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	<title>0.17 - Revision history</title>
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	<updated>2026-08-06T02:58:25Z</updated>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=0.17&amp;diff=3149&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:21:37Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.17&amp;#039;&amp;#039;&amp;#039; is a version of &amp;#039;&amp;#039;Dungeon Crawl Stone Soup&amp;#039;&amp;#039;. It was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* Square [[line of sight]].&lt;br /&gt;
* Shorter Lair rune branches.&lt;br /&gt;
* New rune vaults for many branches.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
* [[Snake Pit|Snake]], [[Shoals]], [[Swamp]] and [[Spider&amp;#039;s Nest|Spider]] are now all 4 levels long, down from 5.&lt;br /&gt;
* Levels no longer have -cTele.&lt;br /&gt;
* [[Shadow trap]]s have been removed.&lt;br /&gt;
* Slime wall damage no longer varies by depth.&lt;br /&gt;
* AC now applies before resists for cloud damage.&lt;br /&gt;
* Ghostly flame clouds have been renamed to spectral mist clouds.&lt;br /&gt;
* [[Trove]]s no longer ask for items that the player character&amp;#039;s species cannot use.&lt;br /&gt;
* [[Pandemonium]] now spawns primarily tier 3 and above demons.&lt;br /&gt;
* New altar type: &amp;#039;[[ecumenical altar]]s&amp;#039;, which allow the player to worship a random god.&lt;br /&gt;
* New WizLab: [[Lehudib&amp;#039;s Moon Base]], where the player can fight the legendary Moon Troll.&lt;br /&gt;
* [[Tukima&amp;#039;s Studio]] and [[Eringya&amp;#039;s Formal Garden]] WizLabs have been removed.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* All races have had their [[evocation]]s aptitudes reduced by one point.&lt;br /&gt;
* [[MP]] scaling has been reworked &amp;amp; simplified; MP aptitudes have been adjusted.&lt;br /&gt;
* Heavy armour no longer penalizes [[unarmed combat]] &amp;amp; [[throwing]] speeds.&lt;br /&gt;
* [[Rot]] is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured. The Rot status is also gone, with rot taking place immediately.&lt;br /&gt;
* Stat loss is no longer regenerated over time; instead, it&amp;#039;s restored by XP.&lt;br /&gt;
* The [[deterioration]] mutation is now only 2 levels, and has a chance of causing stat loss whenever the player takes damage, rather than over time.&lt;br /&gt;
* Being at 0 in a stat no longer causes direct damage to the player.&lt;br /&gt;
* Undead stat gain: [[Mummies]] get one of Str, Int, or Dex every 5 levels, and [[Vampire]]s get either Int or Dex every 5 levels.&lt;br /&gt;
* Vampires can now drink from anything that has blood, regardless of their chunk type.&lt;br /&gt;
* Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no longer bypass AC.&lt;br /&gt;
* Unarmed attacks no longer have a speed penalty when attacking with a shield.&lt;br /&gt;
* Cleaving attacks now function even under [[confusion]].&lt;br /&gt;
* Control-attacking &amp;amp; manipulating doors are no longer permitted under confusion.&lt;br /&gt;
* Confusion will never cause characters to stumble into deep water/lava.&lt;br /&gt;
* [[Corrosion]] can affect characters not using weapons or armour, and applies -4 to both armour and slaying (instead of -5/-3).&lt;br /&gt;
* Multi-turn actions, other than climbing/descending stairs, no longer reduce EV by 5 for their duration.&lt;br /&gt;
* Poison-immune characters (e.g. gargoyles, mummies) no longer take poison damage.&lt;br /&gt;
* Draconian Fighters no longer start with extra equipment.&lt;br /&gt;
* [[Teleportitis]] only triggers when it would land the player in LOS of enemies. It triggers slightly more frequently as a result, but no longer triggers in Labyrinths or the Abyss.&lt;br /&gt;
* The &amp;#039;spiny&amp;#039; mutation is now dramatically stronger.&lt;br /&gt;
