0.5.0

From Chili Wiki for Dungeon Crawl Chili
(Redirected from 0.5)
Jump to navigation Jump to search

Template:Oldversion

Release notes

Stone Soup 0.5.0 (released on June 12, 2009. (20090612))

Disclaimer: These are merely the highlights, not an exhaustive list of changes.

Breaks saves and bones compatibility.

0.5 Highlights

  • New species and job: Deep Dwarf, Artificer.
  • Removed three species: Gnome, Grey Elf, Ogre-Mage.
  • Several cool new uniques and other monsters.
  • Several great new portal vaults.
  • Zombies and skeletons can no longer use stairs.
  • Transformations meld equipment instead of removing it.
  • Many spell ranges shortened.
  • Much more useful monster descriptions.
  • More convenient tiles version.

Levels

  • New portal vaults (Sewer, Ice Cave, Minitomb, Ziggurat), and many new vaults.
  • Self-changing labyrinths (mappable but subject to map rot).
  • Teleporting within a labyrinth always sends you away from the exit.
  • The Orcish Mines are completely interconnected via the branch bottom.
  • Shortened Hive to two levels.
  • Ghosts may no longer appear in the Ecumenical Temple.
  • Traps remember how much ammunition they have.
  • Branch descriptions mention depth and whether they contain a rune.
  • Fixed KMONS not accepting comma-separated list of alternative monsters.
  • Tweaked most of the oklob vaults to make them less dangerous.
  • Allow bazaars outside of the main dungeon.
  • For timed portal vault alerts, give directional feedback.

Characters

  • Removed Grey Elf and Gnome species.
  • Merged Ogre-Mages into Ogres with completely new aptitudes.
  • Added non-healing species: Deep Dwarves.
  • Swapped Kobolds' aptitudes for Long Blades and Maces & Flails.
  • Added Artificer job.
  • Transformations cause worn equipment to be melded rather than removed.
  • Overhaul nutrition values and duration for Vampires feeding on corpses.
  • Vampires can no longer heal via potions of blood or non-fresh corpses.
  • Vampires recover lost stats depending on blood level.
  • Draining of the experience pool is reduced by life protection.
  • Merfolk can swim in heavy armour, albeit with doubled armour penalty.
  • Player and monster nagas no longer flounder or lose stealth in shallow water.
  • Secondary unarmed attacks wake sleeping monsters.
  • Pure spellcasters don't start with a weapon anymore.
  • Tweak starting choice restrictions.
  • Going into berserk rage doubles Health, ending it halves Health.
  • Added the slow healing mutation, affecting hitpoints and stat regeneration.

Monsters

  • Disallow zombified monsters' use of stairs.
  • New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn.
  • Monster descriptions list resistances and some other attributes.
  • Several cool new uniques.
  • Many of the later uniques appear a few dungeon levels earlier.
  • Polymorphed uniques retain their spells and speech.
  • Reintroduce chance of orc wizards and priests in early orc bands.
  • Most monsters of the same genus will attempt to surround the player.
  • Implemented monster miscasts caused by Zot traps or mummy curses.
  • Make all allies (including zombies) avoid Zot traps known to the player.
  • Ghosts don't get holy wrath branded attacks anymore.
  • Monsters will shout when woken, unless stabbed.
  • Monsters will drink !healing to cure confusion, etc.
  • Allies no longer mind being teleported by the player.
  • Causing fear will make permanent allies flee but does not anger them.
  • Retain the teleportation enchantment on polymorphed monsters.
  • Make vampiric draining and torment alert and anger its target.
  • Fixed draconians being able to strike 3 times per turn with their weapons.
  • Account for randart shields when scanning monsters' inventories for randarts.
  • Fixed monsters getting stuck in deep water after entering it while confused.
  • Monsters behind glass but with a path to the player interrupt rest/travel.
  • Monsters raised from the dead are equipped with their original equipment.
  • Zombies/skeletons no longer drown, but will still avoid water.
  • Fixed summoned monsters taking non-summoned items with them.
  • Summoned monsters are no longer susceptible to Vampiric Draining.
  • Make abominations resist poison.
  • Butchered corpses sometimes leave skeletons.
  • Finally fixed monsters acting before being announced as "coming into view".

