0.2.0
(Redirected from 0.2)
Template:Oldversion 0.2.0 is an old version of Dungeon Crawl Stone Soup, released on April 1, 2007.
Release notes
Stone Soup 0.2 (20070401)
- Save and bones files formats changed, incompatible with 0.1.x.
- Added a game tutorial.
- More vaults and special level layouts.
- New evasion model (from 4.1.2).
- Revamped dungeon overview and character information screens.
- Targeting interface keymaps changed.
- 'v' examines monsters, items, etc., '?' gives help.
- -macro option now specifies a directory, not the macro file.
- Item colours changed.
- Deeper dungeon levels can have multiple player ghosts.
- Rods of striking also get magic reservoirs.
- Removed unpoisoned needles and blowguns of venom.
- Stash search also finds altars and portals.
- Mutation and species abilities cleanup.
- Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.
- Low-HD monsters are less likely to give piety when killed.
- Fixed Pandemonium demons getting only magic dart.
- Character names can now include spaces, dashes and periods. On Unix, character names can also end with a digit.
- Adjusted beam to-hit calculation.
- Weapons animated by Tukima's Dance are now considered thrown for autopickup purposes.
- Crawl now tries to show error messages after curses cleanup, or before initialisation so that the user can see the error. :-)
- Reduced orange statue attack speed.
- Windows builds no longer use SHORT_FILE_NAMES.
- In-game help browser.
- Greedy explore now works in Pandemonium.
- Stash tracker now also tracks item inscriptions.
- Many item stacking bugs fixed.
- Artifacts are described as such when (v)iewed.
- The Hat of the Alchemist is now a real wizard hat, not a helmet.
- Fixed identify not clearing empty inscription.
- Fixed broken fear behaviour for monsters.
- Shop purchase asks for confirmation.
- Minor tweaks to some unrand artifacts.
- Gourmand contaminated -> clean effect is also gradual now.
- Searching is more effective.
- New god.
- Armour training tweaks.
- Full herbivorousness now happens only at level 3 of the mutation.
- Incremental butchering works now.
- Poisoned arrows are more likely to give snakes than before with sticks-to-snakes.
- Cannot shop while berserk.
- Fixed some monster movement bugs.
- Spriggans now start with slow metabolism and extra food, but are herbivores.
- Assassins have a chance of starting with a few curare-tipped needles.
- Rods are more common.
- stop_travel messages can also stop run/rest, if the message interrupt is disabled for run/rest.
- Better handling of monster-comes-into-view messages.
- Zin will reliably feed you if you have sufficient piety and are starving.
- Travel is no longer interrupted by submerged monsters.
- Travel is no longer interrupted by an invisible monster missing you.
- Blinking/teleporting monsters can no longer land on the player's square.
- Fixed Abyss banishment crash.
- Monster resists were not taking randarts into account in some cases.
- Better handling for travel_delay = -1.
- Monsters using draining or hellfire are M_EVIL and take damage from cleansing flame.
- Show monster paralysis status when examined.
- Carrying capacity shown in inventory menus is now maximum unburdened carrying capacity, not absolute maximum.
- Flying monsters no longer avoid mechanical traps.
- Items dropped onto an altar while praying will be sacrificed.
- Jellies can no longer eat artifacts.
- Enabling delay_message_clear uses a scrolling message window.
- Fixed bug where statues could move around.
- Added temporary pain-brand spell "Excruciating Wounds".
- Fixed duplicated scroll labels.
- Friendly monsters should not flee from the player.
- Fixed detect creatures revealing monster identities in notes.
- Fixed level-map crashes on large terms.
- no_dark_brand defaults to true, since the option is otherwise too obscure to find (and the problem it addresses is widespread on Unix terms).
- Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw cursors on black/darkgrey spaces.
- Summon horrible things now produces temporary summons.
- Monster abjuration is weaker.
- Deflect missiles is less effective.
- Unseen horrors no longer resist electricity.
- Greedy explore now tries to handle mimics like the items they imitate.
- Dungeon builder guarantees that at least one downstair is reachable from the upstair on D:1, unless there is an enclosed entry vault.
- Hydras get their full attack round vs other monsters.
- Monsters fighting hydras can chop off heads if using suitable weapons/claws.
- Interlevel travel handles branch entries and exits more intelligently.
- Added wizmode &~ to instant travel to any level to test special levels.
- Messages can be coloured individually using pattern matches with the message_colour option.
- Monsters dying to friendlies' poison, or damaging clouds are now correctly attributed as collateral kills.