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	<title>0.13 - Revision history</title>
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	<updated>2026-08-02T20:22:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=0.13&amp;diff=2767&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:20:30Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.13&amp;#039;&amp;#039;&amp;#039; is a version of &amp;#039;&amp;#039;Dungeon Crawl Stone Soup&amp;#039;&amp;#039;. It was released on Oct. 11th, 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.13 (20131011)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
0.13 highlights&lt;br /&gt;
---------------&lt;br /&gt;
* A new race: [[Gargoyle]]s.&lt;br /&gt;
* A reimagined [[Skald]] background.&lt;br /&gt;
* A thorough rework of the monster set in [[Crypt]].&lt;br /&gt;
* Improvements to many evokable items.&lt;br /&gt;
* A new item: [[sack of spiders]].&lt;br /&gt;
* Massively overhauled layout generators.&lt;br /&gt;
* [[Summonings]] school: per-spell limits and no stair following or pulling.&lt;br /&gt;
* New [[Sprint]] map: linesprint.&lt;br /&gt;
&lt;br /&gt;
Branches, environment&lt;br /&gt;
---------------------&lt;br /&gt;
* A new Sprint map: &amp;quot;|||||||||||||||||||||||||||||&amp;quot; by st (otherwise known as linesprint).&lt;br /&gt;
* [[Branch]]es now have exactly one exit stair (except [[the Dungeon]], which can, but is not guaranteed, to have more).&lt;br /&gt;
* Many new layouts have been added to most branches, including unique layouts for branches that didn&amp;#039;t have them; and numerous tweaks and improvements to existing layouts.&lt;br /&gt;
* [[Vault]]s can now be placed at the centre of some layouts prepared to accept them there.&lt;br /&gt;
* All [[portal]] vaults entrances that time out are now announced.&lt;br /&gt;
* [[Temple]] overflow [[altar]]s can now contain multiple altars.&lt;br /&gt;
* New [[shop]] type: gadget shops, which sell evokable items.&lt;br /&gt;
* Mechanical [[trap]]s do not spawn outside of vaults.&lt;br /&gt;
* [[Zot trap]] effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of [[wand]] charges and Word of Recall (as per [[ironbrand convoker]]s).&lt;br /&gt;
&lt;br /&gt;
Character&lt;br /&gt;
---------&lt;br /&gt;
* A new race: [[Gargoyle]]s, with low natural [[HP]] but an impressive host of resistances and the ability to [[fly]] at XL14.&lt;br /&gt;
* [[Sludge elves]] are no more.&lt;br /&gt;
* The [[Skald]] background gets a reworked [[spell book]] with four new spells:&lt;br /&gt;
** [[Infusion]] grants additional melee damage costing MP with each strike;&lt;br /&gt;
** [[Song of Slaying]] grants an incremental slaying bonus with every monster killed (of sufficient threat level);&lt;br /&gt;
** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do.&lt;br /&gt;
** [[Song of Shielding]] has a similar effect to [[spirit shield]], trading [[HP]] loss for [[MP]] loss.&lt;br /&gt;
* [[Priest]]s are no more.&lt;br /&gt;
* The [[nausea]] [[status effect]] from eating contaminated [[chunk]]s has been removed; contaminated chunks now give less nutrition for characters that can&amp;#039;t handle them.&lt;br /&gt;
* [[Stabbing]] skill is no more; stabs now depend upon the average of the character&amp;#039;s [[stealth]] and weapon skill.&lt;br /&gt;
* The [[Traps (skill)|Traps]] skill is no more; all characters detect traps as though they had (XL/3) Traps skill.&lt;br /&gt;
* [[Chaos knight]]s start with a +0 [[chaos]] weapon instead of a +2 normal weapon.&lt;br /&gt;
