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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=0.11</id>
	<title>0.11 - Revision history</title>
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	<updated>2026-08-03T01:17:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=0.11&amp;diff=2858&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:20:40Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{oldversion}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.11&amp;#039;&amp;#039;&amp;#039; is a version of &amp;#039;&amp;#039;Dungeon Crawl Stone Soup&amp;#039;&amp;#039;. It was released on Oct. 1st, 2012.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* A new branch: the [[Spider&amp;#039;s Nest|Spider Nest]].&lt;br /&gt;
* The [[Swamp]] branch is less annoying now.&lt;br /&gt;
* Missile enchantments are no more.&lt;br /&gt;
* Monster [[constriction]] vs the player has been overhauled.&lt;br /&gt;
* New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]].&lt;br /&gt;
* Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devil]].&lt;br /&gt;
* Lots of new vaults and tiles.&lt;br /&gt;
* [[Crawl options|Config file]] overhaul: lists require += when appending, you don&amp;#039;t need to upgrade your config by hand anymore (after this last(?) time).&lt;br /&gt;
&lt;br /&gt;
==Branches, environment==&lt;br /&gt;
* New [[wizlab]]: Roulette of Golubria.&lt;br /&gt;
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.&lt;br /&gt;
* A new [[Dungeon Sprint|Sprint]] map by st, based on the [[Ziggurat]].&lt;br /&gt;
* [[Vault|Vaults]] are more common.&lt;br /&gt;
* There are three new level layouts for the dungeon and various branches.&lt;br /&gt;
* You don&amp;#039;t lose portal vaults after being banished from one.&lt;br /&gt;
* Escaping the [[Abyss]] places you where you came from, but grants short-term immunity to most forms of [[banishment]].&lt;br /&gt;
* [[Pandemonium]]: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).&lt;br /&gt;
* The [[Elven Halls]] are only three levels deep.&lt;br /&gt;
* [[Branch]] difficulty doesn&amp;#039;t depend on where their entrance was anymore.&lt;br /&gt;
* Traps of a given type deal the same damage no matter where they are.&lt;br /&gt;
* [[Axe trap|Axe traps]] got axed.&lt;br /&gt;
* [[Wax wall|Wax walls]] are no more.&lt;br /&gt;
* There are no more randomly generated [[Door#History|secret doors]], but they can still be found in vaults.&lt;br /&gt;
* The [[Swamp]] has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.&lt;br /&gt;
* Swamp trees are now mangroves, and are opaque.&lt;br /&gt;
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.&lt;br /&gt;
* Games will have one of the Spider Nest or [[Snake Pit]], and one of the Swamp or [[Shoals]], guaranteeing one poison themed branch and one water themed one.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* [[Human|Humans]] get slightly more stat increases.&lt;br /&gt;
* [[Naga|Nagas]] get constriction at XL13 now.&lt;br /&gt;
* [[Tengu]] can fly when transformed.&lt;br /&gt;
* [[Draconian#Grey|Grey Draconians]] are better at [[Earth]] and worse at [[Air]], get more [[AC]], and no longer fumble in [[shallow water|water]].&lt;br /&gt;
* [[Felid|Felids]] are better at combat and [[Evocations]], worse at [[Summonings]].&lt;br /&gt;
* Felid [[Jump attack|pounces]] (sneak attacks) do more damage.&lt;br /&gt;
* The Evocations skill increases max [[MP]].&lt;br /&gt;
* Forms without some sort of hands can&amp;#039;t use [[wands]]/etc.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* [[Player ghost]] [[Sticky Flame]] autohits but is range 1.&lt;br /&gt;
* [[Berserk]] monsters are immune to [[fear]].&lt;br /&gt;
* [[List of plants|Plants]] don&amp;#039;t feel [[torment]]. [[Oklob]] farms ahoy!&lt;br /&gt;
* Monsters attached to the ground are -TELE.&lt;br /&gt;
* [[Jellies]], [[porcupines]], [[Flaming corpse|flaming corpses]] won&amp;#039;t get constricted.&lt;br /&gt;
* Magical [[staff|staves]] work for monsters as something more than a mere cudgel.&lt;br /&gt;
* Monsters can use [[ring|rings]] and [[amulet|amulets]].&lt;br /&gt;
* Mindless monsters don&amp;#039;t have any skills (zombies with pain weapons, etc.).&lt;br /&gt;
