Phantom mirror
- This page is about the item. For the monster-only spell, see Phantom Mirror (spell).
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Evoking a phantom mirror allows you to summon an exact duplicate of a single non-player target. The illusion spawns drained, with only 2/3 of the base HD of the mirrored monster. You can use the phantom mirror on any non-tentacle creature in the game. The illusion's duration increases with your Evocations skill and decreases with monster willpower, with a minimum of 9 turns.
The mirror becomes inert after one use; it can be recharged by gaining experience. Like with other miscellaneous evocables, only 1 phantom mirror will spawn in a given game.
Duration
Specifically, an illusion's duration can be calculated as follows:
- Duration class =
(Evocations/4 + 1) * (100 - check_willpower) / 100, with a minimum of 1 duration class (this is not equal to turns).<ref>Template:Source ref</ref> - "check_willpower" is the same function used for other willpower checks. The power of the mirror is equal to
(5 + 3 * Evocations),<ref>Template:Source ref</ref> so check_willpower equalswillpower - (5 + 3 * Evocations) + 102 - 1d100 - 1d101.<ref>Template:Source ref</ref> If a target has infinite willpower, check_willpower is set to 100, meaning (100 - check_willpower) = 0.
- This means that, if a target has at least 99 + (5 + 3 * Evocations) willpower, you will always get a minimum duration summon.
- Duration class is defined in the Summons page. At 1 duration class, the summon lasts 9 turns.
Strategy
Having a spare ally can be very helpful, especially when you're fighting powerful uniques. You can clone just about any monster, including the likes of the Lernaean hydra and Cerebov.
History
- Prior to 0.26, phantom mirrors were one-use items and didn't recharge with XP. Also, it was impossible to create copies of enemies hated by your god.
- Phantom mirrors were added in 0.16.
References
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