* New tier 2 [[demonspawn mutation]] - &amp;quot;magic shield&amp;quot;, giving [[spirit shield]] at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.&lt;br /&gt;
* Deaths to [[acid]], self-targetting, and [[sticky flame]] now credit the appropriate monster/spell.&lt;br /&gt;
* [[stat death|Draining a stat to zero]] can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.&lt;br /&gt;
* [[Ogre]] [[hunter]]s and [[artificer]]s now start with a [[club]] instead of a [[short sword]].&lt;br /&gt;
&lt;br /&gt;
Monsters&lt;br /&gt;
--------&lt;br /&gt;
* New/reworked [[Crypt]] monsters:&lt;br /&gt;
** [[Wraith]]s, [[shadow wraith]]s, and [[eidolon]]s drain speed instead of [[XP]].&lt;br /&gt;
** [[Eidolon]]s deal more melee damage and can cast [[Bolt of Draining]].&lt;br /&gt;
** [[Phantasmal warrior]]s can temporarily reduce their target&amp;#039;s [[magic resistance]] and can [[blink close]]r to their foes.&lt;br /&gt;
** [[Flayed ghost]]s gain a [[smite]]-targeted flaying attack, dealing temporary damage that scales with XP and goes away when the flayed ghost is killed and/or enough time passes.&lt;br /&gt;
** [[Ancient champion]]s, formerly a vault-specific monster, are now full randomly-generated monsters, coming with a band of [[skeletal warrior]]s 50% of the time.&lt;br /&gt;
** [[Vampire mage]]s cast [[Vampiric Draining]] more often, and have slightly higher [[HD]] and HP; they also come with a band of [[list of vampires|vampires]].&lt;br /&gt;
** [[Rotting hulk]]s are now [[plague shambler]]s, capable of inflicting a &amp;quot;[[retching]]&amp;quot; [[status effect]] that prevents food consumption; they generate a [[cloud]] of [[miasma]] on death.&lt;br /&gt;
** [[Spectral thing]]s move at their full base monster speed.&lt;br /&gt;
** [[Deep dwarf death knight]]s gain slightly better attack power and starting equipment, and now come with a band of [[undead]].&lt;br /&gt;
** [[Flying skull]]s get a slight HP boost and a larger attack power boost.&lt;br /&gt;
** [[Ghoul (monster)|Ghouls]] inflict [[rot]] half as often.&lt;br /&gt;
** [[Curse skull]]s are capable of out-of-LOS movement, similar to [[wandering mushroom]]s, but preferring to place themselves where a player needs to move the most to actually reach them.&lt;br /&gt;
** New monster: [[revenant]]s, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.&lt;br /&gt;
** New monster: [[lost soul]]s, who sacrifice themselves to heal nearby undead creatures or assume the shape of a nearby killed living creature; they can be summoned by [[deep elf death mage]]s.&lt;br /&gt;
** [[Necromancer (monster)|Necromancers]] don&amp;#039;t come with [[necrophage]]s, but do come with [[simulacra]].&lt;br /&gt;
** [[Unborn deep dwarves]] are now just [[unborn]].&lt;br /&gt;
** New monster: [[jiangshi]], who move in short burts (like [[sixfirhies]]) and possess a [[vampiric]] melee attack.&lt;br /&gt;
* New [[forest]]-themed monsters:&lt;br /&gt;
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.&lt;br /&gt;
** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.&lt;br /&gt;
* Other new monsters:&lt;br /&gt;
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.&lt;br /&gt;
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].&lt;br /&gt;
* New unique: [[Sojobo]], king of the tengu.&lt;br /&gt;
* [[Jory]] now spawns normally in the late dungeon, instead of being limited to vaults.&lt;br /&gt;
* Adjustments to some tier 4 demons:&lt;br /&gt;
