive their rCorr mutation at XL 7.&lt;br /&gt;
* 45 bugfixes, adjustments, and cleanups in total.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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