* New uniques:&lt;br /&gt;
** [[Arachne]], half-human, half-spider.&lt;br /&gt;
** [[Fannar]], an elven ice elementalist.&lt;br /&gt;
* [[Margery]] gets dragon armour.&lt;br /&gt;
* Monsters with arcane spells won&amp;#039;t wear heavy armour.&lt;br /&gt;
* [[Donald]] can spawn in [[Labyrinth|Labyrinths]], and complains about them.&lt;br /&gt;
* [[Urug]] is drastically stronger.&lt;br /&gt;
* [[Mimic_(monster)|Mimics]] can be &amp;quot;inept&amp;quot;, (no adjective), &amp;quot;ravenous&amp;quot; or &amp;quot;monstrous&amp;quot;, with a progression of strength and abilities.&lt;br /&gt;
* New monster: [[orb spider]]. Shoots weak [[orbs of destruction]] at you.&lt;br /&gt;
* Removed: [[Jozef]], [[midge|midges]], [[killer bee larva|killer bee larvae]], [[hairy devil|hairy devils]].&lt;br /&gt;
* [[Porcupines]] get spines.&lt;br /&gt;
* [[Hell Sentinel|Hell Sentinels]] replace [[Pit fiend|Pit Fiends]].&lt;br /&gt;
* [[Boulder beetle|Boulder beetles]] can roll as a boulder.&lt;br /&gt;
* [[Jumping spider|Jumping spiders]] can ensnare you with [[web|webs]] in melee.&lt;br /&gt;
* Poison attacks from [[sea snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]].&lt;br /&gt;
* [[Hit dice]] and damage have been increased for all spider enemies.&lt;br /&gt;
* [[Emperor scorpion|Emperor scorpions]] are much stronger.&lt;br /&gt;
* [[Ghost moth|Ghost moths]] have been nerfed.&lt;br /&gt;
* [[Vampire mosquito|Vampire mosquitoes]] lose their sickness attack, gain a stronger [[vampiric]] attack.&lt;br /&gt;
* [[Swamp worm|Swamp worms]] have better melee accuracy.&lt;br /&gt;
* [[Giant leech|Giant leeches]] are more dangerous.&lt;br /&gt;
* [[Bog mummies]] have been replaced with [[bog bodies]]: no death curse, stronger spells, can be decomposed via [[Fedhas]] prayer.&lt;br /&gt;
* Monsters who [[submerge]] stop fleeing.&lt;br /&gt;
* [[Aura#Umbra|Umbras]] don&amp;#039;t give bonuses to demons anymore.&lt;br /&gt;
* Monsters (and player ghosts) can cast [[Ozocubu&amp;#039;s Refrigeration]].&lt;br /&gt;
* Monsters cast emergency spells more often.&lt;br /&gt;
* Monster [[constriction]] has been overhauled. Escape is easier, [[blinking]] counts as two escape attempts (rather than always succeeding), and damage values are saner.&lt;br /&gt;
* A &amp;quot;damageless constriction&amp;quot; effect has been implemented for certain monsters, particularly mimics.&lt;br /&gt;
* [[The Royal Jelly]] is able to regenerate.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* [[Lee&amp;#039;s Rapid Deconstruction]] works in [[Slime Pits|Slime]] now.&lt;br /&gt;
* [[Iskenderun&amp;#039;s Mystic Blast]] often explodes, but can still safely be used at point blank range.&lt;br /&gt;
* [[Death Channel]] is level 6.&lt;br /&gt;
* [[Simulacrum]] works on [[beef jerky|beef jerkies]], [[sausage|sausages]] and [[meat ration|meat rations]].&lt;br /&gt;
* Removed: [[Projected Noise]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* [[Artefacts]] can get [[distortion]].&lt;br /&gt;
* [[Blowgun|Blowguns]] can get [[evasion (brand)|evasion]].&lt;br /&gt;
* Wearing/removing armour can be aborted.&lt;br /&gt;
* Fixed artefacts with fixed appearance start identified.&lt;br /&gt;
* Weapons may [[corrode]] upon stabbing a jelly.&lt;br /&gt;
* [[Ambrosia]] gives more mp, but only as you digest it.&lt;br /&gt;
* Raw [[troll hide|troll hides]] grant regeneration.&lt;br /&gt;
* [[Jewelry]] auto-ids when it shows an obvious effect.&lt;br /&gt;
* [[Ankus|Ankuses]], [[scroll of detect curse|scrolls of detect curse]], [[amulet of controlled flight|amulets of controlled flight]], and [[rod of smiting|rods of smiting]] are no more.&lt;br /&gt;
* [[Rod of striking|Rods of striking]] are better.&lt;br /&gt;
* [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it.&lt;br /&gt;
* Missile enchantments are no more, greatly simplifying inventory management.&lt;br /&gt;
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.&lt;br /&gt;
* All missile [[brands]] start visible.&lt;br /&gt;
* Visored [[helmet|helmets]] don&amp;#039;t prevent bite attacks.&lt;br /&gt;
* Identifying weapons by use works instantly but requires a random (per item) level of skill.&lt;br /&gt;
