0.2.0

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Template:Oldversion 0.2.0 is an old version of Dungeon Crawl Stone Soup, released on April 1, 2007.

Release notes

Stone Soup 0.2 (20070401)

  • Save and bones files formats changed, incompatible with 0.1.x.
  • Added a game tutorial.
  • More vaults and special level layouts.
  • New evasion model (from 4.1.2).
  • Revamped dungeon overview and character information screens.
  • Targeting interface keymaps changed.
  • 'v' examines monsters, items, etc., '?' gives help.
  • -macro option now specifies a directory, not the macro file.
  • Item colours changed.
  • Deeper dungeon levels can have multiple player ghosts.
  • Rods of striking also get magic reservoirs.
  • Removed unpoisoned needles and blowguns of venom.
  • Stash search also finds altars and portals.
  • Mutation and species abilities cleanup.
  • Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.
  • Low-HD monsters are less likely to give piety when killed.
  • Fixed Pandemonium demons getting only magic dart.
  • Character names can now include spaces, dashes and periods. On Unix, character names can also end with a digit.
  • Adjusted beam to-hit calculation.
  • Weapons animated by Tukima's Dance are now considered thrown for autopickup purposes.
  • Crawl now tries to show error messages after curses cleanup, or before initialisation so that the user can see the error. :-)
  • Reduced orange statue attack speed.
  • Windows builds no longer use SHORT_FILE_NAMES.
  • In-game help browser.
  • Greedy explore now works in Pandemonium.
  • Stash tracker now also tracks item inscriptions.
  • Many item stacking bugs fixed.
  • Artifacts are described as such when (v)iewed.
  • The Hat of the Alchemist is now a real wizard hat, not a helmet.
  • Fixed identify not clearing empty inscription.
  • Fixed broken fear behaviour for monsters.
  • Shop purchase asks for confirmation.
  • Minor tweaks to some unrand artifacts.
  • Gourmand contaminated -> clean effect is also gradual now.
  • Searching is more effective.
  • New god.
  • Armour training tweaks.
  • Full herbivorousness now happens only at level 3 of the mutation.
  • Incremental butchering works now.
  • Poisoned arrows are more likely to give snakes than before with sticks-to-snakes.
  • Cannot shop while berserk.
  • Fixed some monster movement bugs.
  • Spriggans now start with slow metabolism and extra food, but are herbivores.
  • Assassins have a chance of starting with a few curare-tipped needles.
  • Rods are more common.
  • stop_travel messages can also stop run/rest, if the message interrupt is disabled for run/rest.
  • Better handling of monster-comes-into-view messages.
  • Zin will reliably feed you if you have sufficient piety and are starving.
  • Travel is no longer interrupted by submerged monsters.
  • Travel is no longer interrupted by an invisible monster missing you.
  • Blinking/teleporting monsters can no longer land on the player's square.
  • Fixed Abyss banishment crash.
  • Monster resists were not taking randarts into account in some cases.
  • Better handling for travel_delay = -1.
  • Monsters using draining or hellfire are M_EVIL and take damage from cleansing flame.
  • Show monster paralysis status when examined.
  • Carrying capacity shown in inventory menus is now maximum unburdened carrying capacity, not absolute maximum.
  • Flying monsters no longer avoid mechanical traps.
  • Items dropped onto an altar while praying will be sacrificed.
  • Jellies can no longer eat artifacts.
  • Enabling delay_message_clear uses a scrolling message window.
  • Fixed bug where statues could move around.
  • Added temporary pain-brand spell "Excruciating Wounds".
  • Fixed duplicated scroll labels.
  • Friendly monsters should not flee from the player.
  • Fixed detect creatures revealing monster identities in notes.
  • Fixed level-map crashes on large terms.
  • no_dark_brand defaults to true, since the option is otherwise too obscure to find (and the problem it addresses is widespread on Unix terms).
  • Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw cursors on black/darkgrey spaces.
  • Summon horrible things now produces temporary summons.
  • Monster abjuration is weaker.
  • Deflect missiles is less effective.
  • Unseen horrors no longer resist electricity.
  • Greedy explore now tries to handle mimics like the items they imitate.
  • Dungeon builder guarantees that at least one downstair is reachable from the upstair on D:1, unless there is an enclosed entry vault.
  • Hydras get their full attack round vs other monsters.
  • Monsters fighting hydras can chop off heads if using suitable weapons/claws.
  • Interlevel travel handles branch entries and exits more intelligently.
  • Added wizmode &~ to instant travel to any level to test special levels.
  • Messages can be coloured individually using pattern matches with the message_colour option.
  • Monsters dying to friendlies' poison, or damaging clouds are now correctly attributed as collateral kills.