** [[Orange demon]]s&amp;#039; sting has a 50% chance of inflicting a [[Weakness]] status, which reduces the player&amp;#039;s attack damage.&lt;br /&gt;
** [[Blue devil]]s have a swooping attack, where they can immediately move adjacent to the player and attack from up to four tiles away.&lt;br /&gt;
** [[Red devil]]s can now hop backwards from adjacent foes to make use of their now-guaranteed polearms&amp;#039; reaching attacks.&lt;br /&gt;
* Adjustments to the elementals:&lt;br /&gt;
** [[Water elemental]]s have an asphyxiation attack which lasts as long as their target is next to them, and have slightly increased AC and HP.&lt;br /&gt;
** [[Fire elemental]]s (and [[fire vortices]]) deal pure fire damage.&lt;br /&gt;
* Updated spell set for several monsters:&lt;br /&gt;
** [[Draconian shifter]]s:&lt;br /&gt;
** [[Banishment]] is dropped.&lt;br /&gt;
** A new monster spell: [[Dimension Anchor]], which temporarily prevents teleportation, blinking, and [[Phase Shift]].&lt;br /&gt;
** A new monster spell: [[Blink Allies Encircling]], which blinks nearby allies around the target.&lt;br /&gt;
** [[Controlled Blink]] is replaced with [[Blink#Monster Version|Blink Away]] as an emergency spell.&lt;br /&gt;
** [[Spriggan air mage]]s:&lt;br /&gt;
** Drop [[Swiftness]].&lt;br /&gt;
** New spell: [[Control Winds]], which manipulates [[cloud]]s (including putting out fores fires immediately), and improves allied ranged weapon accuracy.&lt;br /&gt;
** [[Spriggan druid]]s:&lt;br /&gt;
** Drop [[Summon Caniforms]].&lt;br /&gt;
** New spells: [[Haste Plants]], which [[haste]]s nearby plant-like enemies, and [[Druid&amp;#039;s Call]], which calls wildlife from elsewhere on the level to aid the druid.&lt;br /&gt;
** [[The Enchantress]]:&lt;br /&gt;
** [[Banishment]] is banished.&lt;br /&gt;
** Gains [[Dimension Anchor]] (see draconian shifter entry above), [[Strip Resistance]] (lowers the magic resistance of the target), and [[Mass Confusion]].&lt;br /&gt;
** [[Curse toe]]s:&lt;br /&gt;
** No more [[Summon Undead]].&lt;br /&gt;
** [[Deep elf summoner]]s:&lt;br /&gt;
** [[Summon Demon]] replaced with [[Summon Vermin]], which summons [[orange rat]]s, [[spider]]s, and some other things.&lt;br /&gt;
** [[Deep elf priest]]s/[[Deep elf high priest]]s:&lt;br /&gt;
** A new spell &amp;quot;[[Malign Offering]]&amp;quot;, which steals HP from the target to give to their allies.&lt;br /&gt;
** [[Deep elf mage]]s:&lt;br /&gt;
** Entirely new spellsets:&lt;br /&gt;
** [[Freeze]], [[Throw Icicle]], [[Summon Ice Beast]];&lt;br /&gt;
** [[Bolt of Magma]], [[Stone Arrow]], [[Petrify]];&lt;br /&gt;
** [[Iskenderun&amp;#039;s Mystic Blast]], [[Slow]], [[Venom Bolt]], [[Blink]];&lt;br /&gt;
** [[Flame Tongue]], [[Throw Flame]], [[Sticky Flame]], [[Fireball]];&lt;br /&gt;
** [[Magic Dart]], [[Force Lance]], [[Iskenderun&amp;#039;s Mystic Blast]], [[Iskenderun&amp;#039;s Battlesphere]].&lt;br /&gt;
** [[Deep elf conjurer]]s:&lt;br /&gt;
** Only one spellset ([[Bolt of Fire]], [[Bolt of Cold]], [[Lightning Bolt]], [[Bolt of Draining]]); the spell set with sticky flame has been removed.&lt;br /&gt;
** [[Gloorx Vloq]]:&lt;br /&gt;
** No longer has [[Invisibility]] as an emergency spell.&lt;br /&gt;
* Speed adjustments to several monsters:&lt;br /&gt;
** Speed 8: [[spiny worm]]s, [[snapping turtle]]s, [[guardian mummies]] (all previously speed 9).&lt;br /&gt;
** Speed 10: [[jellies]] (previously 9).&lt;br /&gt;
* [[Shadow]]s can now turn invisible, allowing them to move faster and land a guaranteed stab attack on enemies.&lt;br /&gt;
* The retribution effect for killing an [[apis]] now inflicts [[Weakness]] on the player, instead of healing nearby hostiles.&lt;br /&gt;
* [[Giant fireflies]] can now signal nearby awake monsters in a manner similar to shouting.&lt;br /&gt;
* [[Vault warden]]s can seal stairways in addition to doors.&lt;br /&gt;