* Unbranded items can&amp;#039;t be glowing/runed unless they&amp;#039;re cursed.&lt;br /&gt;
* New item: [[Lightning rod]]. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.&lt;br /&gt;
* [[Randart]] weapons have a wider selection of names.&lt;br /&gt;
* [[Acquirement]] will not provide you with items your god hates.&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
* [[Trowel card|Trowel]] works everywhere.&lt;br /&gt;
* [[Sage card|Sage]] won&amp;#039;t time out or be overwritten on a new draw.&lt;br /&gt;
* Removed: [[Spade card|Spade]].&lt;br /&gt;
* [[Map card|Map]] and [[Dowsing card|Dowsing]] have been combined into one.&lt;br /&gt;
* Walls from the [[Tomb card|Tomb]] expire after a while.&lt;br /&gt;
* New: the [[Mercenary card|Mercenary]]. Allows you to purchase allies.&lt;br /&gt;
* [[Warpwright card|Warpwright]] teleport traps expire shortly.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* [[Trog]] accepts kills of holies.&lt;br /&gt;
* Abandoning [[Kikubaaqudgha]] rots all currently existing corpses.&lt;br /&gt;
* Kikubaaqudgha no longer guarantees getting all [[necromancy]] spells: instead, he gifts [[books]] with a random selection of spells.&lt;br /&gt;
* Banishing monsters grants some XP and [[Lugonu]] piety.&lt;br /&gt;
* New [[Xom]] effect: mass [[Inner Flame|inner flame]].&lt;br /&gt;
* [[Nemelex]] gives far fewer [[Deck of summoning|decks of summoning]].&lt;br /&gt;
* Nemelex loses the Mark Four ability, gains Deal Four.&lt;br /&gt;
* Nemelex doesn&amp;#039;t try to enforce &amp;quot;genuine&amp;quot; use of cards -- was too inaccurate.&lt;br /&gt;
* Xom can&amp;#039;t gift permanent allies anymore.&lt;br /&gt;
* Xom grants far fewer item gifts.&lt;br /&gt;
* Xom acts drastically more often when you&amp;#039;re in a tough fight.&lt;br /&gt;
* [[Elyvilon]] doesn&amp;#039;t take piety when life-saving allies.&lt;br /&gt;
* Non-newbie Elyvilonites can&amp;#039;t destroy non-unholy weapons.&lt;br /&gt;
* [[Fedhas]]&amp;#039; Sunlight stays in place.&lt;br /&gt;
* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.&lt;br /&gt;
* Concurrent god [[divine retribution|wraths]] don&amp;#039;t dilute each other anymore.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* [[Stash]] tracking, annotations, etc, work for portal levels.&lt;br /&gt;
* [[Mutation]] notes mention how it was gained or lost.&lt;br /&gt;
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.&lt;br /&gt;
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.&lt;br /&gt;
* [[Webtiles]] chat is now logged (can be disabled via note_chat_messages).&lt;br /&gt;
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.&lt;br /&gt;
* Fake translations: dwarven, jägerkin, kraut, wide.&lt;br /&gt;
* Loads of new tiles.&lt;br /&gt;
* The unique Pan/Hell lords get special tall tiles.&lt;br /&gt;
* An in-game high scores browser.&lt;br /&gt;
* Picking up stackable items shows how many you picked up.&lt;br /&gt;
* Every item, monster, feature has a description.&lt;br /&gt;
* Many descriptions were improved.&lt;br /&gt;
* [[Autoexplore]] stops on items sacrificeable to your god.&lt;br /&gt;
* [[Rods]] appear as a separate item class.&lt;br /&gt;
* Autopickup settings can now be configured in-game, via the &amp;#039;\&amp;#039; key.&lt;br /&gt;
* Several improvements have been made to the tutorial.&lt;br /&gt;
* [[Lantern of shadows]] no longer makes the whole screen dark grey in console mode.&lt;br /&gt;
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.&lt;br /&gt;
* Some added or improved status indicators.&lt;br /&gt;
* Message filters are case-insensitive.&lt;br /&gt;
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.&lt;br /&gt;
* Local tiles now has an abilities tab.&lt;br /&gt;
&lt;br /&gt;
==Wizmode==&lt;br /&gt;
* &amp;amp;^P to polymorph into a form.&lt;br /&gt;
* &amp;amp;P to rebuild a level based on a vault.&lt;br /&gt;
* &amp;amp;^M to memorise a spell.&lt;br /&gt;
* &amp;amp;# to (partially) load a character dump file.&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.&lt;br /&gt;
&lt;br /&gt;
[[Category: Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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