* Powered by Death is now triggered by kills, instead of corpses.&lt;br /&gt;
* Black Mark no longer gives vampirism; its other effects are now stronger.&lt;br /&gt;
* Clawed attacks no longer have bleeding-over-time damage effects.&lt;br /&gt;
* There&amp;#039;s now a distinct hunger state of Fainting and appropriate warning messages for when the player is so low on nutrition that they might become paralyzed.&lt;br /&gt;
* The Breathe Flames and Spit Poison mutations are now mutually exclusive.&lt;br /&gt;
* [[Demonspawn]] can shoot through their own demonic guardians.&lt;br /&gt;
* Ability scores now cap at 125, up from 72.&lt;br /&gt;
* Some species now have lower Throwing aptitudes:&lt;br /&gt;
** [[Centaur]], [[Halfling]], and [[Kobold]] go from +3 to +1;&lt;br /&gt;
** [[Ogre]], [[Spriggan]], [[Tengu]], [[High Elf]], and [[Deep Elf]] go from +1 to 0;&lt;br /&gt;
** [[Hill Orc]] and [[Gargoyle]] go from 0 to -1.&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
* All range-based mechanics now treat diagonals identically to orthogonal directions. Line of sight, spell range, and other effects are now visually &amp;#039;square&amp;#039;. Many of those, including line of sight, are now slightly shorter.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* [[Gozag]]:&lt;br /&gt;
** The fee for entry has been reduced, especially early on.&lt;br /&gt;
** Gold distraction is now an effect centered on the player that&amp;#039;s refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.&lt;br /&gt;
** The cost of Potion Petition is more variable and higher initially, but no longer increases with use.&lt;br /&gt;
** Friendly bribed allies are now permanently allied, but restricted to the branch from which they came.&lt;br /&gt;
** Corpseless monsters now drop gold.&lt;br /&gt;
** Gold that lands in deep water/lava teleports into the player&amp;#039;s pockets.&lt;br /&gt;
** Amulets of faith no longer have any effect.&lt;br /&gt;
** Bribes now work on any intelligent monster in the branch, with bribe susceptibility based on HD and a scaling factor by branch. Unique Hell or Pan lords can&amp;#039;t be bribed.&lt;br /&gt;
** Bribes now trigger on monsters coming into view, rather than on level entry.&lt;br /&gt;
** Call Merchant now always places shops at the player&amp;#039;s location.&lt;br /&gt;
* [[Ru]]:&lt;br /&gt;
** New sacrifice: Sacrifice Eye, similar to the effect of amulets of inaccuracy (and stacking with the amulet).&lt;br /&gt;
** New sacrifice: Sacrifice Resistance, providing rC- rF-.&lt;br /&gt;
* [[Beogh]]&amp;#039;s smite damage now scales better with invocations.&lt;br /&gt;
* [[Okawaru]]&amp;#039;s Finesse no longer gives contamination.&lt;br /&gt;
* [[Lugonu]] and [[Trog]] no longer accept corpse sacrifices.&lt;br /&gt;
* [[The Shining One]] no longer blesses allies&amp;#039; weapons and armour; the Summon Divine Warrior ability is now slightly cheaper.&lt;br /&gt;
* [[Cheibriados]]&amp;#039; slouch damage is now based on monster movement speed.&lt;br /&gt;
* [[Ashenzari]] now gives the Scrying ability at 1* piety, boosts skills at 2*, and grants SInv at 3*.&lt;br /&gt;
* [[Zin]]&amp;#039;s Vitalization no longer provides nutrition, and now has a small MP cost.&lt;br /&gt;
* [[Jiyva]]&amp;#039;s Slime Prayer now lasts longer and has a small MP cost.&lt;br /&gt;
* [[Sif]] no longer requires worshippers to know spells.&lt;br /&gt;
* The player now no longer needs an altar to use the following abilities, which are accessible from the ability menu: Zin&amp;#039;s Donate Gold, [[Kiku]]&amp;#039;s Bless Weapon and Gift Necronomicon, Lugonu&amp;#039;s Bless Weapon, and The Shining One&amp;#039;s Bless Weapon.&lt;br /&gt;
* Gods no longer protect worshippers from Beogh smiting or TSO cleansing flame.&lt;br /&gt;
