Zombie
Template:Version033 Template:Flavour
Zombies are the reanimated corpses of once-living creatures. As a type of derived undead, their stats are based on what the monster had in life.
Useful Info
Zombies are slower, stupider, and clumsier than their alive counterparts. However, they have good durability for a derived undead. Zombies of certain monsters may be more durable than their non-undead selves.
- HP: (HD)d5 + 6*HD
- AC: Original - 2
- EV: Original - 5
- Speed: Original - 2 (at least 3)
- Melee attack damage: 80% of original
- Attack flavour: None
- Resists: rC++, rPois+++, rN+++, rTorm, rHoly-. Loses all other resistances or vulnerabilities the monster had in life.
- Special: Does not regenerate, cannot traverse stairs. Loses all spells and abilities (except for krakens).
Friendly zombies may be created by Animate Dead spell or Yredelemnul's passive reaping. Hostile zombies may be found the Crypt and in various vaults.
Strategy
As servants, zombies are great meatshields. Despite being weaker than the base monster, a mass of zombies can be quite effective. Most monsters are glass cannons (relative to the player), so 80% damage is still significant.
Even the weakest zombies can be used as retreat fodder. Keep these zombies behind you, and when things go poorly, go behind the zombies. The fodder will block shots and allow you to escape from attacks of opportunity. You can also attack behind zombies with Polearms or smite-targeted attacks.
Your zombies will crumble when you leave the current floor.
Identifying Zombies
Although zombie versions of each monster will have different stats, Crawl tends to lump them together, making identification at a glance difficult. In console mode, zombies will be separated into zs and Zs, representing large or small zombies. Tiles mode is more specific, providing unique tiles for several categories of monster, but there is still a lot of possible variation within those categories. In either mode, you can always press x and highlight the zombie in question to determine exactly what type of monster you are dealing with.
Below are all the categories of zombies in tiles mode:
File:Beetle zombie.png Beetles
File:Zombie centaur.png Centaurs
File:Zombie draconian.png Draconians
File:Zombie dragon.png Dragons
File:Zombie quicksilver dragon.png Quicksilver dragons
File:Zombie iron dragon.png Iron dragons
File:Zombie gold dragon.png Gold dragons
File:Zombie elephant.png Elephants
File:Zombie cockroach.png Giant cockroaches
File:Zombie goblin.png Goblins
File:Zombie guardian serpent.png Guardian serpents
File:Zombie hobgoblin.png Hobgoblins
File:Zombie hornet.png Hornets/Wasps
File:Zombie horror.png Horrors
File:Zombie howler monkey.png Howler monkeys
File:Small zombie.png Humanoids (small)
File:Large zombie.png Humanoids (large)
File:Zombie hydra 1.png File:Zombie hydra 2.png File:Zombie hydra 3.png File:Zombie hydra 4.png File:Zombie hydra 5.png Hydras
File:Zombie jackal.png Jackals
File:Zombie juggernaut.png Juggernauts
File:Zombie kraken head.png Krakens
File:Zombie lernaean 1.png File:Zombie lernaean 2.png File:Zombie lernaean 3.png File:Zombie lernaean 4.png File:Zombie lernaean 5.png File:Zombie lernaean 6.png File:Zombie lernaean 7.png File:Zombie lernaean 8.png File:Zombie lernaean 9.png File:Zombie lernaean 10.png The Lernaean hydra
File:Zombie lindwurm.png Lindwurms
File:Zombie lizard.png Lizards
File:Zombie merfolk.png Merfolk
File:Zombie minotaur.png Minotaurs
File:Zombie octopode.png Octopodes
File:Zombie small quadruped.png Quadrupeds (small)
File:Zombie large quadruped.png Quadrupeds (large)
File:Zombie winged quadruped.png Quadrupeds (winged)
File:Zombie quokka.png Quokkas
File:Zombie salamander.png Salamanders
File:Zombie scorpion.png Scorpions
File:Zombie spider small.png Spiders (small)
File:Zombie spider.png Spiders (large)
File:Zombie spriggan.png Spriggans
File:Zombie turtle.png Turtles
File:Zombie ugly thing.png Ugly things
File:Zombie wyvern.png Wyverns
File:Zombie yaktaur.png Yaktaurs
History
- Prior to 0.29, zombies required a corpse item to be raised by Animate Dead, which implicitly forbid monsters like Slimes from being zombies. Reanimated zombies kept their weapons and armour. Zombies could also spawn randomly in the main Dungeon.
- Prior to 0.26, raising a zombie meant losing out on the chunks the corpse provided.