Interface

  • New command for evoking inventory items ('V'), replaces wand zapping ('Z').
  • Casting spells with 'z' aborts without prompt if no monsters are in range.
  • Casting spells with the new 'Z' allows casting in any case.
  • Changed quick save command to 'Ctrl-S' (was Ctrl-X).
  • Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E).
  • New monster/item view command ('Ctrl-X'), allowing travel to items, features.
  • Store message history across saves.
  • Some message condensation for identical messages.
  • Added stat_colour option to highlight dangerously low stats.
  • New option: Automatically set travel exclusions for statues and oklob plants.
  • Switch off autopickup and autoswap if you see a monster turn invisible.
  • Killing an invisible monster reactivates autopickup.
  • Added ally pickup mode for items dropped by either player or allies.
  • Shops use shopping cart behaviour.
  • Wizard commands can be used from the wizard help screen.
  • Allow quivering/firing of wielded missiles and wielded weapons of returning.
  • With a full pack, check entire list of selected items to allow for merging.
  • Eating prompts for chunks sorted by age and side effects.
  • Added an option to make menu colours apply to shops.
  • Use menu colours for announcements of items found while travelling.
  • Pressing Esc at -More- automatically clears all queued -More- prompts.
  • Added FAQ to help screen ('?Q').
  • Purchases and donations are noted.
  • The database search also prints armour base AC/EV and weapon plusses.
  • Add spells and books to book/spell descriptions when searching the database.
  • Ability and card descriptions are searchable in the database ('?/').
  • Allow wishing for specific fixed and randarts in wizard mode ('o' command).
  • Add food item based hunger descriptions to spells.
  • "Glow" status is grey for harmless contamination, yellow for dangerous levels.

Items

  • New scroll: ?vulnerability, applying to all creatures in LoS including you.
  • New weapon brand: chaos, available only via Xom and pandemonium lords.
  • Introduce randart spellbooks with random spell selections.
  • Book acquirements are much more random and may yield manuals.
  • Missile enchantment decreases chance of destruction on impact.
  • Freezing weapons can slow cold-blooded monsters.
  • The staff of channeling trains Evocations.
  • Potions of magic no longer increase maximal magic points and are more common.
  • Item descriptions mention enchantment/charging limits.
  • Randarts get their known properties autoinscribed.
  • Randarts are noted as identified even if the plusses are still unknown.
  • Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons.
  • Ammo that IDs through throwing merges in your pack instantaneously.
  • ?immolation doesn't burn scrolls anymore.
  • ?summoning creates a permanent abomination.
  • ?random uselessness autoidentifies.
  • ?vorpalise weapon fixes temporary brands instead of Enchant Weapon III.
  • Nemelex-gifted decks identify after drawing one card.
  • Decks of punishment are no longer randomly generated.
  • Removing rings of levitation or invisibility no longer cancels the effect.
  • Identify the Horn of Geryon when wielding it.
  • Skeletons rot away in inventory at the same rate as on the floor.

Gods

  • Greatly improved Yredelemnul.
  • Nerfed TSO/Beogh's blessings of followers.
  • Xom is more active and more useful in combat.
  • Cleansing Flame centers on the player and deals less damage.
  • Killing a holy being is sometimes avenged by TSO.
  • Split Elyvilon's healing powers into "heal self" and "heal other" versions.
  • Evyvilon's Lesser Healing (for pacification) does not cost piety anymore.
  • Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing.
  • Make Zin's retribution-summoned plagues permanent.
  • Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible.
  • Trog accepts kills of demons.
  • Trog's Hand provides magic resistance as well as regeneration.
  • Vehumet accepts undead killing for you.
  • Beogh no longer accepts butchery but likes prayer over orcish remains.
  • Beogh accepts more kinds of kills.
  • Beogh has a non-cannibalism conduct.
  • Disallow shapeshifters in orc form to become Beoghites' followers.
  • Offer card descriptions when using Nemelex's Triple Draw or Stack Five.
  • Enable automatic note taking for Xom effects.

Tiles

  • Overhauled and improved tiles code, now using SDL.
  • Added auto-sizing for font, map, and window sizes.
  • Support for full screen mode and for small resolutions (800x480).
  • Graphical menu improvements: some menus are clickable and show icons.
  • Mouse clicks on the map when unsafe travel one square in that direction.
  • Mouse-over item/monster descriptions.
  • Added new and improved tiles: Pandemonium lords, draconians, randart books.
  • Monster tiles include health bars.
  • Added type-specific icons for jewellery, shops, and weapon brands.
  • Vaults can specify floor and wall tiles in their description.

Miscellaneous

  • Greatly reduced spell ranges (both player and monster).
  • For most bolts, hitting a monster reduces range by one.
  • Added arena mode to watch monsters fighting other monsters.
  • Fixed crashes involving "invisible/unmoving" monsters.
  • Crashes leave highly informative crash dumps.
  • Poison Weapon is a level 2 spell.
  • Extension will also extend temporary weapon brands.
  • Lua errors report the line numbers of the actual code.
  • Flying can be cancelled.
  • Petrify is an Enchantment/Earth spell.
  • Lee's Rapid Deconstruction deals great damage to petrified monsters.
  • Removed stash_tracking option, always track all stashes.
  • Rewrite and clean up of (among others) beam, trap, and mutations code.
  • Store code revision in save files for easier bug tracking.
  • Many useful new wizard mode commands.