* [[Qazlal]]&amp;#039;s wrath now causes noise 50% of the time before other possible actions, and can no longer inflict Deformed Body.&lt;br /&gt;
* Notes are now generated whenever you reach a piety rank for a god for the first time, instead of on abilities being gained.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* New items:&lt;br /&gt;
** [[Maxwell&amp;#039;s Etheric Cage]], a helmet giving rElec, +4 MP and a large boost to MP regen, at the cost of causing intermittent light contamination.&lt;br /&gt;
** the [[Robe of Vines]], a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.&lt;br /&gt;
** [[Kryia&amp;#039;s Mail Coat]], +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).&lt;br /&gt;
* Poisonous chunks and rot chunks have been merged into &amp;#039;inedible&amp;#039; chunks,  which are only edible by ghouls. Some monsters have had their meat cleaned.&lt;br /&gt;
* Unrandart changes:&lt;br /&gt;
** The [[Cloak of Starlight]] is now +2 and gives Stlth--.&lt;br /&gt;
** The [[Fencer&amp;#039;s Gloves]] now give a bonus to Short and Long Blades skills.&lt;br /&gt;
** The [[Sceptre of Torment]] is now a staff.&lt;br /&gt;
* The [[box of beasts]] now produces a new type of variable creature, &amp;#039;mutant beasts&amp;#039;, instead of chimeras.&lt;br /&gt;
* The [[Orb of Zot]] now turns all controlled blinks into uncontrolled blinks while carried.&lt;br /&gt;
* Warding now applies to ranged attacks.&lt;br /&gt;
* [[Troll leather armour]] now provides regeneration to [[troll]]s.&lt;br /&gt;
* Staves of summoning no longer have a chance of abjuring on hit.&lt;br /&gt;
* Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.&lt;br /&gt;
* For the player and for monsters, curare needles no longer have an effect that prevents the use of abilities relying on breath.&lt;br /&gt;
* Scrolls of Holy Word now apply the Daze status effect instead of stunning enemies.&lt;br /&gt;
* &amp;quot;Sustain abilities&amp;quot; has been renamed to &amp;quot;sustain attributes&amp;quot;.&lt;br /&gt;
* The Storm card no longer summons twisters.&lt;br /&gt;
* The Placid Magic card is no more.&lt;br /&gt;
* The Sack of Spiders makes more appropriate types of spiders at lower and higher levels of Evocations and fewer orb spiders overall.&lt;br /&gt;
* The Rod of Clouds makes acid clouds more often and storm clouds less often.&lt;br /&gt;
* Removed items:&lt;br /&gt;
** The [[Cloak of Flash]].&lt;br /&gt;
** [[Potions of decay]].&lt;br /&gt;
** [[Potions of restore abilities]].&lt;br /&gt;
** [[Ring of teleport control|Rings of teleport control]].&lt;br /&gt;
** The [[Book of Control]].&lt;br /&gt;
** [[Hammer]]s.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* New monsters:&lt;br /&gt;
** [[Salamander stormcaller]]s, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.&lt;br /&gt;
** [[Entropy weaver]]s, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims&amp;#039; equipment terribly.&lt;br /&gt;
** [[Juggernaut]]s, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack.&lt;br /&gt;
* [[Death cob]]s have been greatly strengthened and their attacks increase your hunger, even when guarded by AC.&lt;br /&gt;
* [[Hungry ghost]]s&amp;#039; hungering effect now apply even when their attack damage is reduced by AC.&lt;br /&gt;
* XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they&amp;#039;re no longer threatening, and their XP has increased considerably.&lt;br /&gt;
* [[Jellies]] no longer eat items the player has seen.&lt;br /&gt;
* Monsters will now pick up all scrolls &amp;amp; potions, not just ones they use.&lt;br /&gt;
* Poison now has a 1/3 chance of affecting rPois+ monsters (up from 0/3).&lt;br /&gt;
* All nonliving monsters now have rPois+++.&lt;br /&gt;
* rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.&lt;br /&gt;
