The Sewers

From Chili Wiki for Dungeon Crawl Chili
(Redirected from Sewer)
Jump to navigation Jump to search

Template:Version030 Template:Flavour

File:Sewer portal.pngThe Sewers are a temporary portal level that shows up in the early game. Sewers are usually filled with regions of shallow and deep water, a variety of (mostly) weak early game opponents, and some useful potions and scrolls.

Sewers may appear on Dungeon: 3-6. The portal is signaled by "the sound of rushing water"; if you take too long, the sewer will collapse. Sewer entrances are often filled with patches of green and blue water, and a large number of vermin (rats, snakes, etc.).

Monsters

The exact inhabitants of the sewers vary from layout to layout, but many monsters are common to most possible layouts:

Template:Monsterlink Template:Monsterlink Template:Monsterlink Template:Monsterlink
Template:Green File:Frilled lizard.png Frilled lizard Template:Monsterlink Template:Monsterlink Template:Monsterlink
Template:Monsterlink Template:Brown File:Kobold (monster).png Kobold Template:Monsterlink

Other monsters only appear in specific layouts, usually as the "boss" defending the loot at the end:

Template:Monsterlink - These can be found at the end of certain vaults. Surprisingly dangerous in melee at the point when the Sewer appears.

Template:Monsterlink - Venomous, faster and hardier than an adder, this snake sometimes appears as the final boss instead of Pargi.

Template:Monsterlink - Another fast and surprisingly dangerous foe -- though initially locked behind a door.

Template:Monsterlink - Dangerous, and often armed with curare darts or a crossbow.

Template:Monsterlink - Sickly or malarious merfolk capable of mesmerizing you. A lot weaker than their counterparts in the Shoals, but still extremely dangerous. Found in one particular layout.

Template:Monsterlink - Even though he's weaker than regular trolls, he's very dangerous at this point of the dungeon.

Template:Monsterlink - Can appear in a certain layout along with shadow imps, quasits, and zombies. Extremely dangerous if you're lacking willpower.

Loot

Loot will usually appear at the ending, in small chambers along the path, or in kobold rooms. Most of the time you can expect to find potions and scrolls, sometimes armour.

There are always readily accessible exit gates near the entrance in case you're quickly overwhelmed, but once you leave the Sewers, you can never return.

Tips & Tricks

  • Remember that enemies that aren't amphibious are easier to defeat when they are standing in water. This can help take out kobold brigands (assuming they don't simply kill you at range with darts).
  • When Fire Magic or a wand of flame passes over a water tile, it will create damaging steam clouds. Steam damage alone can take out most enemies you'll find in a Sewer.

History

  • In 0.28, two Sewers layouts were added, and many layouts were rebalanced.

Template:Portals