0.7.0

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Template:Oldversion 0.7.0 is an old version of Dungeon Crawl Stone Stoup, released on July 24, 2010.

Release notes

Stone Soup 0.7 (20100724)

Balance fixes

  • Monster double actions due to energy randomisation always include a move.
  • Greatly accelerate armour training when armour is heavy relative to skill.
  • Make heavy armour guaranteed damage reduction percentage independent of armour skill.
  • Heavy armour doesn't affect weapon speed anymore.
  • Shields reduce attack speed.
  • Nagas and worshippers of Cheibriados don't suffer from as much hunger.

Unsorted

  • New mini-game, Dungeon Sprint.
  • New tutorial, old tutorial is now a hints mode.
  • Aptitudes now on a scale +5 to -5.
  • Track the source of poison for death messages.
  • Magic mapping and Lugonu's self-banishment now work in Pandemonium.
  • Ghouls can no longer starve; they just rot faster.

Interface

  • New starting menus, mouse-operable in tiles builds.
  • New tiles monster list tab.
  • Swap water and disturbance glyphs ('~' and '{').
  • Show effective weapon speed in '@' character info.
  • Player body size is now described on the "A" screen.

Game

  • Walls in the Slime Pits are acidic.
  • Changed shop distribution between branches.
  • Removed instant stat death.
  • Monster silence.
  • Monster halos.
  • New demonspawn mutations.
  • Make Shoals monsters generate on land.
  • Reduced missile enchantment effect on mulching.
  • New maps.
  • Fix old player ghost speech, and add player ghost speech fitting the ghost.
  • Monster equipment can be corroded by acid.
  • Lost stats are now recovered one point at a time.
  • Magic contamination effects are more than twice as harsh.
  • The Abyss may now include hand-made structures.

Gods

  • Zin no longer objects to deaths of non-sentient allies, and takes collateral kills of unclean and chaotic monsters.
  • Zin has a new power: Imprison.
  • Elyvilon's Divine Vigour scales better in terms of power.
  • Yredelemnul no longer gifts vampires.
  • Sif Muna's piety is no longer unfair to skilled species.
  • Nemelex no longer takes gold sacrifices.
  • Fedhas can now evolve ballistomycetes into hyperactive ballistomycetes.
  • Jiyva now gives the player conservation and unique slime-related mutations, and produces temporary friendly slimes instead of permanent neutral ones via the royal jelly effect.

Items

  • Scrolls of holy word do more damage to susceptible monsters.
  • Blowguns no longer show damage, as they do none; accordingly, scrolls of enchant weapon II no longer work on them.
  • Flame- and frost-branded darts no longer always mulch, and the steel brand is properly applied for thrown weapons.
  • Demon tridents can be blessed by TSO.

Backgrounds

  • Thieves and Death Knights are no more.
  • Warpers receive darts of dispersal.

Monsters

  • Anacondas are now amphibious.
  • Skeletal dragons are renamed to bone dragons.
  • Manes are now iron imps, with stat tweaks.
  • Imps lose see invisible while shadow imps gain it, and white imps resist poison but are vulnerable to fire.
  • (Very) ugly things are no longer amphibious.
  • Glyph change for demonic crawlers.
  • Orange demons' poison can now drain any stat.
  • Hell hounds, hell hogs and demonic crawlers now leave corpses.
  • Hell knights have more HP and do more damage.
  • Blink frogs have phase shift.
  • New monsters: elephant, dire elephant, hellephant, spriggan, spriggan druid, spriggan firefly rider.
  • New unique: Grinder the shadow imp.
  • Wayne is now capable of laying a major smackdown.
  • Archer variation of statue added.

Spells

  • Call Imp is now level 2, takes spell power into account, and can summon iron imps.
  • Call Canine Familiar replaces Summon Elemental in the book of Callings, and is removed from the book of Summonings.
  • Summon Ugly Thing summons very ugly things less often at high power.
  • Invisibility no longer works on glowing monsters.
  • Extension only extends spells that you know.
  • Death's Door only blocks healing, paralysis only for Revivification.
  • Summon Ugly Things is level 6, Haunt is level 7.

Technical

  • LOS and areas recalculated on-demand.
  • Asserts are enabled by default.
  • Abstract tiles code from SDL and OpenGL.
  • Cleaned up game selection code.

External links

https://crawl.develz.org/wordpress/downloads