* Non-magic-immune monsters are now always confuseable.&lt;br /&gt;
* Unrelated monsters can now swap with each other.&lt;br /&gt;
* Ghouls no longer cause rot with their attacks.&lt;br /&gt;
* Monsters no longer eat corpses.&lt;br /&gt;
* Revenants no longer ignore silence.&lt;br /&gt;
* [[Phantasmal warrior]]s&amp;#039; attacks no longer pierce shields &amp;amp; armour.&lt;br /&gt;
* [[Death knight]]s now have agony &amp;amp; haunt in addition to pain mirror.&lt;br /&gt;
* [[Worm]]s are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.&lt;br /&gt;
* [[Air elemental]]s can no longer &amp;#039;submerge&amp;#039; in air.&lt;br /&gt;
* [[Fire elemental]]s no longer fly (though they can still cross lava). They can now enter shallow water.&lt;br /&gt;
* [[Queen ant]]s are now faster.&lt;br /&gt;
* [[Lich]]es and [[Ancient lich]]es can no longer cast Shadow Creatures.&lt;br /&gt;
* Many monsters have lost the &amp;#039;teleport self&amp;#039; spell: (ancient) liches, [[wizard]]s, [[giant orange brain]]s, [[hellwing]]s, [[smoke demon]]s, [[ogre magi]], [[Mara]], and [[Boris]].&lt;br /&gt;
* Various &amp;#039;high-intelligence&amp;#039; monsters no longer have immunity to drowning while confused.&lt;br /&gt;
* Basic mummies no longer have death curses.&lt;br /&gt;
* [[Alligator]]s now come in pairs.&lt;br /&gt;
* [[Jorgrun]] is no longer a [[deep dwarf (monster)]], and now regenerates normally.&lt;br /&gt;
* [[Deep dwarf]] player ghosts now regenerate normally.&lt;br /&gt;
* Hell beasts no longer have randomized speeds.&lt;br /&gt;
* [[Salamander mystic]]s, [[salamander firebrand|firebrand]]s, and stormcallers now all have normal land move speed and fast swimming speed.&lt;br /&gt;
* [[Polyphemus]] can throw his [[yak]]s at the player.&lt;br /&gt;
* Blocks of ice are now susceptible to [[LRD]] and [[Shatter]].&lt;br /&gt;
* Demonspawn [[warmonger]]s now have [[Haste Other]] instead of [[Grand Avatar]], and can spawn with a shield.&lt;br /&gt;
* Demonspawn [[blood saint]]s no longer have ephemeral infusion, and no longer damage themselves when casting Legendary Destruction.&lt;br /&gt;
* [[Orange crystal statue]]s now have [[Shadow Creatures]] and both they and [[obsidian statue]]s are faster at casting their spells.&lt;br /&gt;
* Monsters can no longer have the [[Inner Flame]] spell.&lt;br /&gt;
* Hellwings no longer have the [[Teleport Other]] spell.&lt;br /&gt;
* Monsters can no longer have [[Animate Dead]] nor [[Simulacrum]] spells.&lt;br /&gt;
* Monsters that worship Dith or Yred (including allies of the player) are immune to the umbra accuracy reduction.&lt;br /&gt;
* Monsters can no longer have a flee ability (polar bears, black bears, and krakens).&lt;br /&gt;
* Derived undead (skeletons, zombies, spectres, and simulacra) now do 80% of the damage of the base monster and inherit the energy use pattern of the base monster.&lt;br /&gt;
* Removed monsters:&lt;br /&gt;
** [[Unborn]].&lt;br /&gt;
** [[Raven]]s.&lt;br /&gt;
** [[Giant mite]]s.&lt;br /&gt;
** [[Baby alligator]]s.&lt;br /&gt;
** [[Boring beetle]]s.&lt;br /&gt;
** [[Goliath beetle]]s.&lt;br /&gt;
** [[Wandering mushroom]]s only generate through [[Fedhas]] or the monster [[Summon Mushrooms]] spell.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* [[Enslavement]] is replaced by [[Tukima&amp;#039;s Dance]] in the [[Enchanter]] starting book, and by [[Gell&amp;#039;s Gravitas]] in the [[Arcane Marksman]] starting book. Tukima&amp;#039;s Dance no longer appears in the [[Book of Enchantments]].&lt;br /&gt;
* [[Ignite Poison]] is now level 3 Fire/Poison/Transmutations; it no longer ignites items or poisonous creatures, only poisoned creatures and clouds, but does dramatically more damage to the former, especially at low power.&lt;br /&gt;
* Gell&amp;#039;s Gravitas is now level 3 and smite-targeted; it can now target empty space, but no longer confuses monsters.&lt;br /&gt;
