Talisman

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Template:Version034 Template:Flavour Talismans are items used to change your form, using the Shapeshifting skill.

Useful Info

A talisman, when Put on, turns you into its respective transformation (e.g. a quill talisman turns you into Quill Form). This transformation lasts indefinitely. It can't be cancelled or dispelled, though you can voluntarily exit by taking off the talisman at any time. Entering or exiting a form takes 4 turns<ref>Template:Source ref</ref>. If you are turned into a bad form, when you revert, you'll go back to your talisman form.

Talismans may spawn as randarts; any randart properties apply so long as you remain in the form. For example, the quill talisman "Qicrucob" {rF+} would give permanent fire resistance in addition to all the benefits of Quill Form.

The undead (Mummies, Poltergeists and Revenants) are unable to transform. Zin despises form-shifting, and will instantly excommunicate any follower who uses one.

Transformations

Each form has its own benefits and downsides. However, talisman forms share a few things in common:

Being in any form will make you take +75% damage from silver weaponry.

Skill

Each form has a minimum Shapeshifting skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus.

Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.

Talismans are not related to spells in any way, so intelligence, wizardry, etc. has no effect, and Trog won't hate them. They are also unaffected by Sacrifice Artifice, since they are not evocables.

Sources

Talismans are found around the dungeon and in jewellery shops. There's a 50% chance to find a blade talisman, possibly an artefact one, in the Hall of Blades part of Elven Halls:2. The loot chamber in Crypt:3 has a 33% chance to contain a talisman of death.

Some uniques can drop talismans after you kill them:

List of talismans

Talismans are sorted by "tiers"; each tier has the same Shapeshifting skill thresholds.

Tier 1: (min. 0 skill, max. 7 skill)

Tier 1.5: (min. 5 skill, max. 14 skill)

Tier 2: (min. 8 skill, max. 14 skill)

Tier 3: (min. 12 skill, max. 20 skill)

Tier 4: (min. 17 skill, max. 25 skill)

Tier 5: (min. 23 skill, max. 27 skill)

*Talismans of death have a minimum of 26 skill

Melded Slots

Form Weapon Offhand Body Armour Helmet Cloak Gloves Boots Barding
Quill x x x x x
Inkwell x x x x x x x x
Flux x x x x
Medusa x x
Yak x x x x x x x x
Scarab x x x x x x x x
Maw -75%
Spore x x
Eel x x x
Crab x +70%~+135% x x x x x
Werewolf x x x x x
Serpent x x x x x x x
Spider x x x x x x x x
Aqua x
Blade -60%~0%
Dragon x x x x x x x x
Statue x x x x
Hive x x
Sphinx x x x x x x +
Vampire
Storm x x x x x x x x
Death

Percentages indicate changes in AC derived from body armour.
Ranges indicate values at minimum and maximum Shapeshifting, in accordance to the talisman's Tier.
+ indicates a slot is enabled while in this form, regardless of species.

History

Also, the skill requirements for different tiers changed:
  • Tier 2 (ie: protean tier) is 8-14 instead of 7-14.
  • Tier 3 (ie: blade tier) is 12-20 instead of 10-19.
  • Tier 4 (ie: statue tier) is 17-25 instead of 16-25.

Template:Forms