Damnation
Template:Version032 This article is about the damage type. For the artefact crossbow by this name, see Damnation (unrand). For the demonspawn mutation see Hurl Damnation (mutation).
Damnation is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in Pandemonium and the Hell branches.
Monster spells
Hurl Damnation
This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation. Template:Monsters with spell
Call Down Damnation
This version uses smite-targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 3d15. Template:Monsters with spell
Damnation Sources for the Player
There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)
- File:Orb of Dispater.png Evoking the Orb of Dispater will reliably cast Hurl Damnation (
Power = Evocations * 8, max damage 3d42), but at a cost of 10% of your max HP and 4 MP. - File:Urand damnation.png Bolts fired with the arbalest "Damnation" cause damnation damage.
- The Hurl Damnation Demonspawn mutation allows you to cast Hurl Damnation at rank 3 (damage based on XL, max 3d42 at level 27) but at a cost of 15% of your max HP per use.
All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst.
Damnation Resistance
Some monsters (typically demons) possess damnation resistance, rendering them immune to damage from damnation. Players cannot acquire damnation immunity.
History
- Prior to 0.18, damnation was known as hellfire and counted as fire damage in addition to being irresistible. The Hellfire Burst spell was renamed to Call Down Damnation, and Hellfire is now Hurl Damnation.