* [[Summon Guardian Golem]] is now level 3.&lt;br /&gt;
* [[Aura of Abjuration]] is now level 5, and has been moved from the [[Grand Grimoire]] to the [[Book of Summonings]].&lt;br /&gt;
* [[Monstrous Menagerie]] has been moved from the books of Summonings and [[Book of Beasts|Beasts]] to the Grand Grimoire.&lt;br /&gt;
* [[Summon Mana Viper]] has been moved from the [[Book of Hinderance]] to the book of Summonings.&lt;br /&gt;
* [[Sticks to Snakes]] no longer requires wielding arrows.&lt;br /&gt;
* Apporting the Orb of Zot now causes the orb run to begin.&lt;br /&gt;
* [[Cigotuvi&amp;#039;s Embrace]] is now stronger with small numbers of corpses, and considerably weaker with huge numbers.&lt;br /&gt;
* [[Freeze]] no longer has a stun effect.&lt;br /&gt;
* [[Death&amp;#039;s Door]] sets player exhaustion when canceled with [[Borgnjor&amp;#039;s Revivification]].&lt;br /&gt;
* [[Ozocubu&amp;#039;s Armour]] and [[Stoneskin]] no longer give additional bonuses to [[Ice Form]] and [[Statue Form]], respectively.&lt;br /&gt;
* Casting [[Malign Gateway]] no longer drains player Int.&lt;br /&gt;
* Casting [[Haunt]] no longer cause sickness.&lt;br /&gt;
* High level spellbooks no longer restrict learning from them based on skill levels.&lt;br /&gt;
* [[Corpse Rot]] now affects all corpses in LOS.&lt;br /&gt;
* [[Darkness]] is now level 6.&lt;br /&gt;
* [[Controlled Blink]] is now level 8.&lt;br /&gt;
* Removed spells:&lt;br /&gt;
** [[Abjuration]].&lt;br /&gt;
** [[Control Teleport]].&lt;br /&gt;
** [[Enslavement]].&lt;br /&gt;
** [[Flight (spell)|Flight]].&lt;br /&gt;
** [[Sure Blade]].&lt;br /&gt;
** [[Singularity]].&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* The level map viewer (X) now allows you to examine monsters, items &amp;amp; features (with &amp;#039;v&amp;#039;), just as the normal examine mode does.&lt;br /&gt;
* The inventory descriptions for weapons &amp;amp; shields now shows the skill required to reach minimum attack delay / remove attack delay penalty, respectively.&lt;br /&gt;
* The rune menu now shows you all runes and their locations before they are found, including the Orb of Zot.&lt;br /&gt;
* New ability_slot option, which allows you to specify default letters for abilities.&lt;br /&gt;
* The &amp;#039;a&amp;#039;bility command shows the menu by default; to get the old behaviour, use the option &amp;quot;ability_menu = false&amp;quot;.&lt;br /&gt;
* The auto_eat_chunks option is now true by default, so hungry characters eat chunks while resting, travelling, and exploring.&lt;br /&gt;
* Allow searching for jewellery, dragon armour/hides and magical staves using abbreviations for their granted properties.&lt;br /&gt;
&lt;br /&gt;
==0.17.1==&lt;br /&gt;
First point release for 0.17. It was released on 12th of October, 2015.&lt;br /&gt;
&lt;br /&gt;
* Fix [[insect]] monsters never [[berserk]]ing. This bug prevented queen bees from berserking their hive bees and moths of wrath berserking insects in Spider.&lt;br /&gt;
* Prevent the [[Gell&amp;#039;s Gravitas]] spell from moving monsters into deep water or lava.&lt;br /&gt;
* Fix resting to stop properly when MP don&amp;#039;t regenerate.&lt;br /&gt;
* Properly warn when a beam might poison a monster while worshiping [[the Shining One]].&lt;br /&gt;
* Put [[hunter]]&amp;#039;s swords in slot &amp;#039;a&amp;#039; or &amp;#039;b&amp;#039; at game start to allow easier switching between ranged and melee weapons.&lt;br /&gt;
* Put [[Earth elementalist|EE]] starting stones on the &amp;#039;b&amp;#039; slot.&lt;br /&gt;
* Update the manual for 0.17.&lt;br /&gt;
* Many other bug fixes for game crashes, to vaults, and to in-game text.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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