* [[Zombie]]s no longer appear excessively out of depth in the early dungeon.&lt;br /&gt;
* Orb run monster spawns no longer include weak monsters, and now include [[Orb Guardian]]s.&lt;br /&gt;
* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.&lt;br /&gt;
* Removed monsters:&lt;br /&gt;
** [[Laboratory rat]]s.&lt;br /&gt;
** [[War dog]]s (replaced by [[wolves]] with essentially matching stats).&lt;br /&gt;
** [[Deep dwarf scion]]s, [[deep dwarf necromancer]]s, and [[deep dwarf artificer]]s.&lt;br /&gt;
** [[Deep elf soldier]]s.&lt;br /&gt;
** A large number of vault-specific monsters.&lt;br /&gt;
* Imps and other weak monsters no longer appear in [[Pandemonium]].&lt;br /&gt;
* [[Nergalle]] appears earlier in the dungeon.&lt;br /&gt;
* [[Lamia]] no longer comes with a band of minions.&lt;br /&gt;
* Creatures other than natural creatures can now be [[frenzied]]; this causes them to attack anything in sight. The [[berserk]]ing effect of frenzy (might and haste effects) is limited to natural creatures.&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
------&lt;br /&gt;
* New spells:&lt;br /&gt;
** [[Searing Ray]], a level 2 conjuration replacing [[Force Lance]] in the [[Book of Conjurations]] that deals damage over several consecutive turns.&lt;br /&gt;
** [[Discord]], a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in sight.&lt;br /&gt;
* [[Summon Small Mammals]] now only ever summons one mammal, and is renamed to [[Summon Small Mammal]] as a consequence.&lt;br /&gt;
* 100% of teleports on the orb run are delays (up from 50%).&lt;br /&gt;
* [[Haunt]] adjustments:&lt;br /&gt;
** Summons now fixate on their target.&lt;br /&gt;
** [[Flayed ghost]]s are no longer summoned.&lt;br /&gt;
** Friendlies are no longer targettable.&lt;br /&gt;
* [[Olgreb&amp;#039;s Toxic Radiance]] now [[poison]]s continuously over several turns (and deals impact damage); it also ignores the caster&amp;#039;s poison resistance (if any).&lt;br /&gt;
* [[Dragon Form]] is pure [[Transmutations]] (was Tmut/Fire for all but [[Draconian]]s).&lt;br /&gt;
* [[Force Lance]] is now level 5 (was level 2), with boosted range and damage to match.&lt;br /&gt;
* [[Fulminant Prism]] now caps at 200 spellpower.&lt;br /&gt;
* [[Swiftness]] can be cast in water; it doesn&amp;#039;t operate in water, but it grants the status (which operates as expected when out of the water).&lt;br /&gt;
* [[Summonings]] caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.&lt;br /&gt;
* Temporary summons will no longer follow the player down stairs.&lt;br /&gt;
* Temporary summons expire when the player moves to a different level.&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
-----&lt;br /&gt;
* The elemental evocation items have been reworked:&lt;br /&gt;
** All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.&lt;br /&gt;
** The [[lamp of fire]] fires up to three trails of flame in a given direction.&lt;br /&gt;
** The [[fan of air elementals]] is now the [[fan of gales]], and blows back nearby enemies.&lt;br /&gt;
** The [[stone of earth elementals]] is now the [[stone of tremors]]; it causes rubble to fall from nearby rock, stone, or permarock walls to damage creatures adjacent to them, and has a chance to [[shaft]] creatures;&lt;br /&gt;
** A new elemental evoker item - the [[phial of floods]]; it generates a wave of water which temporarily leaves a pool of water behind, and summons [[water elemental]]s.&lt;br /&gt;
* The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.&lt;br /&gt;
* Potions of gain &amp;lt;ability&amp;gt; have been replaced by [[potions of beneficial mutation]], which grant the player a single beneficial mutation.&lt;br /&gt;
* the [[Scroll of vorpalise weapon]] is now called [[Scroll of brand weapon]], and can rebrand weapons that already have a permanent brand affixed.&lt;br /&gt;
* the [[Scroll of immolation]] has been reworked to [[Inner Flame]] everything in [[LOS]].&lt;br /&gt;
* [[Lear&amp;#039;s chain mail]] is now [[Lear&amp;#039;s hauberk]] - a +27 [[chain mail]] that covers all armour slots other than [[shields]] and [[cloak]]s.&lt;br /&gt;
* The [[staff of energy]] eliminates 100% of spell hunger again, and includes the now-gone [[staff of channeling]] as well.&lt;br /&gt;
* The [[staff of power]] scales with your maximum magic power.&lt;br /&gt;
* [[Box of beasts]] has been reworked:&lt;br /&gt;
** Has a fixed, random number of charges between 5 and 15 inclusive.&lt;br /&gt;
** 1/3 chance to fail on usage with no bad effects.&lt;br /&gt;
** When successful, generates a [[chimera]]; a new monster with three heads. Each head can be a different beast, picked from a list which provides better/stronger beasts at higher [[Evocations]] skill. The heads determine the attacks and abilities available to the monster.&lt;br /&gt;
* New &amp;quot;[[sack of spiders]]&amp;quot; item:&lt;br /&gt;
** Fixed charges between 5 and 15 inclusive.&lt;br /&gt;
** On evoking, creates [[web]]s around you and releases [[list of arachnids|spiders]].&lt;br /&gt;
** Number of webs and type/number of spiders scales with evocations.&lt;br /&gt;
* [[Splint mail]] has been removed; [[chain mail]] is now 8 AC to compensate.&lt;br /&gt;
* [[Needle]]s of [[sickness]] have been removed.&lt;br /&gt;
* [[Manual]]s do not need to be read to be activated; they&amp;#039;re always on while in inventory.&lt;br /&gt;
* The [[rod of striking]] now functions as a melee weapon - it expends charges to deal additional damage in melee.&lt;br /&gt;
* [[Boots]] of [[running]] have a -1 movement delay (was -2).&lt;br /&gt;
* The [[lantern of shadows]]&amp;#039; rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.&lt;br /&gt;
* New unrand: the +4 [[moon troll leather armour]] {Spirit MP+5 Regen}.&lt;br /&gt;
* Adjustments to unrands:&lt;br /&gt;
** [[Arga]] is now a [[broad axe]].&lt;br /&gt;
** The [[shield of the Gong]] no longer has [[guardian spirit]]; it is otherwise unchanged.&lt;br /&gt;
** The [[knife of Accuracy]] and [[boots of the Assassin]] are no more.&lt;br /&gt;
** The [[lightning scales]] are now +6 (was +3).&lt;br /&gt;
* [[Hammer]]s do not generate outside of vaults.&lt;br /&gt;
&lt;br /&gt;
Gods&lt;br /&gt;
----&lt;br /&gt;
* [[Yredelemnul]] no longer gifts [[rotting hulk]]s / [[plague shambler]]s.&lt;br /&gt;
* [[Hill orc]]s encountering an [[orc priest]] for the first time are offered the chance to convert to [[Beogh]] on the spot.&lt;br /&gt;
* [[Zin]]&amp;#039;s Recite no longer paralyses the player; the player can take any action that doesn&amp;#039;t involve the mouth while reciting.&lt;br /&gt;
&lt;br /&gt;
Interface&lt;br /&gt;
---------&lt;br /&gt;
* For online play, explore_delay and travel_delay are instananeous by default.&lt;br /&gt;
* Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).&lt;br /&gt;
* Examining a monster will display the spells monsters of its type are capable of using.&lt;br /&gt;
&lt;br /&gt;
Technical&lt;br /&gt;
---------&lt;br /&gt;
* A port to OpenSolaris (Dyson/Illumos).&lt;br /&gt;
* MSVC compilation once again possible (Visual Studio [Express] 2012)&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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